Hi Craigh, you wrote Dev 28, but I think you meant dev 48 or not? I thought the last version was dev 48. Best regards Niklas --- Ursprüngliche Nachricht --- > Von: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> Wichtigkeit Normal > Gesendet am: 21.07.2014 21:44:30 > An: ian-reeds-games@xxxxxxxxxxxxx; > Betreff: [ian-reeds-games] Re: Next stable release > > Hi Michael, > > That was a bugbear of mine too, but it seems Ian has fixed this in the > newest version (dev 28). Try it and let me know if that's the one you meant. > > Yeah, we need a new stable version so that the rest of the world can see > all the new good stuff that has come out of both the engine room and > also the various map makers's laboratories. > > Thanks, > > Craig > > On 21/07/2014 21:54, michael Tholl wrote: > > Hi Craig and Ian too, > > This is great news. I've been wondering when a new "stable" release > > would come out. Not that it matters for everyone who keeps up with > > the development, but I suspect there are several people who were > > waiting for this before trying the game. My old, non-adventurous self > > would've been one of them, I suspect. > > > > I feel like this was addressed a while back, but I'll bring it up in > > case it's a missing bug. > > Now that we have the option to switch between the battle log or the > > original way where the computer automatically goes through turns, it > > seems that if you turn off the log, and then interrupt speech, > > everything happens and you can't get any more information. > > I suspect I'm a bit of an odd duck in this circumstance. I like the > > battle log, but it does seem to make my computer think that TB isn't > > responding, even though I know it's just taking some time to do all > > the computer stuff and then show me the log. > > On the other hand, I've gotten so used to interrupting speech for > > things that I tend to interrupt it in TB as well, depending on speech > > to come back so that I can skip things like unimportant enemy > > movements or spells, or in the case of Age of Warlords and games like > > it, not hearing how much funds have been transferred to which > > stronghold when I can't stop it from happening. grins > > I think I remember there was an issue if it's using screen readers, > > because you'd have to code for so many different ones, but maybe I > > just dreamed that up, but I stick with sapi for TB, and I know it used > > to allow interrupt and come back on. > > Anyways, that's my only guess/suggestion? > > Thanks > > Michael > > > > On 7/21/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > >> Hi all, > >> > >> I'm looking at fixing a last couple of bugs, and then Ian and I think > >> its long overdue we went for a stable release. > >> > >> First off, am I missing any outstanding bugs from the following list? > >> > >> * Skills that do damage and apply tile effects not applying their tile > >> effects if the damage they do kill all the units on the tile. > >> * Possible resurgence of a bug where if a unit dies from an effect it > >> will die twice. > >> * Music being set back to the original map music after the battle log > >> if its been changed in script > >> > >> > >> There is one more, but it eludes me right now. If anyone can jog my > >> memory, let me know! We ideally want to get these fixed before a stable > >> release. > >> > >> Also, since this is a major update to v1.12, we've decided to go for > >> this being Tactical Battle 2.0. Hope you guys like. > >> > >> Who's got map packs that are stable and ready for use in the next stable > >> version? > >> > >> We're looking at using people's dropbox links and letting players > >> download map packs from in-game instead of selecting a few and packaging > >> them up with the game.. This is more flexible, as if someone gets a map > >> pack 2.0 ready further on down the line, we can add it to the list. This > >> will be a different list to the dev one. We'd therefore appreciate it if > >> you have 2 versions of your 2.0 ready map packs; one for making > >> changes/fixing things for users of the stable client and one for trying > >> out dev stuff. Would this be a fair enough way of doing things? > >> > >> Hope all are well, > >> > >> Craig > >> > > > > --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com