[dungeoncrawl] Re: Campaign Thoughts

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 6 Sep 2002 08:23:53 US/Eastern

I think you covered it pretty well, and 
reassured me on the important stuff.

You're right on character introduction -
 it's sort of funny, but when you posed 
that scenario, my first thought 
was, "Ugh.  That's a lot of work!  I 
always have to give those situations 
such thought, and it takes forever."

Like the recent introduction of 
Quincy.  In the back of my mind, a 
little voice is still saying, "You 
should have developed a backstory for 
John of where Quincy has been on the 
planes.  It would help him to 
understand what happened since the 
character was seen last."  Or, "That 
was sort of a contrived way to bring 
him in - just coming through a portal 
like that.  There should have been a 
better explanation, or it doesn't quite 
hold up for this reason" - etc.

If I had a bit more talent, a lot more 
patience, and even more time, I could 
easily write something as lengthy as 
war and peace.  This might sound odd or 
sick, but I LIKE the fact that the 
Tolkien books are long on explanation.  
It makes it more real for me.

Like the adventures we're currently 
doing - personally, I'm far more 
interested in things like the history 
of the Green Mill Inn or its place in 
the local economy than in how well it 
suits the characters as a temporary 
base.  That's why Dennis, on first 
visiting, said, "The Green Mill Inn!  I 
have long heard of this place from 
songs and legends, but never realized 
that I would actually see it."

It could be, and I'm cool with it if 
such is the case, that none of the 
players that night even caught the 
comment, let alone used it to build an 
idea that the inn they're staying in is 
legendary somewhere.

I try to sprinkle that sort of stuff 
all over when I DM, and the fact that 
I'm in to LOTR right now is only making 
it worse. :)

My problem is simply finding a 
compromise in all of this - deep down, 
I want the players to have a good time, 
but there's a channeled spirit of 
Professor Ludwig Von Duck in there too.
-------------------------------
OK - next topic.  To be honest, I'm 
feeling a bit of pressure in deciding 
how this all turns out.  In some way or 
another, the Riders are guaranteed to 
have a heroic or at least momentous 
impact on the outcome of the "world 
chasing" plot.  

But it might not be what they expect, 
or the terms of success might read 
differently than Mylena set them up 
for.  I have a bit of paranoia that 
anything I establish as DM will vanish 
within 3 months' time - shades of 
Nadan's father, or something. :)

I'd really like to end up with 
something where everyone is satisfied.  
The last time a character became a god 
(Baish), he ended up a mortal again 
within a year or so of playing time.  
Or look at any one of my own reversals 
or character rebirths - Fenrys would be 
an example.

So I'm not "stressing" over this, but 
it's necessary to understand where 
everyone else is coming from.  Not to 
change those views or to influence them 
in a certain way, but to make sure that 
expectations aren't totally out of 
whack with that I'm doing.  

Man, can I ramble!  Anyone else?

> 
>     I certainly understand what you 
are saying, and I think you have a good
> point.  However, I have to disagree 
when you say too much contrivance will 
kill
> the game.  Sometimes, contrivance is 
not only useful, but absolutely 
necessary.
>     I believe the problem may be that 
you still wish to DM as you did when we
> played more often.  It's the same 
trap I fell into with the Tiamat War.  
We want
> to do things for the sake of the 
story.  Unfortunately, that's not 
always an
> option.  In my opinion, the DM has 
two jobs, and what shapes a DM most is 
where
> they place their priorities.  The 
first job of the DM is to provide a 
story; a
> world and a plot and other characters 
for the players to interact with.  The
> second job is to provide the players 
with an enjoyable game.  I have always
> placed my emphasis on the second job, 
while I believe that you sometimes focus
> on the first.
>     Does that make me a better DM?  
Of course not.  But it can be very 
telling
> in the way the game is run.  Many 
times in the past I have zipped through 
things
> that I felt would not be enjoyable 
for the players to actually play 
through.
> Did it seem a little contrived?  Hell 
yes.  But, in my opinion, it was better 
to
> be contrived than it was to have a 
session that wasn't as much fun as it 
could
> have been.  I think the best example 
to illustrate the differences between my
> style of DMing and Jim's style of 
DMing has to do with bringing new 
characters
> into a group.
>     Let's say that we have a new 
player joining us, and he has a 
character to
> bring into the campaign.  I will 
introduce that character within the 
first ten
> minutes.  It might be the stupidest 
introduction you have ever seen, and 
often
> it makes no sense at all.
>     "The king told me to join your 
group."
>     "Um, the king has been dead for 
20 years."
>     "Yes.....well...the 
king's....butler told me to join the 
group."
>     It makes no sense, but it gets 
the character into the group 
immediately, so
> the player can enjoy themselves.
>     Jim is much more likely to detail 
an intricate, well plotted, and 
completely
> rational way for the character to be 
introduced.  His way will make sense in
> terms of characterization, it will 
make sense in terms of plot, and it will
> stand the test of time.  However, the 
player may have to wait for 30-60 
minutes
> for everything to come together so 
they can play.
>     Opinions or comments on that?  My 
basic point is not that one or the other
> of us are a better DM, just that we 
prioritize the jobs of the DM two 
different
> ways.
>     Now, on to the second part of 
Jim's e-mail; do we expect to succeed.  
Of
> course we do.  In every mission that 
I have ever been in, in any role-playing
> game I have ever participated in, we 
have always succeeded.  Sometimes there 
is
> death, sometimes there are setbacks, 
but in the end, success is there.  Am I
> prepared for Magnus' death?  Darn 
tootin'!  If he should join the choir
> invisible, so be it.  I trust Jim 
completely as a DM, and I have no 
problem with
> whatever happens.  Perhaps he would 
come back, not as the king of the gods, 
but
> as one of the smaller ones.  Wouldn't 
that make the pantheon even more
> interesting?  Magnus would constantly 
be scheming to gain more power!  It 
could
> be the best thing that happens!
>     What about if the Riders don't 
gain the power of deities?  What if 
another
> group succeeds (say the Black 
Legion)?  Again, no problem.  Magnus 
will stay on
> that world (with anyone who wishes) 
and try to wrest the power from them.  
That
> could be some interesting adventures!
>     This is getting very long, so let 
me say this.  Jim, I respect you as a 
DM.
> I trust you as a DM.  And I enjoy you 
as a DM.  I understand that your style 
is
> different from mine, which is a good 
thing, especially for Matt and Damon, 
since
> it means that our adventures have a 
drastically different feel, giving them
> greater chances at diverse role-
playing.  I am excited about your 
adventures.
> My only problem was the amount of 
individual role-playing we have done 
the past
> two weeks.  You feel it was necessary 
for the plot.  I feel a slightly
> contrived, but quicker solution, 
would have been preferable.  No harm 
done.
>     More comments?
> 
> Jim and Karen wrote:
> 
> > OK, yesterday Damon and John got me 
back on course, and reduced my
> > unconscious efforts to write the 
Lord of the Rings trilogy to a more
> > manageable movie of the week.
> >
> > After some thought and planning 
last night, it occurred to me that I 
may be
> > able to return the favor. :)
> >
> > I think I know one reason why the 
interest level may have waned a bit the
> > other night.  It could come from 
deep-seated expectations that we as a 
group
> > share about what is/isn't up to 
chance.  For example, I think every 
player
> > absolutely expected that the group 
would be gathered for the meeting in
> > Sigil that we ended with.  To be 
true, it had a 90% chance of happening.
> >
> > Here's why - Mylena really does 
have the only information available to 
the
> > party that lets them pursue the 
quest.  If they lose her at this point, 
it's
> > all over - someone else will have 
already won by the time they figure
> > anything out.  That's one reason 
why she was so surprised that Magnus was
> > letting her take all the risk - 
just to give a sense of how I'm running 
this
> > as DM, she could have either ended 
up dead and lost on an outer plane or 
get
> > so frustrated that she jump ship 
and hook up with another faction.
> >
> > I guess I'm hoping that we can have 
a more direct discussion today about
> > where this is all leading.  I sense 
a great deal of enthusiasm for the idea
> > of a campaign world with some or a 
good number of our characters as gods -
> > and that's good.  It could be 
really cool.  Then again, it could be 
cheesy.
> > The whole reason that I'm writing 
this today is to get a handle on what
> > everyone's expectations are.
> >
> > For example, on Wednesday - I 
couldn't as DM simply "let" anyone 
escape.
> > The current group(s) may well find 
themselves in difficult encounters with
> > divine servants who will try their 
hardest to recapture the Riders.  Those
> > beings might succeed.  And that 
would fly in the face of players who 
think
> > that victory is guaranteed, or that 
I'm setting the stage for having the
> > characters all free again.  I think 
if anything will kill our game over
> > time, it will be too much 
contrivance.
> >
> > Maybe I'm being so wordy to avoid 
coming across in the wrong way, but this
> > seems to be a very important thing 
to discuss.  For example - John, how
> > would you feel if, in the course of 
a battle with the Black Legion, Magnus
> > died - let's say, in one of those 
meteor swarms that he's so fond of? :)
> >
> > Another Rider could possibly take 
up the quest - and might even make all 
of
> > the big decisions in the end.  As 
the only thing I will guarantee is that
> > some Riders WILL have an 
opportunity to be gods, are you ready 
for a
> > situation where Magnus is reborn as 
a major power, but only over elves or
> > magic or something?
> >
> > I don't want to pick on John - he 
has the good/bad job of playing the 
party
> > leader.  And maybe I'm too anal - I 
just think that we all need to give some
> > thought to whether we're 
sacrificing excellent stories for the 
sake of
> > requiring some long-term specific 
outcome.
> 
> 
> 



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