[dungeoncrawl] Re: Campaign Thoughts

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 6 Sep 2002 10:41:49 US/Eastern

I've been chuckling ever since.  It 
would be great!  

"You are now rulers of the entire 
world, and are immortal.  Once the 
chickens evolve to have sentience, you 
will find yourselves transformed - in a 
hundred million years or so, give or 
take."

> 
>     I agree with what you say to a 
point, but I think it's a little too
> simplified.
>     For some years after Shawn 
Barrick stopped DMing, we were the worst
> players in the world to deal with.  
We fought with the DM constantly,
> and whined like a bunch of babies.  
If the DM did something we didn't
> like we would throw a fit.  Sadly, 
Jim had to DM much of that and he got
> the brunt.
>     As we grew older, we realized 
that the DM needed to have the
> absolute power that Shawn Barrick had 
wielded to be truly effective.
> The players backed off, and the DM 
was given total control.  We thought
> we had found the way to play D&D.
>     However, both of these options 
are skewed.  Yes, the DM needs total
> control.  But I believe the DM has a 
responsibility to the players to
> make the game enjoyable.  That 
doesn't mean that they have to do what
> the players want.  But I think it 
does mean that they can't go crazy
> with their plots.
>     Your example is a perfect place 
to illustrate my point.  You say
> that if the world is populated only 
by chickens, it's ok with you.  I
> disagree.  I have no problem with Jim 
doing something unexpected, but it
> should have some sort of future 
potential.  In my opinion, ending the
> campaign as you suggested seems like 
a big joke.  I think we've put a
> little too much energy into these 
characters to end their adventures
> like that.
>     Of course, you meant your example 
to be an extreme case.  And I
> don't think Jim would ever do that.  
And I do trust Jim.  But I just
> wanted to make my feelings clear.  
Because, goodness knows, we don't
> need to be giving Jim any ideas like 
a world of only chickens.  :)
> 
> 
> 
> Okay, I really don't have too many 
expectations for the Riders at this
> point.  I expect that they will 
succeed, but then I always reserve a bit
> of
> conscious that says, "Maybe they 
won't succeed.  What then?"  Well, as
> John
> said, if they don't succeed, that 
could be just as interesting.  I'm not
> 
> sure how well the Riders would fair 
against a consortium of powerful
> evil
> deities, but they would at least give 
it one hell of a shot.
> 
> In the past couple of years, I think 
that we have all grown as people
> and as
> players.  I have learned to just let 
the DM do whatever he wants to.  If
> all
> of my characters die and I have to 
start over, so be it.  If Jim decides
> 
> that the Riders get to a world and 
become Gods, only to find out that
> the
> world is inhabited completely by 
chickens, so be it.  My point is that I
> try
> not to have any expectations, because 
I want the DM to have complete
> control
> and I don't want to influence his 
ideas.  My characters don't have any
> control over what the DM decides to 
do, so neither should I.
> 
> If Jim wants to break tradition and 
give my characters some items that
> they
> don't have to make Wisdom checks to 
use...so be it!!!  :)  Sorry Jim, I
> couldn't resist.
> 
> On that note though, Quasit and Baish 
are severely low on items.  Most
> of
> Quasit's were technological and most 
of Baish's were destroyed along
> with
> Sir Malcolm's by that bitch of a 
priestess that they fought on the
> Pirate
> Isles.
> 
> Baish did really well in his fight 
with Rig, as he usually does, but he
> was
> also in a gladiatorial arena.  Most 
of his abilities as a gladiator rely
> on
> that type of setting, so he was 
getting bonuses that he normally
> wouldn't
> get.  Anyway...
> 
> Suffice it to say that whatever 
happens to these Riders, I'll work with
> it!
> Go Jim!!
> 
> 
> 



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