Re: hi

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 24 Feb 2014 21:10:35 +0200

As much as it hurts.
I've decided to wait on my PS4
Perhaps it will turn out to be a bad idea and I'll end up paying more for
it later.  I'll wait till stock is commonplace.


On Mon, Feb 24, 2014 at 8:55 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> Or as LB would say 'tsek'.
>
>
> On Mon, Feb 24, 2014 at 8:06 PM, Stephen Scheidel 
> <gieroadsteve@xxxxxxxxx>wrote:
>
>> Di are you familiar with the term "voetsek" ?
>>
>>
>> On 24 February 2014 19:39, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>> Spear of Lobu (aka Feng's db+1,2) ftw
>>>
>>>
>>> On Mon, Feb 24, 2014 at 6:58 PM, Stephen Scheidel <
>>> gieroadsteve@xxxxxxxxx> wrote:
>>>
>>>> War drum :(
>>>>
>>>>
>>>> On 24 February 2014 18:51, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>>> Ah cool so you can jf.mp then dive kick instantly? even if jf.mpdoesn't 
>>>>> hit? i know there's some move that needs to be on hit or block to
>>>>> link to specials. But some don't.
>>>>>
>>>>> No problem on Tekken. Will let you know what i know about Jaycee and
>>>>> any character you want to know :) I'm enjoying Jaycee, she's fun to play.
>>>>>
>>>>>
>>>>> On Mon, Feb 24, 2014 at 2:02 PM, sameegh jardine <sameegh@xxxxxxxxx>wrote:
>>>>>
>>>>>> Haha, yeah I saw you messing around with her the past weekend. Happy
>>>>>> to hit up practice mode with you at the next session, maybe we can do 
>>>>>> some
>>>>>> Tekken this weekend and you can show me a few things there. I'm probably
>>>>>> super rusty by now.
>>>>>>
>>>>>> jf.mp is one of her best air to airs and can be used as an instant
>>>>>> overhead especially against characters with larger hitboxes like Sagat or
>>>>>> Gief. What's also nice about the move is that you can combo into a 
>>>>>> divekick
>>>>>> from it.
>>>>>>
>>>>>>
>>>>>> On Mon, Feb 24, 2014 at 1:52 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Ah ok.  Thanks Lumi. Must teach me Juri sometime :)
>>>>>>>
>>>>>>> I'm still stuck with Tekken execution...need to go back to neutral
>>>>>>> first before continuing your link...
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Feb 24, 2014 at 1:48 PM, sameegh jardine 
>>>>>>> <sameegh@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Pretty much - the input would be be something like d+mk,db,b+hk.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Feb 24, 2014 at 1:40 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> Just realise something in SF inputs...
>>>>>>>>>
>>>>>>>>> Eg. Juri's combo cr.mk to pinwheel
>>>>>>>>>
>>>>>>>>> I've been doing d+mk then qcb+hk and no success in combos. But in
>>>>>>>>> video tutorials they do df+mk then quickly df,d,db,b +hk. So i guess 
>>>>>>>>> for
>>>>>>>>> crouching moves to special, you can do df or db so you can quickly 
>>>>>>>>> just
>>>>>>>>> link things in 1 motion (df to b motion with 2 button press of
>>>>>>>>> cr.mk then just hk)?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Feb 24, 2014 at 1:37 PM, Wynand-Ben <
>>>>>>>>> paashaasggx@xxxxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Nerf monks!
>>>>>>>>>>
>>>>>>>>>> ------------------------------
>>>>>>>>>> Date: Mon, 24 Feb 2014 13:27:27 +0200
>>>>>>>>>>
>>>>>>>>>> Subject: Re: hi
>>>>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>>
>>>>>>>>>> Yesterday I was playing some Age of Empires 2 campaigns and I got
>>>>>>>>>> to one where the enemy was pomping my units because they had elite
>>>>>>>>>> longbowmen.
>>>>>>>>>>
>>>>>>>>>> So after about a hour and a half,4 cigarettes and countless monks
>>>>>>>>>> I had my very own deathball of elite longbowmen.
>>>>>>>>>>
>>>>>>>>>> I felt very accomplished.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 24 February 2014 12:29, Stephen Scheidel <
>>>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>> Will check the AE finals from yesterday later.
>>>>>>>>>>
>>>>>>>>>> The TTT2 finals were definitely the best US tekken I've seen so
>>>>>>>>>> far.
>>>>>>>>>>
>>>>>>>>>> And Fabs shout outs/call outs on stream after GFs were GDLK.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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