I didn't think effects could be manipulated like that? I thought it was only skills. I better readt he user guide again cause I haven't been able to catch up on it. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Carlos Macintosh To: ian-reeds-games@xxxxxxxxxxxxx Sent: Saturday, December 29, 2012 3:16 PM Subject: [ian-reeds-games] Another weird problem SO, in my next tomb robber map there are these rabid hounds that, when they attack you, are supposed to also cause you to get a rabies effect. But for some reason, the game can’t find the rabies effect even though it’s defined correctly. I tried other effects that worked and it said it couldn’t find those effects either. This leads me to believe that there is something wrong with defining effects in a unit file. This occurs when you define the effects flag In a unit file, like attack_effects=rabies I am pretty sure it’s broken. It may also extend to the remove effects, self effects, and self remove effects flags too, but I haven’t tried those. Try it out sometime. Just make a unit, an effect, and give them the attack ability and put in an atack_effects= and then the new effect you just made. The game will be clueless.