[ian-reeds-games] Re: Another weird problem

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 29 Dec 2012 16:12:58 -0500

I didn't think effects could be manipulated like that? I thought it was only 
skills. I better readt he user guide again cause I haven't been able to catch 
up on it.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Carlos Macintosh 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Saturday, December 29, 2012 3:16 PM
  Subject: [ian-reeds-games] Another weird problem


  SO, in my next tomb robber map there are these rabid hounds that, when they 
attack you, are supposed to also cause you to get a rabies effect. But for some 
reason, the game can’t find the rabies effect even though it’s defined 
correctly. I tried other effects that worked and it said it couldn’t find those 
effects either. This leads me to believe that there is something wrong with 
defining effects in a unit file. This occurs  when you define the effects flag 
In a unit file, like
  attack_effects=rabies
  I am pretty sure it’s broken. It may also extend to the remove effects, self 
effects, and self remove effects flags too, but I haven’t tried those.
  Try it out sometime. Just make a unit, an effect, and give them the attack 
ability and put in an atack_effects= and then the new effect you just made. The 
game will be clueless.

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