[ian-reeds-games] Re: Next stable release

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 21 Jul 2014 23:27:45 +0100

Your right, Niklas. That was a typo. My bad. I mean dev 48.

On 21/07/2014 22:58, Niklas Rittinghaus wrote:
Hi Craigh,

you wrote Dev 28, but I think you meant dev 48 or not? I thought the
last version was dev 48.

Best regards
Niklas

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Von:         "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx>  Wichtigkeit Normal
Gesendet am: 21.07.2014 21:44:30
An:          ian-reeds-games@xxxxxxxxxxxxx;
Betreff:     [ian-reeds-games] Re: Next stable release

Hi Michael,

That was a bugbear of mine too, but it seems Ian has fixed this in the
newest version (dev 28). Try it and let me know if that's the one you meant.

Yeah, we need a new stable version so that the rest of the world can see
all the new good stuff that has come out of both the engine room and
also the various map makers's laboratories.

Thanks,

Craig

On 21/07/2014 21:54, michael Tholl wrote:
Hi Craig and Ian too,
This is great news. I've been wondering when a new "stable" release
would come out.  Not that it matters for everyone who keeps up with
the development, but I suspect there are several people who were
waiting for this before trying the game. My old, non-adventurous self
would've been one of them, I suspect.

I feel like this was addressed a while back, but I'll bring it up in
case it's a missing bug.
Now that we have the option to switch between the battle log or the
original way where the computer automatically goes through turns, it
seems that if you turn off the log, and then interrupt speech,
everything happens and you can't get any more information.
I suspect I'm a bit of an odd duck in this circumstance. I like the
battle log, but it does seem to make my computer think that TB isn't
responding, even though I know it's just taking some time to do all
the computer stuff and then show me the log.
On the other hand, I've gotten so used to interrupting speech for
things that I tend to interrupt it in TB as well, depending on speech
to come back so that I can skip things like unimportant enemy
movements or spells, or in the case of Age of Warlords and games like
it, not hearing how much funds have been transferred to which
stronghold when I can't stop it from happening. grins
I think I remember there was an issue if it's using screen readers,
because you'd have to code for so many different ones, but maybe I
just dreamed that up, but I stick with sapi for TB, and I know it used
to allow interrupt and come back on.
Anyways, that's my only guess/suggestion?
Thanks
Michael

On 7/21/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Hi all,

I'm looking at fixing a last couple of bugs, and then Ian and I think
its long overdue we went for a stable release.

First off, am I missing any outstanding bugs from the following list?

    * Skills that do damage and apply tile effects not applying their tile
      effects if the damage they do kill all the units on the tile.
    * Possible resurgence of a bug where if a unit dies from an effect it
      will die twice.
    * Music being set back to the original map music after the battle log
      if its been changed in script


There is one more, but it eludes me right now. If anyone can jog my
memory, let me know! We ideally want to get these fixed before a stable
release.

Also, since this is a major update to v1.12, we've decided to go for
this being Tactical Battle 2.0. Hope you guys like.

Who's got map packs that are stable and ready for use in the next stable
version?

We're looking at using people's dropbox links and letting players
download map packs from in-game instead of selecting a few and packaging
them up with the game.. This is more flexible, as if someone gets a map
pack 2.0 ready further on down the line, we can add it to the list. This
will be a different list to the dev one. We'd therefore appreciate it if
you have 2 versions of your 2.0 ready map packs; one for making
changes/fixing things for users of the stable client and one for trying
out dev stuff. Would this be a fair enough way of doing things?

Hope all are well,

Craig





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