Your right, Niklas. That was a typo. My bad. I mean dev 48. On 21/07/2014 22:58, Niklas Rittinghaus wrote:
Hi Craigh, you wrote Dev 28, but I think you meant dev 48 or not? I thought the last version was dev 48. Best regards Niklas --- Ursprüngliche Nachricht ---Von: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> Wichtigkeit Normal Gesendet am: 21.07.2014 21:44:30 An: ian-reeds-games@xxxxxxxxxxxxx; Betreff: [ian-reeds-games] Re: Next stable release Hi Michael, That was a bugbear of mine too, but it seems Ian has fixed this in the newest version (dev 28). Try it and let me know if that's the one you meant. Yeah, we need a new stable version so that the rest of the world can see all the new good stuff that has come out of both the engine room and also the various map makers's laboratories. Thanks, Craig On 21/07/2014 21:54, michael Tholl wrote:Hi Craig and Ian too, This is great news. I've been wondering when a new "stable" release would come out. Not that it matters for everyone who keeps up with the development, but I suspect there are several people who were waiting for this before trying the game. My old, non-adventurous self would've been one of them, I suspect. I feel like this was addressed a while back, but I'll bring it up in case it's a missing bug. Now that we have the option to switch between the battle log or the original way where the computer automatically goes through turns, it seems that if you turn off the log, and then interrupt speech, everything happens and you can't get any more information. I suspect I'm a bit of an odd duck in this circumstance. I like the battle log, but it does seem to make my computer think that TB isn't responding, even though I know it's just taking some time to do all the computer stuff and then show me the log. On the other hand, I've gotten so used to interrupting speech for things that I tend to interrupt it in TB as well, depending on speech to come back so that I can skip things like unimportant enemy movements or spells, or in the case of Age of Warlords and games like it, not hearing how much funds have been transferred to which stronghold when I can't stop it from happening. grins I think I remember there was an issue if it's using screen readers, because you'd have to code for so many different ones, but maybe I just dreamed that up, but I stick with sapi for TB, and I know it used to allow interrupt and come back on. Anyways, that's my only guess/suggestion? Thanks Michael On 7/21/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Hi all, I'm looking at fixing a last couple of bugs, and then Ian and I think its long overdue we went for a stable release. First off, am I missing any outstanding bugs from the following list? * Skills that do damage and apply tile effects not applying their tile effects if the damage they do kill all the units on the tile. * Possible resurgence of a bug where if a unit dies from an effect it will die twice. * Music being set back to the original map music after the battle log if its been changed in script There is one more, but it eludes me right now. If anyone can jog my memory, let me know! We ideally want to get these fixed before a stable release. Also, since this is a major update to v1.12, we've decided to go for this being Tactical Battle 2.0. Hope you guys like. Who's got map packs that are stable and ready for use in the next stable version? We're looking at using people's dropbox links and letting players download map packs from in-game instead of selecting a few and packaging them up with the game.. This is more flexible, as if someone gets a map pack 2.0 ready further on down the line, we can add it to the list. This will be a different list to the dev one. We'd therefore appreciate it if you have 2 versions of your 2.0 ready map packs; one for making changes/fixing things for users of the stable client and one for trying out dev stuff. Would this be a fair enough way of doing things? Hope all are well, Craig--- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com