HEY HEY HEY! On Mon, Jun 23, 2014 at 9:28 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > Billy is betterder. > > > On Mon, Jun 23, 2014 at 8:24 AM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > >> *lol* To be fair, Billy fights with an extendable Bo-staff and Rolento >> fights with a considerably shorter-ranged staff, not to mention the rather >> distinct playstyle differences inherent to each character. I suppose the >> only thing they really have in common is that they both have excellent >> ranged pokes. >> >> >> On Mon, Jun 23, 2014 at 7:05 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> > wrote: >> >>> But why is Billy in street fighter anyway? >>> >>> On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >>> > Yup. >>> > >>> > >>> > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> wrote: >>> > >>> >> Like I said my opinion has definitely changed about the overall match >>> up. >>> >> It's difficult for Hugo because he will have to spend most of the time >>> >> trying to react to and counter Rolento's pokes/moves. >>> >> It's for Rolento to lose. >>> >> >>> >> >>> >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> >> wrote: >>> >> >>> >>> It takes one poke to nullify so many of Hugo's good ones *lol* That >>> >>> alone >>> >>> should tell you something. >>> >>> >>> >>> >>> >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> wrote: >>> >>> >>> >>>> I check out both of their best pokes. >>> >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range >>> since >>> >>>> it's hard to whiff punish but there is still hope for the big as his >>> >>>> s.hp >>> >>>> and d,d+ mk(on it's way down) both beat it clean. lol >>> >>>> >>> >>>> >>> >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams < >>> ryan820509@xxxxxxxxx> >>> >>>> wrote: >>> >>>> >>> >>>>> I disagree about it being even because any character that can a) >>> keep >>> >>>>> Hugo out and b) destroy his armor options already gives him an >>> uphill >>> >>>>> battle and Rolento can do both. I would argue that Rose is another >>> bad >>> >>>>> matchup for the same reasons. >>> >>>>> >>> >>>>> This would warrant further testing but I doubt Hugo is going to win >>> >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start >>> >>>>> using >>> >>>>> armor moves then Rolento can switch it up with PPP roll from the >>> ideal >>> >>>>> range. >>> >>>>> >>> >>>>> >>> >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >>>>> wrote: >>> >>>>> >>> >>>>>> My initial opinion about max range j.HP of Hugo's was based on >>> online >>> >>>>>> matches we had where my anti-airs kept failing :) >>> >>>>>> So I went to the lab to test Rolento's both anti-air normal >>> options. >>> >>>>>> If the Rolento player can react to the jump every single time he >>> >>>>>> beats >>> >>>>>> the j.HP(at max range) with mp all the time for counter hit >>> however >>> >>>>>> s.HK is >>> >>>>>> not consistent at all. >>> >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs >>> or >>> >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using. >>> >>>>>> Going back to the roll; all I wanted to know was that Hugo can >>> punish >>> >>>>>> it on block and has other ways to deal with it i.e. neutral >>> jumping it >>> >>>>>> or >>> >>>>>> stuffing it with his normals etc >>> >>>>>> If Rolento stops jumping then the match becomes even IMO because >>> Hugo >>> >>>>>> can match is normals. lol >>> >>>>>> >>> >>>>>> >>> >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams < >>> ryan820509@xxxxxxxxx> >>> >>>>>> wrote: >>> >>>>>> >>> >>>>>>> But you're forgetting that FP roll is not the only roll >>> available to >>> >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the >>> >>>>>>> recovery >>> >>>>>>> is quite good on both from range. Besides, you don't even know >>> if he >>> >>>>>>> is >>> >>>>>>> going to roll at all. If Hugo wants to play the baiting game, >>> Rolento >>> >>>>>>> can >>> >>>>>>> too. >>> >>>>>>> >>> >>>>>>> Rolento really doesn't need to jump in this matchup. >>> >>>>>>> >>> >>>>>>> j.FP into cr.MK OS can be used well enough up close against an >>> >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to >>> >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath >>> >>>>>>> Hugo), >>> >>>>>>> but from far range, I don't see Hugo threatening Rolento at all. >>> Btw, >>> >>>>>>> st.MP >>> >>>>>>> and st.RH beat j.FP free. >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >>>>>>> wrote: >>> >>>>>>> >>> >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to >>> deal >>> >>>>>>>> with. >>> >>>>>>>> What makes it really hard to deal with is if it's done from a >>> magic >>> >>>>>>>> jump distance where he can either empty jump(which is safe from >>> >>>>>>>> that >>> >>>>>>>> distance) or he presses the button which means he either beats >>> out >>> >>>>>>>> Rolento's retaliation or trades which is still great for Hugo. >>> >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command >>> >>>>>>>> grab. >>> >>>>>>>> Roll move is not the hardest thing it see coming because it's a >>> >>>>>>>> follow up move from a back flip(PPP). >>> >>>>>>>> So you can see it coming then full combo punish it with a >>> neutral >>> >>>>>>>> jump on reaction mind you. >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams >>> >>>>>>>> <ryan820509@xxxxxxxxx >>> >>>>>>>> > wrote: >>> >>>>>>>> >>> >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat >>> >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I >>> have yet >>> >>>>>>>>> to see >>> >>>>>>>>> Hugo actually legitimately do that against any character in >>> this >>> >>>>>>>>> game. >>> >>>>>>>>> >>> >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times, >>> >>>>>>>>> and >>> >>>>>>>>> Hugo can't really punish it for shit. >>> >>>>>>>>> >>> >>>>>>>>> If you meant that Hugo can just punish roll on block, that >>> won't >>> >>>>>>>>> work. You can test this yourself in training mode. Try and >>> punish >>> >>>>>>>>> roll on >>> >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a >>> reason >>> >>>>>>>>> why >>> >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way >>> for >>> >>>>>>>>> him to >>> >>>>>>>>> at least do chip damage in that situation. >>> >>>>>>>>> >>> >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I >>> >>>>>>>>> fail to see how j.FP is going to make any kind of difference in >>> >>>>>>>>> the >>> >>>>>>>>> matchup. In order for it to be effective, you'd have to at >>> least be >>> >>>>>>>>> able to >>> >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile >>> character in >>> >>>>>>>>> the game. >>> >>>>>>>>> I >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote < >>> bmlzote@xxxxxxxxx> >>> >>>>>>>>> wrote: >>> >>>>>>>>> >>> >>>>>>>>>> There you have it, the roll will no longer trouble big hugo. >>> >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his >>> >>>>>>>>>> done. >>> >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non >>> existent >>> >>>>>>>>>> anti-air game? >>> >>>>>>>>>> There is only Ultra 1 to worry about but every other option at >>> >>>>>>>>>> best will trade and that's great for Hugo. >>> >>>>>>>>>> >>> >>>>>>>>>> >>> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams < >>> >>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>> >>>>>>>>>> >>> >>>>>>>>>>> Yeah he can. >>> >>>>>>>>>>> >>> >>>>>>>>>>> >>> >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote < >>> bmlzote@xxxxxxxxx> >>> >>>>>>>>>>> wrote: >>> >>>>>>>>>>> >>> >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat? >>> >>>>>>>>>>>> That's all they guy pretty much did and that was dumb. >>> >>>>>>>>>>>> >>> >>>>>>>>>>>> >>> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < >>> >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>> >>>>>>>>>>>> >>> >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for >>> Hugo. >>> >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay >>> while >>> >>>>>>>>>>>>> also >>> >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite >>> well >>> >>>>>>>>>>>>> with Hugo >>> >>>>>>>>>>>>> thus far, but it's plain as day that his options in this >>> >>>>>>>>>>>>> matchup are >>> >>>>>>>>>>>>> limited to building meter and hoping that the Rolento >>> player >>> >>>>>>>>>>>>> does something >>> >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any >>> kind >>> >>>>>>>>>>>>> of damage >>> >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all >>> of >>> >>>>>>>>>>>>> his armored >>> >>>>>>>>>>>>> moves have weaknesses. >>> >>>>>>>>>>>>> >>> >>>>>>>>>>>>> Rolento is less ridiculous against characters who can >>> pressure >>> >>>>>>>>>>>>> him effectively; especially characters who can push him to >>> the >>> >>>>>>>>>>>>> corner and >>> >>>>>>>>>>>>> keep him there. >>> >>>>>>>>>>>>> >>> >>>>>>>>>>>>> >>> >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama < >>> >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote: >>> >>>>>>>>>>>>> >>> >>>>>>>>>>>>>> Rolento is a ridiculous character. In this match the only >>> >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He >>> >>>>>>>>>>>>>> accidentally >>> >>>>>>>>>>>>>> presses light kick somewhere in the round >>> >>>>>>>>>>>>>> >>> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >>> >>>>>>>>>>>>>> >>> >>>>>>>>>>>>> >>> >>>>>>>>>>>>> >>> >>>>>>>>>>>> >>> >>>>>>>>>>> >>> >>>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>> >>> >>>>>>> >>> >>>>>> >>> >>>>> >>> >>>> >>> >>> >>> >> >>> > >>> ========================================================================= >>> You are subscribed to the Cape Town Fighting Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >>> >> >> >