[haiku-development] Re: Google's NativeClient.

  • From: "Michael Weirauch" <dev@xxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Thu, 11 Dec 2008 15:08:56 +0100

2008/12/11 Raymond C. Rodgers <sinful622@xxxxxxxxx>:
> Bruno Albuquerque wrote:
>>
>> In case you guys missed it, we (Google) released our Native Client
>> project. This project was created to allow the execution of native code
>> inside a browser (for obvious reasons, it only works with x86 platforms).
>> The reason I bring it up is that it can also be ran as an stand-alone
>> container for applications so this can be used to create multi-OS
>> applications that runs unmodified under any supported OS. For example, SDL
>> Quake was ported to it and the required modifications were very small. The
>> new Quake executable runs equally well under Linux, Windows and MacOS (all
>> supported platforms).
>>
>> Maybe this could be something good to bring to Haiku? I would be willing
>> to work on the specific Haiku port but the build system requires scons and I
>> am not very motivated to port this. :) Anyway up to the task of porting
>> scons to Haiku? Maybe this could be a candidate for a HaikuPorts project?
>>
>> Anyway, more information here:
>>
>> http://code.google.com/p/nativeclient/
>>
>> -Bruno
>>
>>
> Michael Weirauch already ported scons to Haiku, it's in the Haiku ports. :-)
> I tried working with it to get V8 up and running, but didn't get very far. I
> think that the SControls file needs to be  updated for Haiku (in V8) and it
> was easier for me to make a simple makefile than to learn scons. Hopefully
> you (or whoever ports NativeClient) won't run into the same issue.
>
> Raymond

Blender - which isn't that of a small project - builds through without
any issues.
So I guess it's ok. The port might need a small revision regarding the default
environment paths which are set, though.

Michael

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