[ian-reeds-games] Re: Next stable release

  • From: Søren Jensen <slj@xxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 23 Jul 2014 19:43:18 +0200

Awesome. Thanks for your answer.

Best regards Søren.
Den 23/07/2014 kl. 19.12 skrev Ian Reed <support@xxxxxxxxxxxxxxxxxxx>:

> Hi Søren,
> 
> The latest dev version supports NVDA, but temporarily switches back to SAPI 
> during the enemy's turn unless you are using the battle log.
> It even has good braille support in NVDA.
> You can turn it on by pressing alt + O.
> This will likely become an option in preferences down the road.
> 
> Ian Reed
> 
> 
> On 7/23/2014 10:42 AM, Søren Jensen wrote:
>> Hi.
>> 
>> I have a big feature request which I hope can be added soon.
>> It would be awesome if we could use screenreaders instead of sapi. It would 
>> be great if NVDA, Jaws and the other screenreaders was supported. Why? 
>> Because I might want to translate my map pack into danish, which then would 
>> require a danish sapi voice to work. If we could use a screenreader instead 
>> of sapi, people could translate Tacticle battle the engine itself and their 
>> map packs into other languages so more people could enjoy it. What do you 
>> think?
>> 
>> I like the idea of having two versions of the map packs. A stable version 
>> and a version which is being worked on.
>> 
>> Best regards Søren.
>> Den 23/07/2014 kl. 11.56 skrev shaun everiss <sm.everiss@xxxxxxxxx>:
>> 
>>> yeah its only a pain ffor new users but once you become a seasoned hard 
>>> corer it makes sence to never really clear much data, its easy enough to 
>>> become one of those that has loads of maps.
>>> There are a few not on the servers some I test to.
>>> 
>>> At 06:09 p.m. 23/07/2014, you wrote:
>>>> Hi Craig,
>>>> Isn't this what we kind of do already? I mean with the map packs.
>>>> 
>>>> al
>>>> 
>>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
>>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett 
>>>> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
>>>> Sent: Monday, July 21, 2014 2:26 PM
>>>> To: ian-reeds-games@xxxxxxxxxxxxx
>>>> Subject: [ian-reeds-games] Next stable release
>>>> 
>>>> Hi all,
>>>> 
>>>> I'm looking at fixing a last couple of bugs, and then Ian and I think its 
>>>> long overdue we went for a stable release.
>>>> 
>>>> First off, am I missing any outstanding bugs from the following list?
>>>>   * Skills that do damage and apply tile effects not applying their tile 
>>>> effects if the damage they do kill all the units on the tile.
>>>>   * Possible resurgence of a bug where if a unit dies from an effect it 
>>>> will die twice.
>>>>   * Music being set back to the original map music after the battle log if 
>>>> its been changed in script
>>>> 
>>>> There is one more, but it eludes me right now. If anyone can jog my 
>>>> memory, let me know! We ideally want to get these fixed before a stable 
>>>> release.
>>>> 
>>>> Also, since this is a major update to v1.12, we've decided to go for this 
>>>> being Tactical Battle 2.0. Hope you guys like.
>>>> 
>>>> Who's got map packs that are stable and ready for use in the next stable 
>>>> version?
>>>> 
>>>> We're looking at using people's dropbox links and letting players download 
>>>> map packs from in-game instead of selecting a few and packaging them up 
>>>> with the game. This is more flexible, as if someone gets a map pack 2.0 
>>>> ready further on down the line, we can add it to the list. This will be a 
>>>> different list to the dev one. We'd therefore appreciate it if you have 2 
>>>> versions of your 2.0 ready map packs; one for making changes/fixing things 
>>>> for users of the stable client and one for trying out dev stuff. Would 
>>>> this be a fair enough way of doing things?
>>>> 
>>>> Hope all are well,
>>>> 
>>>> Craig
>>> 
>>> 
>> 
> 
> 


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