[haiku-development] Re: Google's NativeClient.

  • From: "Duane Ryan" <bailey.d.r@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Thu, 11 Dec 2008 15:06:39 -0500

Squirrelfish > V8 in any case.
Duane



On Thu, Dec 11, 2008 at 10:53 AM, Raymond C. Rodgers
<sinful622@xxxxxxxxx> wrote:
> Michael Weirauch wrote:
>
> 2008/12/11 Raymond C. Rodgers <sinful622@xxxxxxxxx>:
>
>
> Bruno Albuquerque wrote:
>
>
> In case you guys missed it, we (Google) released our Native Client
> project. This project was created to allow the execution of native code
> inside a browser (for obvious reasons, it only works with x86 platforms).
> The reason I bring it up is that it can also be ran as an stand-alone
> container for applications so this can be used to create multi-OS
> applications that runs unmodified under any supported OS. For example, SDL
> Quake was ported to it and the required modifications were very small. The
> new Quake executable runs equally well under Linux, Windows and MacOS (all
> supported platforms).
>
> Maybe this could be something good to bring to Haiku? I would be willing
> to work on the specific Haiku port but the build system requires scons and I
> am not very motivated to port this. :) Anyway up to the task of porting
> scons to Haiku? Maybe this could be a candidate for a HaikuPorts project?
>
> Anyway, more information here:
>
> http://code.google.com/p/nativeclient/
>
> -Bruno
>
>
>
>
> Michael Weirauch already ported scons to Haiku, it's in the Haiku ports. :-)
> I tried working with it to get V8 up and running, but didn't get very far. I
> think that the SControls file needs to be  updated for Haiku (in V8) and it
> was easier for me to make a simple makefile than to learn scons. Hopefully
> you (or whoever ports NativeClient) won't run into the same issue.
>
> Raymond
>
>
> Blender - which isn't that of a small project - builds through without
> any issues.
> So I guess it's ok. The port might need a small revision regarding the
> default
> environment paths which are set, though.
>
> Michael
>
>
>
> Yeah, it didn't seem to be a problem with your port, just with the actual
> build file. :-)
> Raymond
>

Other related posts: