I've been chuckling ever since. It would be great! "You are now rulers of the entire world, and are immortal. Once the chickens evolve to have sentience, you will find yourselves transformed - in a hundred million years or so, give or take." > > I agree with what you say to a point, but I think it's a little too > simplified. > For some years after Shawn Barrick stopped DMing, we were the worst > players in the world to deal with. We fought with the DM constantly, > and whined like a bunch of babies. If the DM did something we didn't > like we would throw a fit. Sadly, Jim had to DM much of that and he got > the brunt. > As we grew older, we realized that the DM needed to have the > absolute power that Shawn Barrick had wielded to be truly effective. > The players backed off, and the DM was given total control. We thought > we had found the way to play D&D. > However, both of these options are skewed. Yes, the DM needs total > control. But I believe the DM has a responsibility to the players to > make the game enjoyable. That doesn't mean that they have to do what > the players want. But I think it does mean that they can't go crazy > with their plots. > Your example is a perfect place to illustrate my point. You say > that if the world is populated only by chickens, it's ok with you. I > disagree. I have no problem with Jim doing something unexpected, but it > should have some sort of future potential. In my opinion, ending the > campaign as you suggested seems like a big joke. I think we've put a > little too much energy into these characters to end their adventures > like that. > Of course, you meant your example to be an extreme case. And I > don't think Jim would ever do that. And I do trust Jim. But I just > wanted to make my feelings clear. Because, goodness knows, we don't > need to be giving Jim any ideas like a world of only chickens. :) > > > > Okay, I really don't have too many expectations for the Riders at this > point. I expect that they will succeed, but then I always reserve a bit > of > conscious that says, "Maybe they won't succeed. What then?" Well, as > John > said, if they don't succeed, that could be just as interesting. I'm not > > sure how well the Riders would fair against a consortium of powerful > evil > deities, but they would at least give it one hell of a shot. > > In the past couple of years, I think that we have all grown as people > and as > players. I have learned to just let the DM do whatever he wants to. If > all > of my characters die and I have to start over, so be it. If Jim decides > > that the Riders get to a world and become Gods, only to find out that > the > world is inhabited completely by chickens, so be it. My point is that I > try > not to have any expectations, because I want the DM to have complete > control > and I don't want to influence his ideas. My characters don't have any > control over what the DM decides to do, so neither should I. > > If Jim wants to break tradition and give my characters some items that > they > don't have to make Wisdom checks to use...so be it!!! :) Sorry Jim, I > couldn't resist. > > On that note though, Quasit and Baish are severely low on items. Most > of > Quasit's were technological and most of Baish's were destroyed along > with > Sir Malcolm's by that bitch of a priestess that they fought on the > Pirate > Isles. > > Baish did really well in his fight with Rig, as he usually does, but he > was > also in a gladiatorial arena. Most of his abilities as a gladiator rely > on > that type of setting, so he was getting bonuses that he normally > wouldn't > get. Anyway... > > Suffice it to say that whatever happens to these Riders, I'll work with > it! > Go Jim!! > > >