Stefano asked: > You mentioned BGLView... I noticed we don't even have the header in our > repository. Should we implement it as well ? Well, I guess one day I'll have to import Mesa's BeOS driver under haiku SVN, src/kits/opengl/... But maintaining in two places is not fun :-( > I seem to recall some > discussions about GL stuff which involved breaking source and binary > compatibility but I could be wrong, someone remember better than me ? Hum, no ;-) Mesa's BeOS port is source and binary compatible with Be's libGL.so, so I don't seem why we could not be compatible from Haiku too ;-) Maybe it was about being compatible with the Beta OpenGL Hardware accelerated version? I can't see how we could be, as: - it was never made public API (but it'd leaked...) - it make no sense at all ;-) - better to do our own new, public, open sourced API for Haiku/BeOS OpenGL accelerant add-ons. I've started to work on this last point, BTW. Currently, on my laptop, I've a libGL.so which contains exporting BGLView class, the gl and glu calls BUT not the renderer. I'm working on porting the Mesa BeOS driver into an addon (accelerant/opengl/* ?) so the current Mesa-based software renderer will come as an addon. - Philippe