[gameprogrammer] Re: PC game Outsourcing

  • From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Tue, 27 Apr 2004 08:40:53 -0700

> Today, I'm doing the kind of programming I always dreamed about,
> not game programming (though that would rock!), but developing advanced
> concepts for our fighting forces, building models and simulations, solving
> big world problems that I consider to be very important. Having to produce
> finished products almost on a monthly basis has been a tremendous learning
> experience, as someone mentioned earlier. From where I stand, it's the
> combination of having the technical proficiency, as well as the analytical
> and business skills that will give US engineers the advantage over foreign
> markets. Put a clearance on top of that and you will most likely have
> companies beating down your door.

You will probably be happier where you are.  In most game companies you are
not game programming.  You are programming that happens to be on a game.  I
think all of us that have worked in the industry understands this
distinction.  While I currently am lucky enough to be game programming my
other jobs didn't allow me any creative freedom and I doubt my future jobs
will.  If this current company closes down due to outsourcing I will
probably get out of the game industry and get into regular programming.


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