Re: gRE: this is what i found in canal walk

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 10 Apr 2014 20:59:38 +0200

*Guy:*

*EX Bushin Senpukyaku startup changed to 2 frames from 4. Hitbox increased,
easier to pull opponent in.*

If this is true, LOL. No safe jumps when Guy has meter? Or I suppose it
won't really matter now with delayed wakeup. It will have other
applications now that it's 2 frame startup instead of 4.

I hate that cr.MP can no longer be used as an anti-air. Such a stupid and
unnecessary nerf.

Loving some of the other changes, especially the target combo buff. I see
they buffed s.LK (bigger hitbox, no one really used this as an anti-air
before) and s.RH (which was an effective anti-air to begin with, slightly
faster startup, better recovery, more active frames, bigger hitbox), most
likely to compensate for the loss of cr.MP.


On Thu, Apr 10, 2014 at 6:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Oh here is a translation of the final arcade version of USF4 :)
>
>
>
> http://www.eventhubs.com/news/2014/apr/10/ultra-street-fighter-4-full-changelog-capcom-all-characters-and-system-mechanics/
>
>
> On Thu, Apr 10, 2014 at 4:26 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>> USFIV final (?) changes are out.
>>
>> Gief LP Greenhand nerfed again.  Now -3 on block.
>>
>> http://t.co/QCNztFG0SO (Japanese PDF)
>>
>>
>> On Thu, Apr 10, 2014 at 4:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>
>>> Have you guys seen the Topanga standings?
>>>
>>>
>>> http://www.eventhubs.com/news/2014/apr/10/topanga-world-league-results-standings-battle-logs-and-more-super-street-fighter-4-arcade-edition-v2012-round-robin-tournament/
>>>
>>> Bonchan owning at the moment.  Beat Infiltration and Fuudo, two bad
>>> matchups for Sagat.
>>>
>>>
>>>
>>>
>>> On Thu, Apr 10, 2014 at 2:25 PM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>>> [image: Inline image 1]
>>>>
>>>>
>>>> On Thu, Apr 10, 2014 at 2:23 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>>> A learning computer ?
>>>>> On 10 Apr 2014 14:14, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>>
>>>>>> ST's AI was built partly on the habits of real players.  It doesn't
>>>>>> learn though.
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 10, 2014 at 2:10 PM, Ashraf Barendse <
>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I wish somebody would work on some kind of ai that is able to play
>>>>>>> like a real person.
>>>>>>> Would probably be really hard to make a dynamic ai that learns and
>>>>>>> can play mind games.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Apr 10, 2014 at 2:05 PM, Ashraf Barendse <
>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> If I become super rich, I'll make a reality show where I'll take FG
>>>>>>>> noobs and get top players to teach them how to play, like dancing with 
>>>>>>>> the
>>>>>>>> stars combined with survivor gebas with the ultimate fighter.
>>>>>>>>
>>>>>>>> start from them not being able to throw fireballs to being able to
>>>>>>>> play decently.
>>>>>>>> challenges can include going to the arcade and trying to get your
>>>>>>>> first win (asia/japan of course)
>>>>>>>>
>>>>>>>>  get some hot females and random famous people.
>>>>>>>> profit.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Apr 10, 2014 at 1:54 PM, Ryan Williams <
>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> The evolution of online scrubbery.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Apr 10, 2014 at 1:37 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> People have started creating Tool Assists and bots to play SSFIV
>>>>>>>>>> online:
>>>>>>>>>>
>>>>>>>>>> https://www.youtube.com/watch?v=d1MMzSYbtNU
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>>
>>
>

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