I'm pretty psyched right now too. I'm enjoying DMing, and am looking forward to doing something more action-packed. Monday should have its share of surprises as well - I think the group under Sigil should be in for quite a challenge as they try to recover the evil sword that Sonya used to kill the paladin. > > I wanted to mention something that I found interesting as well. > Just talking about D&D the past few days, has rekindled my interest in > playing again. I'm getting quite psyched to play on Monday. > > jimkaren@xxxxxxxxxxxx wrote: > > > I thought I remembered Nadan's papa > > coming back as a good person? It's > > been a while. That's a good example of > > why things work better now - people who > > are DMing collaborate more with people > > who are playing. Things that are > > totally unworkable seem a lot rarer. > > > > I brought up plot reversal mostly > > because I think it happens when new DMs > > inherit something that seems to put > > them in a straightjacket, or has no > > potential. I'd like the ultimate world > > that gets created to be a springboard > > for new ideas, not a hindrance. Thus > > the long emails this morning about > > expectations and the like. > > > > And I also see this as a great "style > > point" way to end the campaign. You > > don't get this sort of chance too > > often, and I really want to see how it > > all turns out. To be honest, I have no > > idea what Celane's ultimate fate is - > > she has both the Riders and the Black > > Legion coming after her - and all I can > > hope is that Dennis somehow survives > > it. :) > > > > > > > > Yeah, I was amazed with how you > > introduced Quincy as well. It was > > > very much the sort of introduction I > > would have done. Of course, you > > > still added something I wouldn't > > have. You built it up so Magnus > > > thought he was getting someone good, > > only to be disappointed when it was > > > Quincy. It was a great touch, and > > the sort of thing that you do that > > > never occurs to me. > > > I think your style is great, and > > you could create a very detailed > > > and intricate campaign, which is > > exactly what you did with the > > > Fellowship of Sundyr. Alas, time is > > no longer our friend. In many > > > ways, I again liken it to The X- > > Files. When they had a series, they > > > could do all kinds of stories, and > > really take their time. Hey, they > > > were doing 22 hours or so a year, and > > they filled it with some gems > > > (like the Bermuda Triangle episode). > > Now that they are doing movies > > > (say 2 hours every other year), they > > won't be able to do that. Things > > > will have to move faster, and while > > every movie should be excellent, and > > > better than any single episode of the > > series, the little gems will be no > > > more. We just have to make the best > > of it. > > > As for the end of this plot, my > > expectations are very simple. I > > > expect the Riders to become deities > > of this world. Failing that, I > > > expect them to be in a situation > > where they can change what occurred. > > > My example about the Black Legion > > from the previous e-mail is a perfect > > > example of what I mean by being able > > to change what happened. What I > > > would hate to see is the rug pulled > > out from under them. I see this as > > > the perfect chance to end the longest > > campaign we have ever had, as well > > > as allow our characters to retire > > with the most style points available. > > > Note that I don't expect Magnus to > > survive, or any one character to > > > survive. But yes, I do think the > > Riders will win. > > > As for plots being reversed, > > we've been over this numerous times. > > > All of us do it to each other. You > > reverse my plots, I reverse yours, > > > and all of us reversed Damon's when > > the giant robot invaded Elven Flow > > > (and for that matter, we won't even > > discuss when Keith had the Riders > > > fight Transformers). We've all been > > there, and we all know that it can > > > be frustrating. It's one of the main > > reasons that we have not changed > > > the Chosen back. Braun is still a > > Figurine of Wondrous Power, and Wolfe > > > still doesn't have any bloody items > > (which means that I now have to give > > > him to Matt to play). We've left > > what happened stand, and I think we do > > > that more often that we used to. > > > By the way, we never reversed > > what happened with Nadan's father. I > > > wasn't happy about it at the time, > > but it still stands. Nadan just > > > doesn't talk about his father a lot, > > and when he does, he tends to speak > > > of him as he always did. Nadan feels > > that he had already built his > > > father up into this larger than life > > figure, and that's who he chooses > > > to remember. But his father is still > > an evil villain. > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > I think you covered it pretty well, > > and > > > > reassured me on the important stuff. > > > > > > > > You're right on character > > introduction - > > > > it's sort of funny, but when you > > posed > > > > that scenario, my first thought > > > > was, "Ugh. That's a lot of work! I > > > > always have to give those situations > > > > such thought, and it takes forever." > > > > > > > > Like the recent introduction of > > > > Quincy. In the back of my mind, a > > > > little voice is still saying, "You > > > > should have developed a backstory > > for > > > > John of where Quincy has been on the > > > > planes. It would help him to > > > > understand what happened since the > > > > character was seen last." Or, "That > > > > was sort of a contrived way to bring > > > > him in - just coming through a > > portal > > > > like that. There should have been a > > > > better explanation, or it doesn't > > quite > > > > hold up for this reason" - etc. > > > > > > > > If I had a bit more talent, a lot > > more > > > > patience, and even more time, I > > could > > > > easily write something as lengthy as > > > > war and peace. This might sound > > odd or > > > > sick, but I LIKE the fact that the > > > > Tolkien books are long on > > explanation. > > > > It makes it more real for me. > > > > > > > > Like the adventures we're currently > > > > doing - personally, I'm far more > > > > interested in things like the > > history > > > > of the Green Mill Inn or its place > > in > > > > the local economy than in how well > > it > > > > suits the characters as a temporary > > > > base. That's why Dennis, on first > > > > visiting, said, "The Green Mill > > Inn! I > > > > have long heard of this place from > > > > songs and legends, but never > > realized > > > > that I would actually see it." > > > > > > > > It could be, and I'm cool with it if > > > > such is the case, that none of the > > > > players that night even caught the > > > > comment, let alone used it to build > > an > > > > idea that the inn they're staying > > in is > > > > legendary somewhere. > > > > > > > > I try to sprinkle that sort of stuff > > > > all over when I DM, and the fact > > that > > > > I'm in to LOTR right now is only > > making > > > > it worse. :) > > > > > > > > My problem is simply finding a > > > > compromise in all of this - deep > > down, > > > > I want the players to have a good > > time, > > > > but there's a channeled spirit of > > > > Professor Ludwig Von Duck in there > > too. > > > > ------------------------------- > > > > OK - next topic. To be honest, I'm > > > > feeling a bit of pressure in > > deciding > > > > how this all turns out. In some > > way or > > > > another, the Riders are guaranteed > > to > > > > have a heroic or at least momentous > > > > impact on the outcome of the "world > > > > chasing" plot. > > > > > > > > But it might not be what they > > expect, > > > > or the terms of success might read > > > > differently than Mylena set them up > > > > for. I have a bit of paranoia that > > > > anything I establish as DM will > > vanish > > > > within 3 months' time - shades of > > > > Nadan's father, or something. :) > > > > > > > > I'd really like to end up with > > > > something where everyone is > > satisfied. > > > > The last time a character became a > > god > > > > (Baish), he ended up a mortal again > > > > within a year or so of playing time. > > > > Or look at any one of my own > > reversals > > > > or character rebirths - Fenrys > > would be > > > > an example. > > > > > > > > So I'm not "stressing" over this, > > but > > > > it's necessary to understand where > > > > everyone else is coming from. Not > > to > > > > change those views or to influence > > them > > > > in a certain way, but to make sure > > that > > > > expectations aren't totally out of > > > > whack with that I'm doing. > > > > > > > > Man, can I ramble! Anyone else? > > > > > > > > > > > > > > I certainly understand what > > you > > > > are saying, and I think you have a > > good > > > > > point. However, I have to > > disagree > > > > when you say too much contrivance > > will > > > > kill > > > > > the game. Sometimes, contrivance > > is > > > > not only useful, but absolutely > > > > necessary. > > > > > I believe the problem may be > > that > > > > you still wish to DM as you did > > when we > > > > > played more often. It's the same > > > > trap I fell into with the Tiamat > > War. > > > > We want > > > > > to do things for the sake of the > > > > story. Unfortunately, that's not > > > > always an > > > > > option. In my opinion, the DM has > > > > two jobs, and what shapes a DM most > > is > > > > where > > > > > they place their priorities. The > > > > first job of the DM is to provide a > > > > story; a > > > > > world and a plot and other > > characters > > > > for the players to interact with. > > The > > > > > second job is to provide the > > players > > > > with an enjoyable game. I have > > always > > > > > placed my emphasis on the second > > job, > > > > while I believe that you sometimes > > focus > > > > > on the first. > > > > > Does that make me a better DM? > > > > Of course not. But it can be very > > > > telling > > > > > in the way the game is run. Many > > > > times in the past I have zipped > > through > > > > things > > > > > that I felt would not be enjoyable > > > > for the players to actually play > > > > through. > > > > > Did it seem a little contrived? > > Hell > > > > yes. But, in my opinion, it was > > better > > > > to > > > > > be contrived than it was to have a > > > > session that wasn't as much fun as > > it > > > > could > > > > > have been. I think the best > > example > > > > to illustrate the differences > > between my > > > > > style of DMing and Jim's style of > > > > DMing has to do with bringing new > > > > characters > > > > > into a group. > > > > > Let's say that we have a new > > > > player joining us, and he has a > > > > character to > > > > > bring into the campaign. I will > > > > introduce that character within the > > > > first ten > > > > > minutes. It might be the > > stupidest > > > > introduction you have ever seen, and > > > > often > > > > > it makes no sense at all. > > > > > "The king told me to join your > > > > group." > > > > > "Um, the king has been dead > > for > > > > 20 years." > > > > > "Yes.....well...the > > > > king's....butler told me to join the > > > > group." > > > > > It makes no sense, but it gets > > > > the character into the group > > > > immediately, so > > > > > the player can enjoy themselves. > > > > > Jim is much more likely to > > detail > > > > an intricate, well plotted, and > > > > completely > > > > > rational way for the character to > > be > > > > introduced. His way will make > > sense in > > > > > terms of characterization, it will > > > > make sense in terms of plot, and it > > will > > > > > stand the test of time. However, > > the > > > > player may have to wait for 30- 60 > > > > minutes > > > > > for everything to come together so > > > > they can play. > > > > > Opinions or comments on > > that? My > > > > basic point is not that one or the > > other > > > > > of us are a better DM, just that > > we > > > > prioritize the jobs of the DM two > > > > different > > > > > ways. > > > > > Now, on to the second part of > > > > Jim's e-mail; do we expect to > > succeed. > > > > Of > > > > > course we do. In every mission > > that > > > > I have ever been in, in any role- > > playing > > > > > game I have ever participated in, > > we > > > > have always succeeded. Sometimes > > there > > > > is > > > > > death, sometimes there are > > setbacks, > > > > but in the end, success is there. > > Am I > > > > > prepared for Magnus' death? Darn > > > > tootin'! If he should join the > > choir > > > > > invisible, so be it. I trust Jim > > > > completely as a DM, and I have no > > > > problem with > > > > > whatever happens. Perhaps he > > would > > > > come back, not as the king of the > > gods, > > > > but > > > > > as one of the smaller ones. > > Wouldn't > > > > that make the pantheon even more > > > > > interesting? Magnus would > > constantly > > > > be scheming to gain more power! It > > > > could > > > > > be the best thing that happens! > > > > > What about if the Riders don't > > > > gain the power of deities? What if > > > > another > > > > > group succeeds (say the Black > > > > Legion)? Again, no problem. Magnus > > > > will stay on > > > > > that world (with anyone who > > wishes) > > > > and try to wrest the power from > > them. > > > > That > > > > > could be some interesting > > adventures! > > > > > This is getting very long, so > > let > > > > me say this. Jim, I respect you as > > a > > > > DM. > > > > > I trust you as a DM. And I enjoy > > you > > > > as a DM. I understand that your > > style > > > > is > > > > > different from mine, which is a > > good > > > > thing, especially for Matt and > > Damon, > > > > since > > > > > it means that our adventures have > > a > > > > drastically different feel, giving > > them > > > > > greater chances at diverse role- > > > > playing. I am excited about your > > > > adventures. > > > > > My only problem was the amount of > > > > individual role-playing we have done > > > > the past > > > > > two weeks. You feel it was > > necessary > > > > for the plot. I feel a slightly > > > > > contrived, but quicker solution, > > > > would have been preferable. No harm > > > > done. > > > > > More comments? > > > > > > > > > > Jim and Karen wrote: > > > > > > > > > > > OK, yesterday Damon and John > > got me > > > > back on course, and reduced my > > > > > > unconscious efforts to write the > > > > Lord of the Rings trilogy to a more > > > > > > manageable movie of the week. > > > > > > > > > > > > After some thought and planning > > > > last night, it occurred to me that I > > > > may be > > > > > > able to return the favor. :) > > > > > > > > > > > > I think I know one reason why > > the > > > > interest level may have waned a bit > > the > > > > > > other night. It could come from > > > > deep-seated expectations that we as > > a > > > > group > > > > > > share about what is/isn't up to > > > > chance. For example, I think every > > > > player > > > > > > absolutely expected that the > > group > > > > would be gathered for the meeting in > > > > > > Sigil that we ended with. To be > > > > true, it had a 90% chance of > > happening. > > > > > > > > > > > > Here's why - Mylena really does > > > > have the only information available > > to > > > > the > > > > > > party that lets them pursue the > > > > quest. If they lose her at this > > point, > > > > it's > > > > > > all over - someone else will > > have > > > > already won by the time they figure > > > > > > anything out. That's one reason > > > > why she was so surprised that > > Magnus was > > > > > > letting her take all the risk - > > > > just to give a sense of how I'm > > running > > > > this > > > > > > as DM, she could have either > > ended > > > > up dead and lost on an outer plane > > or > > > > get > > > > > > so frustrated that she jump ship > > > > and hook up with another faction. > > > > > > > > > > > > I guess I'm hoping that we can > > have > > > > a more direct discussion today about > > > > > > where this is all leading. I > > sense > > > > a great deal of enthusiasm for the > > idea > > > > > > of a campaign world with some > > or a > > > > good number of our characters as > > gods - > > > > > > and that's good. It could be > > > > really cool. Then again, it could > > be > > > > cheesy. > > > > > > The whole reason that I'm > > writing > > > > this today is to get a handle on > > what > > > > > > everyone's expectations are. > > > > > > > > > > > > For example, on Wednesday - I > > > > couldn't as DM simply "let" anyone > > > > escape. > > > > > > The current group(s) may well > > find > > > > themselves in difficult encounters > > with > > > > > > divine servants who will try > > their > > > > hardest to recapture the Riders. > > Those > > > > > > beings might succeed. And that > > > > would fly in the face of players who > > > > think > > > > > > that victory is guaranteed, or > > that > > > > I'm setting the stage for having the > > > > > > characters all free again. I > > think > > > > if anything will kill our game over > > > > > > time, it will be too much > > > > contrivance. > > > > > > > > > > > > Maybe I'm being so wordy to > > avoid > > > > coming across in the wrong way, but > > this > > > > > > seems to be a very important > > thing > > > > to discuss. For example - John, how > > > > > > would you feel if, in the > > course of > > > > a battle with the Black Legion, > > Magnus > > > > > > died - let's say, in one of > > those > > > > meteor swarms that he's so fond > > of? :) > > > > > > > > > > > > Another Rider could possibly > > take > > > > up the quest - and might even make > > all > > > > of > > > > > > the big decisions in the end. > > As > > > > the only thing I will guarantee is > > that > > > > > > some Riders WILL have an > > > > opportunity to be gods, are you > > ready > > > > for a > > > > > > situation where Magnus is > > reborn as > > > > a major power, but only over elves > > or > > > > > > magic or something? > > > > > > > > > > > > I don't want to pick on John - > > he > > > > has the good/bad job of playing the > > > > party > > > > > > leader. And maybe I'm too > > anal - I > > > > just think that we all need to give > > some > > > > > > thought to whether we're > > > > sacrificing excellent stories for > > the > > > > sake of > > > > > > requiring some long-term > > specific > > > > outcome. > > > > > > > > > > > > > > > > > > > > > > > > > > >