[dungeoncrawl] Re: Campaign Thoughts

  • From: Johnathan Detrick <jdetrick@xxxxxxxxxxx>
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 06 Sep 2002 11:05:23 -0400

    I knew you meant it as an exaggeration.  Heck, I hope you did.  :)  I'm just
splitting hairs, mostly because I've enjoyed the discussion and was trying to
prolong it!

Damon Kline wrote:

> Well, I did mean the chicken thing as an exaggeration.  I would not be happy
> if Jim had the Riders do all of this work, only to end up ruling a world
> full of chickens.  I guess I should have made that more clear in the
> previous email.
>
> Jim doesn't need any help getting whacky ideas, so I'm sorry if we end up
> ruling a world of chickens!!
>
> -----Original Message-----
> From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> Sent: Friday, September 06, 2002 10:08 AM
> To: Riders II
> Subject: [dungeoncrawl] Re: Campaign Thoughts
>
>     I agree with what you say to a point, but I think it's a little too
> simplified.
>     For some years after Shawn Barrick stopped DMing, we were the worst
> players in the world to deal with.  We fought with the DM constantly,
> and whined like a bunch of babies.  If the DM did something we didn't
> like we would throw a fit.  Sadly, Jim had to DM much of that and he got
> the brunt.
>     As we grew older, we realized that the DM needed to have the
> absolute power that Shawn Barrick had wielded to be truly effective.
> The players backed off, and the DM was given total control.  We thought
> we had found the way to play D&D.
>     However, both of these options are skewed.  Yes, the DM needs total
> control.  But I believe the DM has a responsibility to the players to
> make the game enjoyable.  That doesn't mean that they have to do what
> the players want.  But I think it does mean that they can't go crazy
> with their plots.
>     Your example is a perfect place to illustrate my point.  You say
> that if the world is populated only by chickens, it's ok with you.  I
> disagree.  I have no problem with Jim doing something unexpected, but it
> should have some sort of future potential.  In my opinion, ending the
> campaign as you suggested seems like a big joke.  I think we've put a
> little too much energy into these characters to end their adventures
> like that.
>     Of course, you meant your example to be an extreme case.  And I
> don't think Jim would ever do that.  And I do trust Jim.  But I just
> wanted to make my feelings clear.  Because, goodness knows, we don't
> need to be giving Jim any ideas like a world of only chickens.  :)
>
> Okay, I really don't have too many expectations for the Riders at this
> point.  I expect that they will succeed, but then I always reserve a bit
> of
> conscious that says, "Maybe they won't succeed.  What then?"  Well, as
> John
> said, if they don't succeed, that could be just as interesting.  I'm not
>
> sure how well the Riders would fair against a consortium of powerful
> evil
> deities, but they would at least give it one hell of a shot.
>
> In the past couple of years, I think that we have all grown as people
> and as
> players.  I have learned to just let the DM do whatever he wants to.  If
> all
> of my characters die and I have to start over, so be it.  If Jim decides
>
> that the Riders get to a world and become Gods, only to find out that
> the
> world is inhabited completely by chickens, so be it.  My point is that I
> try
> not to have any expectations, because I want the DM to have complete
> control
> and I don't want to influence his ideas.  My characters don't have any
> control over what the DM decides to do, so neither should I.
>
> If Jim wants to break tradition and give my characters some items that
> they
> don't have to make Wisdom checks to use...so be it!!!  :)  Sorry Jim, I
> couldn't resist.
>
> On that note though, Quasit and Baish are severely low on items.  Most
> of
> Quasit's were technological and most of Baish's were destroyed along
> with
> Sir Malcolm's by that bitch of a priestess that they fought on the
> Pirate
> Isles.
>
> Baish did really well in his fight with Rig, as he usually does, but he
> was
> also in a gladiatorial arena.  Most of his abilities as a gladiator rely
> on
> that type of setting, so he was getting bonuses that he normally
> wouldn't
> get.  Anyway...
>
> Suffice it to say that whatever happens to these Riders, I'll work with
> it!
> Go Jim!!


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