Thanks Philippe: I'll relay to him and see what he says :) Bye! Rudolf. > Rudolf asked: > > > Philippe, CopyPixels needs to be implemented as well: Blender needs > > it: > > the author? (Michael Weirauch) currently has a private extended > > version > > of BGLView to work with... > > I did implemented in Mesa 6.1 and sooner. Look for > MesaDriver::CopyPixels{In|Out}() methods: > > http://cvs.freedesktop.org/mesa/Mesa/src/mesa/drivers/beos/ > GLView.cpp?rev=1.16&view=auto > > But notice it's cannot be done by BGLView class itself, as for best > performance > it's dependend on where the renderer store the front buffer and how > it's > accessed. > For current MesaDriver (aka Mesa-powered software renderer class), > it's just a > matter of copying the color buffer BBitmap bits in or out. But for > hardware > accelerated renderer(s), things can/would change there... > > > I think it could be helpfull to contact him.. > > I'm not sure, but I guess that's the guy who contacted me about these > methodes > missing implementation. I handed him an unreleased Mesa 6.3 version, > aka my > latest local version I had at this time. Before I started to screw > all moving > to rendered add-ons based. ;-) > > If I'm wrong here and he did implement himself these methods, yep, > i'm > interested! > > > I'd love to see the nvidia 3D add-on implemented that way! > > Yep. But don't hold your breath, I'm not ready to commit anything > that would > build along the others Haiku's kit yet. Nor I've finished to code & > test the > add-ons renderers API... > When I'll have a version of the newer design + the current Mesa- > powered software > renderer in an add-on fully working like today Mesa 6.1 BeOS port, > I'll share > the code and start importing it into SVN. Before doesn't make any > sense. > Plus I don't have Internet in my spare time currently. > > - Philippe > >