I knew you meant it as an exaggeration. Heck, I hope you did. :) I'm just splitting hairs, mostly because I've enjoyed the discussion and was trying to prolong it! Damon Kline wrote: > Well, I did mean the chicken thing as an exaggeration. I would not be happy > if Jim had the Riders do all of this work, only to end up ruling a world > full of chickens. I guess I should have made that more clear in the > previous email. > > Jim doesn't need any help getting whacky ideas, so I'm sorry if we end up > ruling a world of chickens!! > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Friday, September 06, 2002 10:08 AM > To: Riders II > Subject: [dungeoncrawl] Re: Campaign Thoughts > > I agree with what you say to a point, but I think it's a little too > simplified. > For some years after Shawn Barrick stopped DMing, we were the worst > players in the world to deal with. We fought with the DM constantly, > and whined like a bunch of babies. If the DM did something we didn't > like we would throw a fit. Sadly, Jim had to DM much of that and he got > the brunt. > As we grew older, we realized that the DM needed to have the > absolute power that Shawn Barrick had wielded to be truly effective. > The players backed off, and the DM was given total control. We thought > we had found the way to play D&D. > However, both of these options are skewed. Yes, the DM needs total > control. But I believe the DM has a responsibility to the players to > make the game enjoyable. That doesn't mean that they have to do what > the players want. But I think it does mean that they can't go crazy > with their plots. > Your example is a perfect place to illustrate my point. You say > that if the world is populated only by chickens, it's ok with you. I > disagree. I have no problem with Jim doing something unexpected, but it > should have some sort of future potential. In my opinion, ending the > campaign as you suggested seems like a big joke. I think we've put a > little too much energy into these characters to end their adventures > like that. > Of course, you meant your example to be an extreme case. And I > don't think Jim would ever do that. And I do trust Jim. But I just > wanted to make my feelings clear. Because, goodness knows, we don't > need to be giving Jim any ideas like a world of only chickens. :) > > Okay, I really don't have too many expectations for the Riders at this > point. I expect that they will succeed, but then I always reserve a bit > of > conscious that says, "Maybe they won't succeed. What then?" Well, as > John > said, if they don't succeed, that could be just as interesting. I'm not > > sure how well the Riders would fair against a consortium of powerful > evil > deities, but they would at least give it one hell of a shot. > > In the past couple of years, I think that we have all grown as people > and as > players. I have learned to just let the DM do whatever he wants to. If > all > of my characters die and I have to start over, so be it. If Jim decides > > that the Riders get to a world and become Gods, only to find out that > the > world is inhabited completely by chickens, so be it. My point is that I > try > not to have any expectations, because I want the DM to have complete > control > and I don't want to influence his ideas. My characters don't have any > control over what the DM decides to do, so neither should I. > > If Jim wants to break tradition and give my characters some items that > they > don't have to make Wisdom checks to use...so be it!!! :) Sorry Jim, I > couldn't resist. > > On that note though, Quasit and Baish are severely low on items. Most > of > Quasit's were technological and most of Baish's were destroyed along > with > Sir Malcolm's by that bitch of a priestess that they fought on the > Pirate > Isles. > > Baish did really well in his fight with Rig, as he usually does, but he > was > also in a gladiatorial arena. Most of his abilities as a gladiator rely > on > that type of setting, so he was getting bonuses that he normally > wouldn't > get. Anyway... > > Suffice it to say that whatever happens to these Riders, I'll work with > it! > Go Jim!!