Re: gRE: this is what i found in canal walk

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 28 Apr 2014 16:17:54 +0200

Nice :)


On Mon, Apr 28, 2014 at 4:12 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote:

> A Cape Town homie representing in the states.
> I see him at the shops quite often,can remember him being suuuper young.
>
>
> On 28 April 2014 16:11, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:
>
>>
>> http://theberrics.com/battle-at-the-berrics-7/sewa-kroetkov-vs-moses-adams.html
>>
>>
>> On 28 April 2014 13:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>
>>> I also noticed that you can super jump cancel your normals. Allows you
>>> to transition into an air series if you connect an attack against an
>>> airborne opponent. Quite cool.
>>>
>>>
>>> On Mon, Apr 28, 2014 at 1:08 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>>>
>>>> Yeah, that's something I want to experiment with as well. With Kagari,
>>>> running seems to be better suited to her as it's easier to position
>>>> yourself for iAD pressure. Stepping might be better for characters with
>>>> command grabs. You can actually cancel into step from any normal.
>>>>
>>>>
>>>> On Mon, Apr 28, 2014 at 1:01 PM, Ashraf Barendse <
>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>
>>>>> Lmao, I was a bit freaked when I realised Catherine is a dude.
>>>>> I want to also figure out which characters benefit dash as opposed to
>>>>> running, cos I mean, why would you want dash when running is so going for
>>>>> movement.
>>>>> I do know that with dash, you can cancel your lights into dash, so it
>>>>> could be helpful for pressure.
>>>>>
>>>>>
>>>>> On Mon, Apr 28, 2014 at 12:43 PM, Ryan Williams 
>>>>> <ryan820509@xxxxxxxxx>wrote:
>>>>>
>>>>>> Yeah definitely *lol* Catherine seems really random. Cait & Sith
>>>>>> don't do it for me but I have to admit it's an interesting concept.
>>>>>> Definitely a lot of potential for strong mixups.
>>>>>>
>>>>>>
>>>>>> On Mon, Apr 28, 2014 at 12:40 PM, Ashraf Barendse <
>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I'm messing around with Catherine, and a bit of Cait & Sith. Very
>>>>>>> unique character designs.
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Apr 28, 2014 at 12:37 PM, Ryan Williams <
>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Which character are you playing Ashraf? I'd like to focus on a
>>>>>>>> zoner type after Kagari.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Apr 28, 2014 at 12:20 PM, Ashraf Barendse <
>>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> The combos are so free form. It's tricky getting them right. You
>>>>>>>>> can do shorter ones that do more damage, or longer ones that do less
>>>>>>>>> damage, but the trick is finding the longer ones that do even more 
>>>>>>>>> damage.
>>>>>>>>>
>>>>>>>>> I still need to figure out some tech tho. running in and doing a
>>>>>>>>> combo is all i have now.
>>>>>>>>> Need the cheap stuff.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Apr 28, 2014 at 12:03 PM, Stephen Scheidel <
>>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Magical :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 28 April 2014 00:53, Nicholas Robertson-Muir <
>>>>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> This is Gieroad
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Apr 28, 2014 at 12:46 AM, Stephen Scheidel <
>>>>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> You guys can fuck off with your animu games.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 27 April 2014 23:49, sameegh jardine <sameegh@xxxxxxxxx>wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I'll probably get it but I'd like to continue investing time
>>>>>>>>>>>>> in BB. We've barely touched the surface there.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Apr 27, 2014 at 11:33 PM, Nicholas Robertson-Muir <
>>>>>>>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Wow, this Chaos Code thing spread fast, next you know Paas
>>>>>>>>>>>>>> will have it.
>>>>>>>>>>>>>> Lol.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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