[ian-reeds-games] Re: Next stable release

  • From: Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 21 Jul 2014 14:46:16 -0700 (PDT)

Hi,

wow, that sounds great. I wait for a new stable release since a long
time. I am excited about the new maps and hope that there are some
stable once to use in the stable TB-version. That will be so great.

Best regards
Niklas

--- Ursprüngliche Nachricht ---
> Von:         "michael Tholl" <mrtholl@xxxxxxxxx>  Wichtigkeit Normal
> Gesendet am: 21.07.2014 20:54:51
> An:          ian-reeds-games@xxxxxxxxxxxxx;
> Betreff:     [ian-reeds-games] Re: Next stable release
>
> Hi Craig and Ian too,
> This is great news. I've been wondering when a new "stable" release
> would come out.  Not that it matters for everyone who keeps up with
> the development, but I suspect there are several people who were
> waiting for this before trying the game. My old, non-adventurous self
> would've been one of them, I suspect.
>
> I feel like this was addressed a while back, but I'll bring it up in
> case it's a missing bug.
> Now that we have the option to switch between the battle log or the
> original way where the computer automatically goes through turns, it
> seems that if you turn off the log, and then interrupt speech,
> everything happens and you can't get any more information.
> I suspect I'm a bit of an odd duck in this circumstance. I like the
> battle log, but it does seem to make my computer think that TB isn't
> responding, even though I know it's just taking some time to do all
> the computer stuff and then show me the log.
> On the other hand, I've gotten so used to interrupting speech for
> things that I tend to interrupt it in TB as well, depending on speech
> to come back so that I can skip things like unimportant enemy
> movements or spells, or in the case of Age of Warlords and games like
> it, not hearing how much funds have been transferred to which
> stronghold when I can't stop it from happening. grins
> I think I remember there was an issue if it's using screen readers,
> because you'd have to code for so many different ones, but maybe I
> just dreamed that up, but I stick with sapi for TB, and I know it used
> to allow interrupt and come back on.
> Anyways, that's my only guess/suggestion?
> Thanks
> Michael
>
> On 7/21/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> > Hi all,
> >
> > I'm looking at fixing a last couple of bugs, and then Ian and I think
> > its long overdue we went for a stable release.
> >
> > First off, am I missing any outstanding bugs from the following list?
> >
> >   * Skills that do damage and apply tile effects not applying their tile
> >     effects if the damage they do kill all the units on the tile..
> >   * Possible resurgence of a bug where if a unit dies from an effect it
> >     will die twice.
> >   * Music being set back to the original map music after the battle log
> >     if its been changed in script
> >
> >
> > There is one more, but it eludes me right now. If anyone can jog my
> > memory, let me know! We ideally want to get these fixed before a stable
> > release.
> >
> > Also, since this is a major update to v1.12, we've decided to go for
> > this being Tactical Battle 2.0. Hope you guys like.
> >
> > Who's got map packs that are stable and ready for use in the next stable
> > version?
> >
> > We're looking at using people's dropbox links and letting players
> > download map packs from in-game instead of selecting a few and packaging
> > them up with the game. This is more flexible, as if someone gets a map
> > pack 2.0 ready further on down the line, we can add it to the list. This
> > will be a different list to the dev one. We'd therefore appreciate it if
> > you have 2 versions of your 2.0 ready map packs; one for making
> > changes/fixing things for users of the stable client and one for trying
> > out dev stuff. Would this be a fair enough way of doing things?
> >
> > Hope all are well,
> >
> > Craig
> >
>
>
>


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