I wanted to mention something that I found interesting as well. Just talking about D&D the past few days, has rekindled my interest in playing again. I'm getting quite psyched to play on Monday. jimkaren@xxxxxxxxxxxx wrote: > I thought I remembered Nadan's papa > coming back as a good person? It's > been a while. That's a good example of > why things work better now - people who > are DMing collaborate more with people > who are playing. Things that are > totally unworkable seem a lot rarer. > > I brought up plot reversal mostly > because I think it happens when new DMs > inherit something that seems to put > them in a straightjacket, or has no > potential. I'd like the ultimate world > that gets created to be a springboard > for new ideas, not a hindrance. Thus > the long emails this morning about > expectations and the like. > > And I also see this as a great "style > point" way to end the campaign. You > don't get this sort of chance too > often, and I really want to see how it > all turns out. To be honest, I have no > idea what Celane's ultimate fate is - > she has both the Riders and the Black > Legion coming after her - and all I can > hope is that Dennis somehow survives > it. :) > > > > > Yeah, I was amazed with how you > introduced Quincy as well. It was > > very much the sort of introduction I > would have done. Of course, you > > still added something I wouldn't > have. You built it up so Magnus > > thought he was getting someone good, > only to be disappointed when it was > > Quincy. It was a great touch, and > the sort of thing that you do that > > never occurs to me. > > I think your style is great, and > you could create a very detailed > > and intricate campaign, which is > exactly what you did with the > > Fellowship of Sundyr. Alas, time is > no longer our friend. In many > > ways, I again liken it to The X- > Files. When they had a series, they > > could do all kinds of stories, and > really take their time. Hey, they > > were doing 22 hours or so a year, and > they filled it with some gems > > (like the Bermuda Triangle episode). > Now that they are doing movies > > (say 2 hours every other year), they > won't be able to do that. Things > > will have to move faster, and while > every movie should be excellent, and > > better than any single episode of the > series, the little gems will be no > > more. We just have to make the best > of it. > > As for the end of this plot, my > expectations are very simple. I > > expect the Riders to become deities > of this world. Failing that, I > > expect them to be in a situation > where they can change what occurred. > > My example about the Black Legion > from the previous e-mail is a perfect > > example of what I mean by being able > to change what happened. What I > > would hate to see is the rug pulled > out from under them. I see this as > > the perfect chance to end the longest > campaign we have ever had, as well > > as allow our characters to retire > with the most style points available. > > Note that I don't expect Magnus to > survive, or any one character to > > survive. But yes, I do think the > Riders will win. > > As for plots being reversed, > we've been over this numerous times. > > All of us do it to each other. You > reverse my plots, I reverse yours, > > and all of us reversed Damon's when > the giant robot invaded Elven Flow > > (and for that matter, we won't even > discuss when Keith had the Riders > > fight Transformers). We've all been > there, and we all know that it can > > be frustrating. It's one of the main > reasons that we have not changed > > the Chosen back. Braun is still a > Figurine of Wondrous Power, and Wolfe > > still doesn't have any bloody items > (which means that I now have to give > > him to Matt to play). We've left > what happened stand, and I think we do > > that more often that we used to. > > By the way, we never reversed > what happened with Nadan's father. I > > wasn't happy about it at the time, > but it still stands. Nadan just > > doesn't talk about his father a lot, > and when he does, he tends to speak > > of him as he always did. Nadan feels > that he had already built his > > father up into this larger than life > figure, and that's who he chooses > > to remember. But his father is still > an evil villain. > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > I think you covered it pretty well, > and > > > reassured me on the important stuff. > > > > > > You're right on character > introduction - > > > it's sort of funny, but when you > posed > > > that scenario, my first thought > > > was, "Ugh. That's a lot of work! I > > > always have to give those situations > > > such thought, and it takes forever." > > > > > > Like the recent introduction of > > > Quincy. In the back of my mind, a > > > little voice is still saying, "You > > > should have developed a backstory > for > > > John of where Quincy has been on the > > > planes. It would help him to > > > understand what happened since the > > > character was seen last." Or, "That > > > was sort of a contrived way to bring > > > him in - just coming through a > portal > > > like that. There should have been a > > > better explanation, or it doesn't > quite > > > hold up for this reason" - etc. > > > > > > If I had a bit more talent, a lot > more > > > patience, and even more time, I > could > > > easily write something as lengthy as > > > war and peace. This might sound > odd or > > > sick, but I LIKE the fact that the > > > Tolkien books are long on > explanation. > > > It makes it more real for me. > > > > > > Like the adventures we're currently > > > doing - personally, I'm far more > > > interested in things like the > history > > > of the Green Mill Inn or its place > in > > > the local economy than in how well > it > > > suits the characters as a temporary > > > base. That's why Dennis, on first > > > visiting, said, "The Green Mill > Inn! I > > > have long heard of this place from > > > songs and legends, but never > realized > > > that I would actually see it." > > > > > > It could be, and I'm cool with it if > > > such is the case, that none of the > > > players that night even caught the > > > comment, let alone used it to build > an > > > idea that the inn they're staying > in is > > > legendary somewhere. > > > > > > I try to sprinkle that sort of stuff > > > all over when I DM, and the fact > that > > > I'm in to LOTR right now is only > making > > > it worse. :) > > > > > > My problem is simply finding a > > > compromise in all of this - deep > down, > > > I want the players to have a good > time, > > > but there's a channeled spirit of > > > Professor Ludwig Von Duck in there > too. > > > ------------------------------- > > > OK - next topic. To be honest, I'm > > > feeling a bit of pressure in > deciding > > > how this all turns out. In some > way or > > > another, the Riders are guaranteed > to > > > have a heroic or at least momentous > > > impact on the outcome of the "world > > > chasing" plot. > > > > > > But it might not be what they > expect, > > > or the terms of success might read > > > differently than Mylena set them up > > > for. I have a bit of paranoia that > > > anything I establish as DM will > vanish > > > within 3 months' time - shades of > > > Nadan's father, or something. :) > > > > > > I'd really like to end up with > > > something where everyone is > satisfied. > > > The last time a character became a > god > > > (Baish), he ended up a mortal again > > > within a year or so of playing time. > > > Or look at any one of my own > reversals > > > or character rebirths - Fenrys > would be > > > an example. > > > > > > So I'm not "stressing" over this, > but > > > it's necessary to understand where > > > everyone else is coming from. Not > to > > > change those views or to influence > them > > > in a certain way, but to make sure > that > > > expectations aren't totally out of > > > whack with that I'm doing. > > > > > > Man, can I ramble! Anyone else? > > > > > > > > > > > I certainly understand what > you > > > are saying, and I think you have a > good > > > > point. However, I have to > disagree > > > when you say too much contrivance > will > > > kill > > > > the game. Sometimes, contrivance > is > > > not only useful, but absolutely > > > necessary. > > > > I believe the problem may be > that > > > you still wish to DM as you did > when we > > > > played more often. It's the same > > > trap I fell into with the Tiamat > War. > > > We want > > > > to do things for the sake of the > > > story. Unfortunately, that's not > > > always an > > > > option. In my opinion, the DM has > > > two jobs, and what shapes a DM most > is > > > where > > > > they place their priorities. The > > > first job of the DM is to provide a > > > story; a > > > > world and a plot and other > characters > > > for the players to interact with. > The > > > > second job is to provide the > players > > > with an enjoyable game. I have > always > > > > placed my emphasis on the second > job, > > > while I believe that you sometimes > focus > > > > on the first. > > > > Does that make me a better DM? > > > Of course not. But it can be very > > > telling > > > > in the way the game is run. Many > > > times in the past I have zipped > through > > > things > > > > that I felt would not be enjoyable > > > for the players to actually play > > > through. > > > > Did it seem a little contrived? > Hell > > > yes. But, in my opinion, it was > better > > > to > > > > be contrived than it was to have a > > > session that wasn't as much fun as > it > > > could > > > > have been. I think the best > example > > > to illustrate the differences > between my > > > > style of DMing and Jim's style of > > > DMing has to do with bringing new > > > characters > > > > into a group. > > > > Let's say that we have a new > > > player joining us, and he has a > > > character to > > > > bring into the campaign. I will > > > introduce that character within the > > > first ten > > > > minutes. It might be the > stupidest > > > introduction you have ever seen, and > > > often > > > > it makes no sense at all. > > > > "The king told me to join your > > > group." > > > > "Um, the king has been dead > for > > > 20 years." > > > > "Yes.....well...the > > > king's....butler told me to join the > > > group." > > > > It makes no sense, but it gets > > > the character into the group > > > immediately, so > > > > the player can enjoy themselves. > > > > Jim is much more likely to > detail > > > an intricate, well plotted, and > > > completely > > > > rational way for the character to > be > > > introduced. His way will make > sense in > > > > terms of characterization, it will > > > make sense in terms of plot, and it > will > > > > stand the test of time. However, > the > > > player may have to wait for 30-60 > > > minutes > > > > for everything to come together so > > > they can play. > > > > Opinions or comments on > that? My > > > basic point is not that one or the > other > > > > of us are a better DM, just that > we > > > prioritize the jobs of the DM two > > > different > > > > ways. > > > > Now, on to the second part of > > > Jim's e-mail; do we expect to > succeed. > > > Of > > > > course we do. In every mission > that > > > I have ever been in, in any role- > playing > > > > game I have ever participated in, > we > > > have always succeeded. Sometimes > there > > > is > > > > death, sometimes there are > setbacks, > > > but in the end, success is there. > Am I > > > > prepared for Magnus' death? Darn > > > tootin'! If he should join the > choir > > > > invisible, so be it. I trust Jim > > > completely as a DM, and I have no > > > problem with > > > > whatever happens. Perhaps he > would > > > come back, not as the king of the > gods, > > > but > > > > as one of the smaller ones. > Wouldn't > > > that make the pantheon even more > > > > interesting? Magnus would > constantly > > > be scheming to gain more power! It > > > could > > > > be the best thing that happens! > > > > What about if the Riders don't > > > gain the power of deities? What if > > > another > > > > group succeeds (say the Black > > > Legion)? Again, no problem. Magnus > > > will stay on > > > > that world (with anyone who > wishes) > > > and try to wrest the power from > them. > > > That > > > > could be some interesting > adventures! > > > > This is getting very long, so > let > > > me say this. Jim, I respect you as > a > > > DM. > > > > I trust you as a DM. And I enjoy > you > > > as a DM. I understand that your > style > > > is > > > > different from mine, which is a > good > > > thing, especially for Matt and > Damon, > > > since > > > > it means that our adventures have > a > > > drastically different feel, giving > them > > > > greater chances at diverse role- > > > playing. I am excited about your > > > adventures. > > > > My only problem was the amount of > > > individual role-playing we have done > > > the past > > > > two weeks. You feel it was > necessary > > > for the plot. I feel a slightly > > > > contrived, but quicker solution, > > > would have been preferable. No harm > > > done. > > > > More comments? > > > > > > > > Jim and Karen wrote: > > > > > > > > > OK, yesterday Damon and John > got me > > > back on course, and reduced my > > > > > unconscious efforts to write the > > > Lord of the Rings trilogy to a more > > > > > manageable movie of the week. > > > > > > > > > > After some thought and planning > > > last night, it occurred to me that I > > > may be > > > > > able to return the favor. :) > > > > > > > > > > I think I know one reason why > the > > > interest level may have waned a bit > the > > > > > other night. It could come from > > > deep-seated expectations that we as > a > > > group > > > > > share about what is/isn't up to > > > chance. For example, I think every > > > player > > > > > absolutely expected that the > group > > > would be gathered for the meeting in > > > > > Sigil that we ended with. To be > > > true, it had a 90% chance of > happening. > > > > > > > > > > Here's why - Mylena really does > > > have the only information available > to > > > the > > > > > party that lets them pursue the > > > quest. If they lose her at this > point, > > > it's > > > > > all over - someone else will > have > > > already won by the time they figure > > > > > anything out. That's one reason > > > why she was so surprised that > Magnus was > > > > > letting her take all the risk - > > > just to give a sense of how I'm > running > > > this > > > > > as DM, she could have either > ended > > > up dead and lost on an outer plane > or > > > get > > > > > so frustrated that she jump ship > > > and hook up with another faction. > > > > > > > > > > I guess I'm hoping that we can > have > > > a more direct discussion today about > > > > > where this is all leading. I > sense > > > a great deal of enthusiasm for the > idea > > > > > of a campaign world with some > or a > > > good number of our characters as > gods - > > > > > and that's good. It could be > > > really cool. Then again, it could > be > > > cheesy. > > > > > The whole reason that I'm > writing > > > this today is to get a handle on > what > > > > > everyone's expectations are. > > > > > > > > > > For example, on Wednesday - I > > > couldn't as DM simply "let" anyone > > > escape. > > > > > The current group(s) may well > find > > > themselves in difficult encounters > with > > > > > divine servants who will try > their > > > hardest to recapture the Riders. > Those > > > > > beings might succeed. And that > > > would fly in the face of players who > > > think > > > > > that victory is guaranteed, or > that > > > I'm setting the stage for having the > > > > > characters all free again. I > think > > > if anything will kill our game over > > > > > time, it will be too much > > > contrivance. > > > > > > > > > > Maybe I'm being so wordy to > avoid > > > coming across in the wrong way, but > this > > > > > seems to be a very important > thing > > > to discuss. For example - John, how > > > > > would you feel if, in the > course of > > > a battle with the Black Legion, > Magnus > > > > > died - let's say, in one of > those > > > meteor swarms that he's so fond > of? :) > > > > > > > > > > Another Rider could possibly > take > > > up the quest - and might even make > all > > > of > > > > > the big decisions in the end. > As > > > the only thing I will guarantee is > that > > > > > some Riders WILL have an > > > opportunity to be gods, are you > ready > > > for a > > > > > situation where Magnus is > reborn as > > > a major power, but only over elves > or > > > > > magic or something? > > > > > > > > > > I don't want to pick on John - > he > > > has the good/bad job of playing the > > > party > > > > > leader. And maybe I'm too > anal - I > > > just think that we all need to give > some > > > > > thought to whether we're > > > sacrificing excellent stories for > the > > > sake of > > > > > requiring some long-term > specific > > > outcome. > > > > > > > > > > > > > > > > > >