Re: gRE: this is what i found in canal walk

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 28 Apr 2014 16:11:47 +0200

http://theberrics.com/battle-at-the-berrics-7/sewa-kroetkov-vs-moses-adams.html


On 28 April 2014 13:17, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> I also noticed that you can super jump cancel your normals. Allows you to
> transition into an air series if you connect an attack against an airborne
> opponent. Quite cool.
>
>
> On Mon, Apr 28, 2014 at 1:08 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>
>> Yeah, that's something I want to experiment with as well. With Kagari,
>> running seems to be better suited to her as it's easier to position
>> yourself for iAD pressure. Stepping might be better for characters with
>> command grabs. You can actually cancel into step from any normal.
>>
>>
>> On Mon, Apr 28, 2014 at 1:01 PM, Ashraf Barendse <
>> ashraf.barendse@xxxxxxxxx> wrote:
>>
>>> Lmao, I was a bit freaked when I realised Catherine is a dude.
>>> I want to also figure out which characters benefit dash as opposed to
>>> running, cos I mean, why would you want dash when running is so going for
>>> movement.
>>> I do know that with dash, you can cancel your lights into dash, so it
>>> could be helpful for pressure.
>>>
>>>
>>> On Mon, Apr 28, 2014 at 12:43 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>>>
>>>> Yeah definitely *lol* Catherine seems really random. Cait & Sith don't
>>>> do it for me but I have to admit it's an interesting concept. Definitely a
>>>> lot of potential for strong mixups.
>>>>
>>>>
>>>> On Mon, Apr 28, 2014 at 12:40 PM, Ashraf Barendse <
>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>
>>>>> I'm messing around with Catherine, and a bit of Cait & Sith. Very
>>>>> unique character designs.
>>>>>
>>>>>
>>>>> On Mon, Apr 28, 2014 at 12:37 PM, Ryan Williams 
>>>>> <ryan820509@xxxxxxxxx>wrote:
>>>>>
>>>>>> Which character are you playing Ashraf? I'd like to focus on a zoner
>>>>>> type after Kagari.
>>>>>>
>>>>>>
>>>>>> On Mon, Apr 28, 2014 at 12:20 PM, Ashraf Barendse <
>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> The combos are so free form. It's tricky getting them right. You can
>>>>>>> do shorter ones that do more damage, or longer ones that do less damage,
>>>>>>> but the trick is finding the longer ones that do even more damage.
>>>>>>>
>>>>>>> I still need to figure out some tech tho. running in and doing a
>>>>>>> combo is all i have now.
>>>>>>> Need the cheap stuff.
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Apr 28, 2014 at 12:03 PM, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Magical :)
>>>>>>>>
>>>>>>>>
>>>>>>>> On 28 April 2014 00:53, Nicholas Robertson-Muir 
>>>>>>>> <nicmuir@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> This is Gieroad
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Apr 28, 2014 at 12:46 AM, Stephen Scheidel <
>>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> You guys can fuck off with your animu games.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 27 April 2014 23:49, sameegh jardine <sameegh@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> I'll probably get it but I'd like to continue investing time in
>>>>>>>>>>> BB. We've barely touched the surface there.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Apr 27, 2014 at 11:33 PM, Nicholas Robertson-Muir <
>>>>>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Wow, this Chaos Code thing spread fast, next you know Paas will
>>>>>>>>>>>> have it.
>>>>>>>>>>>> Lol.
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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