[dungeoncrawl] Re: Campaign Thoughts

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 6 Sep 2002 09:03:36 US/Eastern

I'm pretty psyched right now too.  I'm 
enjoying DMing, and am looking forward 
to doing something more action-packed.

Monday should have its share of 
surprises as well - I think the group 
under Sigil should be in for quite a 
challenge as they try to recover the 
evil sword that Sonya used to kill the 
paladin.

> 
>     I wanted to mention something 
that I found interesting as well.
> Just talking about D&D the past few 
days, has rekindled my interest in
> playing again.  I'm getting quite 
psyched to play on Monday.
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > I thought I remembered Nadan's papa
> > coming back as a good person?  It's
> > been a while.  That's a good 
example of
> > why things work better now - people 
who
> > are DMing collaborate more with 
people
> > who are playing.  Things that are
> > totally unworkable seem a lot rarer.
> >
> > I brought up plot reversal mostly
> > because I think it happens when new 
DMs
> > inherit something that seems to put
> > them in a straightjacket, or has no
> > potential.  I'd like the ultimate 
world
> > that gets created to be a 
springboard
> > for new ideas, not a hindrance.  
Thus
> > the long emails this morning about
> > expectations and the like.
> >
> > And I also see this as a 
great "style
> > point" way to end the campaign.  You
> > don't get this sort of chance too
> > often, and I really want to see how 
it
> > all turns out.  To be honest, I 
have no
> > idea what Celane's ultimate fate 
is -
> > she has both the Riders and the 
Black
> > Legion coming after her - and all I 
can
> > hope is that Dennis somehow survives
> > it. :)
> >
> > >
> > >     Yeah, I was amazed with how 
you
> > introduced Quincy as well.  It was
> > > very much the sort of 
introduction I
> > would have done.  Of course, you
> > > still added something I wouldn't
> > have.  You built it up so Magnus
> > > thought he was getting someone 
good,
> > only to be disappointed when it was
> > > Quincy.  It was a great touch, and
> > the sort of thing that you do that
> > > never occurs to me.
> > >     I think your style is great, 
and
> > you could create a very detailed
> > > and intricate campaign, which is
> > exactly what you did with the
> > > Fellowship of Sundyr.  Alas, time 
is
> > no longer our friend.  In many
> > > ways, I again liken it to The X-
> > Files.  When they had a series, they
> > > could do all kinds of stories, and
> > really take their time.  Hey, they
> > > were doing 22 hours or so a year, 
and
> > they filled it with some gems
> > > (like the Bermuda Triangle 
episode).
> > Now that they are doing movies
> > > (say 2 hours every other year), 
they
> > won't be able to do that.  Things
> > > will have to move faster, and 
while
> > every movie should be excellent, and
> > > better than any single episode of 
the
> > series, the little gems will be no
> > > more.  We just have to make the 
best
> > of it.
> > >     As for the end of this plot, 
my
> > expectations are very simple.  I
> > > expect the Riders to become 
deities
> > of this world.  Failing that, I
> > > expect them to be in a situation
> > where they can change what occurred.
> > > My example about the Black Legion
> > from the previous e-mail is a 
perfect
> > > example of what I mean by being 
able
> > to change what happened.  What I
> > > would hate to see is the rug 
pulled
> > out from under them.  I see this as
> > > the perfect chance to end the 
longest
> > campaign we have ever had, as well
> > > as allow our characters to retire
> > with the most style points 
available.
> > > Note that I don't expect Magnus to
> > survive, or any one character to
> > > survive.  But yes, I do think the
> > Riders will win.
> > >     As for plots being reversed,
> > we've been over this numerous times.
> > > All of us do it to each other.  
You
> > reverse my plots, I reverse yours,
> > > and all of us reversed Damon's 
when
> > the giant robot invaded Elven Flow
> > > (and for that matter, we won't 
even
> > discuss when Keith had the Riders
> > > fight Transformers).  We've all 
been
> > there, and we all know that it can
> > > be frustrating.  It's one of the 
main
> > reasons that we have not changed
> > > the Chosen back.  Braun is still a
> > Figurine of Wondrous Power, and 
Wolfe
> > > still doesn't have any bloody 
items
> > (which means that I now have to give
> > > him to Matt to play).  We've left
> > what happened stand, and I think we 
do
> > > that more often that we used to.
> > >     By the way, we never reversed
> > what happened with Nadan's father.  
I
> > > wasn't happy about it at the time,
> > but it still stands.  Nadan just
> > > doesn't talk about his father a 
lot,
> > and when he does, he tends to speak
> > > of him as he always did.  Nadan 
feels
> > that he had already built his
> > > father up into this larger than 
life
> > figure, and that's who he chooses
> > > to remember.  But his father is 
still
> > an evil villain.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > I think you covered it pretty 
well,
> > and
> > > > reassured me on the important 
stuff.
> > > >
> > > > You're right on character
> > introduction -
> > > >  it's sort of funny, but when 
you
> > posed
> > > > that scenario, my first thought
> > > > was, "Ugh.  That's a lot of 
work!  I
> > > > always have to give those 
situations
> > > > such thought, and it takes 
forever."
> > > >
> > > > Like the recent introduction of
> > > > Quincy.  In the back of my 
mind, a
> > > > little voice is still 
saying, "You
> > > > should have developed a 
backstory
> > for
> > > > John of where Quincy has been 
on the
> > > > planes.  It would help him to
> > > > understand what happened since 
the
> > > > character was seen last."  
Or, "That
> > > > was sort of a contrived way to 
bring
> > > > him in - just coming through a
> > portal
> > > > like that.  There should have 
been a
> > > > better explanation, or it 
doesn't
> > quite
> > > > hold up for this reason" - etc.
> > > >
> > > > If I had a bit more talent, a 
lot
> > more
> > > > patience, and even more time, I
> > could
> > > > easily write something as 
lengthy as
> > > > war and peace.  This might sound
> > odd or
> > > > sick, but I LIKE the fact that 
the
> > > > Tolkien books are long on
> > explanation.
> > > > It makes it more real for me.
> > > >
> > > > Like the adventures we're 
currently
> > > > doing - personally, I'm far more
> > > > interested in things like the
> > history
> > > > of the Green Mill Inn or its 
place
> > in
> > > > the local economy than in how 
well
> > it
> > > > suits the characters as a 
temporary
> > > > base.  That's why Dennis, on 
first
> > > > visiting, said, "The Green Mill
> > Inn!  I
> > > > have long heard of this place 
from
> > > > songs and legends, but never
> > realized
> > > > that I would actually see it."
> > > >
> > > > It could be, and I'm cool with 
it if
> > > > such is the case, that none of 
the
> > > > players that night even caught 
the
> > > > comment, let alone used it to 
build
> > an
> > > > idea that the inn they're 
staying
> > in is
> > > > legendary somewhere.
> > > >
> > > > I try to sprinkle that sort of 
stuff
> > > > all over when I DM, and the fact
> > that
> > > > I'm in to LOTR right now is only
> > making
> > > > it worse. :)
> > > >
> > > > My problem is simply finding a
> > > > compromise in all of this - deep
> > down,
> > > > I want the players to have a 
good
> > time,
> > > > but there's a channeled spirit 
of
> > > > Professor Ludwig Von Duck in 
there
> > too.
> > > > -------------------------------
> > > > OK - next topic.  To be honest, 
I'm
> > > > feeling a bit of pressure in
> > deciding
> > > > how this all turns out.  In some
> > way or
> > > > another, the Riders are 
guaranteed
> > to
> > > > have a heroic or at least 
momentous
> > > > impact on the outcome of 
the "world
> > > > chasing" plot.
> > > >
> > > > But it might not be what they
> > expect,
> > > > or the terms of success might 
read
> > > > differently than Mylena set 
them up
> > > > for.  I have a bit of paranoia 
that
> > > > anything I establish as DM will
> > vanish
> > > > within 3 months' time - shades 
of
> > > > Nadan's father, or something. :)
> > > >
> > > > I'd really like to end up with
> > > > something where everyone is
> > satisfied.
> > > > The last time a character 
became a
> > god
> > > > (Baish), he ended up a mortal 
again
> > > > within a year or so of playing 
time.
> > > > Or look at any one of my own
> > reversals
> > > > or character rebirths - Fenrys
> > would be
> > > > an example.
> > > >
> > > > So I'm not "stressing" over 
this,
> > but
> > > > it's necessary to understand 
where
> > > > everyone else is coming from.  
Not
> > to
> > > > change those views or to 
influence
> > them
> > > > in a certain way, but to make 
sure
> > that
> > > > expectations aren't totally out 
of
> > > > whack with that I'm doing.
> > > >
> > > > Man, can I ramble!  Anyone else?
> > > >
> > > > >
> > > > >     I certainly understand 
what
> > you
> > > > are saying, and I think you 
have a
> > good
> > > > > point.  However, I have to
> > disagree
> > > > when you say too much 
contrivance
> > will
> > > > kill
> > > > > the game.  Sometimes, 
contrivance
> > is
> > > > not only useful, but absolutely
> > > > necessary.
> > > > >     I believe the problem may 
be
> > that
> > > > you still wish to DM as you did
> > when we
> > > > > played more often.  It's the 
same
> > > > trap I fell into with the Tiamat
> > War.
> > > > We want
> > > > > to do things for the sake of 
the
> > > > story.  Unfortunately, that's 
not
> > > > always an
> > > > > option.  In my opinion, the 
DM has
> > > > two jobs, and what shapes a DM 
most
> > is
> > > > where
> > > > > they place their priorities.  
The
> > > > first job of the DM is to 
provide a
> > > > story; a
> > > > > world and a plot and other
> > characters
> > > > for the players to interact 
with.
> > The
> > > > > second job is to provide the
> > players
> > > > with an enjoyable game.  I have
> > always
> > > > > placed my emphasis on the 
second
> > job,
> > > > while I believe that you 
sometimes
> > focus
> > > > > on the first.
> > > > >     Does that make me a 
better DM?
> > > > Of course not.  But it can be 
very
> > > > telling
> > > > > in the way the game is run.  
Many
> > > > times in the past I have zipped
> > through
> > > > things
> > > > > that I felt would not be 
enjoyable
> > > > for the players to actually play
> > > > through.
> > > > > Did it seem a little 
contrived?
> > Hell
> > > > yes.  But, in my opinion, it was
> > better
> > > > to
> > > > > be contrived than it was to 
have a
> > > > session that wasn't as much fun 
as
> > it
> > > > could
> > > > > have been.  I think the best
> > example
> > > > to illustrate the differences
> > between my
> > > > > style of DMing and Jim's 
style of
> > > > DMing has to do with bringing 
new
> > > > characters
> > > > > into a group.
> > > > >     Let's say that we have a 
new
> > > > player joining us, and he has a
> > > > character to
> > > > > bring into the campaign.  I 
will
> > > > introduce that character within 
the
> > > > first ten
> > > > > minutes.  It might be the
> > stupidest
> > > > introduction you have ever 
seen, and
> > > > often
> > > > > it makes no sense at all.
> > > > >     "The king told me to join 
your
> > > > group."
> > > > >     "Um, the king has been 
dead
> > for
> > > > 20 years."
> > > > >     "Yes.....well...the
> > > > king's....butler told me to 
join the
> > > > group."
> > > > >     It makes no sense, but it 
gets
> > > > the character into the group
> > > > immediately, so
> > > > > the player can enjoy 
themselves.
> > > > >     Jim is much more likely to
> > detail
> > > > an intricate, well plotted, and
> > > > completely
> > > > > rational way for the 
character to
> > be
> > > > introduced.  His way will make
> > sense in
> > > > > terms of characterization, it 
will
> > > > make sense in terms of plot, 
and it
> > will
> > > > > stand the test of time.  
However,
> > the
> > > > player may have to wait for 30-
60
> > > > minutes
> > > > > for everything to come 
together so
> > > > they can play.
> > > > >     Opinions or comments on
> > that?  My
> > > > basic point is not that one or 
the
> > other
> > > > > of us are a better DM, just 
that
> > we
> > > > prioritize the jobs of the DM 
two
> > > > different
> > > > > ways.
> > > > >     Now, on to the second 
part of
> > > > Jim's e-mail; do we expect to
> > succeed.
> > > > Of
> > > > > course we do.  In every 
mission
> > that
> > > > I have ever been in, in any 
role-
> > playing
> > > > > game I have ever participated 
in,
> > we
> > > > have always succeeded.  
Sometimes
> > there
> > > > is
> > > > > death, sometimes there are
> > setbacks,
> > > > but in the end, success is 
there.
> > Am I
> > > > > prepared for Magnus' death?  
Darn
> > > > tootin'!  If he should join the
> > choir
> > > > > invisible, so be it.  I trust 
Jim
> > > > completely as a DM, and I have 
no
> > > > problem with
> > > > > whatever happens.  Perhaps he
> > would
> > > > come back, not as the king of 
the
> > gods,
> > > > but
> > > > > as one of the smaller ones.
> > Wouldn't
> > > > that make the pantheon even more
> > > > > interesting?  Magnus would
> > constantly
> > > > be scheming to gain more 
power!  It
> > > > could
> > > > > be the best thing that 
happens!
> > > > >     What about if the Riders 
don't
> > > > gain the power of deities?  
What if
> > > > another
> > > > > group succeeds (say the Black
> > > > Legion)?  Again, no problem.  
Magnus
> > > > will stay on
> > > > > that world (with anyone who
> > wishes)
> > > > and try to wrest the power from
> > them.
> > > > That
> > > > > could be some interesting
> > adventures!
> > > > >     This is getting very 
long, so
> > let
> > > > me say this.  Jim, I respect 
you as
> > a
> > > > DM.
> > > > > I trust you as a DM.  And I 
enjoy
> > you
> > > > as a DM.  I understand that your
> > style
> > > > is
> > > > > different from mine, which is 
a
> > good
> > > > thing, especially for Matt and
> > Damon,
> > > > since
> > > > > it means that our adventures 
have
> > a
> > > > drastically different feel, 
giving
> > them
> > > > > greater chances at diverse 
role-
> > > > playing.  I am excited about 
your
> > > > adventures.
> > > > > My only problem was the 
amount of
> > > > individual role-playing we have 
done
> > > > the past
> > > > > two weeks.  You feel it was
> > necessary
> > > > for the plot.  I feel a slightly
> > > > > contrived, but quicker 
solution,
> > > > would have been preferable.  No 
harm
> > > > done.
> > > > >     More comments?
> > > > >
> > > > > Jim and Karen wrote:
> > > > >
> > > > > > OK, yesterday Damon and John
> > got me
> > > > back on course, and reduced my
> > > > > > unconscious efforts to 
write the
> > > > Lord of the Rings trilogy to a 
more
> > > > > > manageable movie of the 
week.
> > > > > >
> > > > > > After some thought and 
planning
> > > > last night, it occurred to me 
that I
> > > > may be
> > > > > > able to return the favor. :)
> > > > > >
> > > > > > I think I know one reason 
why
> > the
> > > > interest level may have waned a 
bit
> > the
> > > > > > other night.  It could come 
from
> > > > deep-seated expectations that 
we as
> > a
> > > > group
> > > > > > share about what is/isn't 
up to
> > > > chance.  For example, I think 
every
> > > > player
> > > > > > absolutely expected that the
> > group
> > > > would be gathered for the 
meeting in
> > > > > > Sigil that we ended with.  
To be
> > > > true, it had a 90% chance of
> > happening.
> > > > > >
> > > > > > Here's why - Mylena really 
does
> > > > have the only information 
available
> > to
> > > > the
> > > > > > party that lets them pursue 
the
> > > > quest.  If they lose her at this
> > point,
> > > > it's
> > > > > > all over - someone else will
> > have
> > > > already won by the time they 
figure
> > > > > > anything out.  That's one 
reason
> > > > why she was so surprised that
> > Magnus was
> > > > > > letting her take all the 
risk -
> > > > just to give a sense of how I'm
> > running
> > > > this
> > > > > > as DM, she could have either
> > ended
> > > > up dead and lost on an outer 
plane
> > or
> > > > get
> > > > > > so frustrated that she jump 
ship
> > > > and hook up with another 
faction.
> > > > > >
> > > > > > I guess I'm hoping that we 
can
> > have
> > > > a more direct discussion today 
about
> > > > > > where this is all leading.  
I
> > sense
> > > > a great deal of enthusiasm for 
the
> > idea
> > > > > > of a campaign world with 
some
> > or a
> > > > good number of our characters as
> > gods -
> > > > > > and that's good.  It could 
be
> > > > really cool.  Then again, it 
could
> > be
> > > > cheesy.
> > > > > > The whole reason that I'm
> > writing
> > > > this today is to get a handle on
> > what
> > > > > > everyone's expectations are.
> > > > > >
> > > > > > For example, on Wednesday - 
I
> > > > couldn't as DM simply "let" 
anyone
> > > > escape.
> > > > > > The current group(s) may 
well
> > find
> > > > themselves in difficult 
encounters
> > with
> > > > > > divine servants who will try
> > their
> > > > hardest to recapture the Riders.
> > Those
> > > > > > beings might succeed.  And 
that
> > > > would fly in the face of 
players who
> > > > think
> > > > > > that victory is guaranteed, 
or
> > that
> > > > I'm setting the stage for 
having the
> > > > > > characters all free again.  
I
> > think
> > > > if anything will kill our game 
over
> > > > > > time, it will be too much
> > > > contrivance.
> > > > > >
> > > > > > Maybe I'm being so wordy to
> > avoid
> > > > coming across in the wrong way, 
but
> > this
> > > > > > seems to be a very important
> > thing
> > > > to discuss.  For example - 
John, how
> > > > > > would you feel if, in the
> > course of
> > > > a battle with the Black Legion,
> > Magnus
> > > > > > died - let's say, in one of
> > those
> > > > meteor swarms that he's so fond
> > of? :)
> > > > > >
> > > > > > Another Rider could possibly
> > take
> > > > up the quest - and might even 
make
> > all
> > > > of
> > > > > > the big decisions in the 
end.
> > As
> > > > the only thing I will guarantee 
is
> > that
> > > > > > some Riders WILL have an
> > > > opportunity to be gods, are you
> > ready
> > > > for a
> > > > > > situation where Magnus is
> > reborn as
> > > > a major power, but only over 
elves
> > or
> > > > > > magic or something?
> > > > > >
> > > > > > I don't want to pick on 
John -
> > he
> > > > has the good/bad job of playing 
the
> > > > party
> > > > > > leader.  And maybe I'm too
> > anal - I
> > > > just think that we all need to 
give
> > some
> > > > > > thought to whether we're
> > > > sacrificing excellent stories 
for
> > the
> > > > sake of
> > > > > > requiring some long-term
> > specific
> > > > outcome.
> > > > >
> > > > >
> > > > >
> > >
> > >
> > >
> 
> 
> 



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