Squirrelfish > V8 in any case. Duane On Thu, Dec 11, 2008 at 10:53 AM, Raymond C. Rodgers <sinful622@xxxxxxxxx> wrote: > Michael Weirauch wrote: > > 2008/12/11 Raymond C. Rodgers <sinful622@xxxxxxxxx>: > > > Bruno Albuquerque wrote: > > > In case you guys missed it, we (Google) released our Native Client > project. This project was created to allow the execution of native code > inside a browser (for obvious reasons, it only works with x86 platforms). > The reason I bring it up is that it can also be ran as an stand-alone > container for applications so this can be used to create multi-OS > applications that runs unmodified under any supported OS. For example, SDL > Quake was ported to it and the required modifications were very small. The > new Quake executable runs equally well under Linux, Windows and MacOS (all > supported platforms). > > Maybe this could be something good to bring to Haiku? I would be willing > to work on the specific Haiku port but the build system requires scons and I > am not very motivated to port this. :) Anyway up to the task of porting > scons to Haiku? Maybe this could be a candidate for a HaikuPorts project? > > Anyway, more information here: > > http://code.google.com/p/nativeclient/ > > -Bruno > > > > > Michael Weirauch already ported scons to Haiku, it's in the Haiku ports. :-) > I tried working with it to get V8 up and running, but didn't get very far. I > think that the SControls file needs to be updated for Haiku (in V8) and it > was easier for me to make a simple makefile than to learn scons. Hopefully > you (or whoever ports NativeClient) won't run into the same issue. > > Raymond > > > Blender - which isn't that of a small project - builds through without > any issues. > So I guess it's ok. The port might need a small revision regarding the > default > environment paths which are set, though. > > Michael > > > > Yeah, it didn't seem to be a problem with your port, just with the actual > build file. :-) > Raymond >