Awesome. Thanks for your answer. Best regards Søren. Den 23/07/2014 kl. 19.12 skrev Ian Reed <support@xxxxxxxxxxxxxxxxxxx>: > Hi Søren, > > The latest dev version supports NVDA, but temporarily switches back to SAPI > during the enemy's turn unless you are using the battle log. > It even has good braille support in NVDA. > You can turn it on by pressing alt + O. > This will likely become an option in preferences down the road. > > Ian Reed > > > On 7/23/2014 10:42 AM, Søren Jensen wrote: >> Hi. >> >> I have a big feature request which I hope can be added soon. >> It would be awesome if we could use screenreaders instead of sapi. It would >> be great if NVDA, Jaws and the other screenreaders was supported. Why? >> Because I might want to translate my map pack into danish, which then would >> require a danish sapi voice to work. If we could use a screenreader instead >> of sapi, people could translate Tacticle battle the engine itself and their >> map packs into other languages so more people could enjoy it. What do you >> think? >> >> I like the idea of having two versions of the map packs. A stable version >> and a version which is being worked on. >> >> Best regards Søren. >> Den 23/07/2014 kl. 11.56 skrev shaun everiss <sm.everiss@xxxxxxxxx>: >> >>> yeah its only a pain ffor new users but once you become a seasoned hard >>> corer it makes sence to never really clear much data, its easy enough to >>> become one of those that has loads of maps. >>> There are a few not on the servers some I test to. >>> >>> At 06:09 p.m. 23/07/2014, you wrote: >>>> Hi Craig, >>>> Isn't this what we kind of do already? I mean with the map packs. >>>> >>>> al >>>> >>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett >>>> (Redacted sender "craigbrett17@xxxxxxx" for DMARC) >>>> Sent: Monday, July 21, 2014 2:26 PM >>>> To: ian-reeds-games@xxxxxxxxxxxxx >>>> Subject: [ian-reeds-games] Next stable release >>>> >>>> Hi all, >>>> >>>> I'm looking at fixing a last couple of bugs, and then Ian and I think its >>>> long overdue we went for a stable release. >>>> >>>> First off, am I missing any outstanding bugs from the following list? >>>> * Skills that do damage and apply tile effects not applying their tile >>>> effects if the damage they do kill all the units on the tile. >>>> * Possible resurgence of a bug where if a unit dies from an effect it >>>> will die twice. >>>> * Music being set back to the original map music after the battle log if >>>> its been changed in script >>>> >>>> There is one more, but it eludes me right now. If anyone can jog my >>>> memory, let me know! We ideally want to get these fixed before a stable >>>> release. >>>> >>>> Also, since this is a major update to v1.12, we've decided to go for this >>>> being Tactical Battle 2.0. Hope you guys like. >>>> >>>> Who's got map packs that are stable and ready for use in the next stable >>>> version? >>>> >>>> We're looking at using people's dropbox links and letting players download >>>> map packs from in-game instead of selecting a few and packaging them up >>>> with the game. This is more flexible, as if someone gets a map pack 2.0 >>>> ready further on down the line, we can add it to the list. This will be a >>>> different list to the dev one. We'd therefore appreciate it if you have 2 >>>> versions of your 2.0 ready map packs; one for making changes/fixing things >>>> for users of the stable client and one for trying out dev stuff. Would >>>> this be a fair enough way of doing things? >>>> >>>> Hope all are well, >>>> >>>> Craig >>> >>> >> > >