Hi, wow, that sounds great. I wait for a new stable release since a long time. I am excited about the new maps and hope that there are some stable once to use in the stable TB-version. That will be so great. Best regards Niklas --- Ursprüngliche Nachricht --- > Von: "michael Tholl" <mrtholl@xxxxxxxxx> Wichtigkeit Normal > Gesendet am: 21.07.2014 20:54:51 > An: ian-reeds-games@xxxxxxxxxxxxx; > Betreff: [ian-reeds-games] Re: Next stable release > > Hi Craig and Ian too, > This is great news. I've been wondering when a new "stable" release > would come out. Not that it matters for everyone who keeps up with > the development, but I suspect there are several people who were > waiting for this before trying the game. My old, non-adventurous self > would've been one of them, I suspect. > > I feel like this was addressed a while back, but I'll bring it up in > case it's a missing bug. > Now that we have the option to switch between the battle log or the > original way where the computer automatically goes through turns, it > seems that if you turn off the log, and then interrupt speech, > everything happens and you can't get any more information. > I suspect I'm a bit of an odd duck in this circumstance. I like the > battle log, but it does seem to make my computer think that TB isn't > responding, even though I know it's just taking some time to do all > the computer stuff and then show me the log. > On the other hand, I've gotten so used to interrupting speech for > things that I tend to interrupt it in TB as well, depending on speech > to come back so that I can skip things like unimportant enemy > movements or spells, or in the case of Age of Warlords and games like > it, not hearing how much funds have been transferred to which > stronghold when I can't stop it from happening. grins > I think I remember there was an issue if it's using screen readers, > because you'd have to code for so many different ones, but maybe I > just dreamed that up, but I stick with sapi for TB, and I know it used > to allow interrupt and come back on. > Anyways, that's my only guess/suggestion? > Thanks > Michael > > On 7/21/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > > Hi all, > > > > I'm looking at fixing a last couple of bugs, and then Ian and I think > > its long overdue we went for a stable release. > > > > First off, am I missing any outstanding bugs from the following list? > > > > * Skills that do damage and apply tile effects not applying their tile > > effects if the damage they do kill all the units on the tile.. > > * Possible resurgence of a bug where if a unit dies from an effect it > > will die twice. > > * Music being set back to the original map music after the battle log > > if its been changed in script > > > > > > There is one more, but it eludes me right now. If anyone can jog my > > memory, let me know! We ideally want to get these fixed before a stable > > release. > > > > Also, since this is a major update to v1.12, we've decided to go for > > this being Tactical Battle 2.0. Hope you guys like. > > > > Who's got map packs that are stable and ready for use in the next stable > > version? > > > > We're looking at using people's dropbox links and letting players > > download map packs from in-game instead of selecting a few and packaging > > them up with the game. This is more flexible, as if someone gets a map > > pack 2.0 ready further on down the line, we can add it to the list. This > > will be a different list to the dev one. We'd therefore appreciate it if > > you have 2 versions of your 2.0 ready map packs; one for making > > changes/fixing things for users of the stable client and one for trying > > out dev stuff. Would this be a fair enough way of doing things? > > > > Hope all are well, > > > > Craig > > > > > --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com