Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 23 Jun 2014 09:32:01 +0200

HEY HEY HEY!


On Mon, Jun 23, 2014 at 9:28 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> Billy is betterder.
>
>
> On Mon, Jun 23, 2014 at 8:24 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> *lol* To be fair, Billy fights with an extendable Bo-staff and Rolento
>> fights with a considerably shorter-ranged staff, not to mention the rather
>> distinct playstyle differences inherent to each character. I suppose the
>> only thing they really have in common is that they both have excellent
>> ranged pokes.
>>
>>
>> On Mon, Jun 23, 2014 at 7:05 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> > wrote:
>>
>>> But why is Billy in street fighter anyway?
>>>
>>> On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>> > Yup.
>>> >
>>> >
>>> > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> wrote:
>>> >
>>> >> Like I said my opinion has definitely changed about the overall match
>>> up.
>>> >> It's difficult for Hugo because he will have to spend most of the time
>>> >> trying to react to and counter Rolento's pokes/moves.
>>> >> It's for Rolento to lose.
>>> >>
>>> >>
>>> >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> >> wrote:
>>> >>
>>> >>> It takes one poke to nullify so many of Hugo's good ones *lol* That
>>> >>> alone
>>> >>> should tell you something.
>>> >>>
>>> >>>
>>> >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> wrote:
>>> >>>
>>> >>>> I check out both of their best pokes.
>>> >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk,  s/c.mp at max range
>>> since
>>> >>>> it's hard to whiff punish but there is still hope for the big as his
>>> >>>> s.hp
>>> >>>> and d,d+ mk(on it's way down) both beat it clean. lol
>>> >>>>
>>> >>>>
>>> >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <
>>> ryan820509@xxxxxxxxx>
>>> >>>> wrote:
>>> >>>>
>>> >>>>> I disagree about it being even because any character that can a)
>>> keep
>>> >>>>> Hugo out and b) destroy his armor options already gives him an
>>> uphill
>>> >>>>> battle and Rolento can do both. I would argue that Rose is another
>>> bad
>>> >>>>> matchup for the same reasons.
>>> >>>>>
>>> >>>>> This would warrant further testing but I doubt Hugo is going to win
>>> >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start
>>> >>>>> using
>>> >>>>> armor moves then Rolento can switch it up with PPP roll from the
>>> ideal
>>> >>>>> range.
>>> >>>>>
>>> >>>>>
>>> >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >>>>> wrote:
>>> >>>>>
>>> >>>>>> My initial opinion about max range j.HP of Hugo's was based on
>>> online
>>> >>>>>> matches we had where my anti-airs kept failing :)
>>> >>>>>> So I went to the lab to test Rolento's both anti-air normal
>>> options.
>>> >>>>>> If the Rolento player can react to the jump every single time he
>>> >>>>>> beats
>>> >>>>>> the j.HP(at max range) with mp all the time for counter hit
>>> however
>>> >>>>>> s.HK is
>>> >>>>>> not consistent at all.
>>> >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs
>>> or
>>> >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using.
>>> >>>>>> Going back to the roll; all I wanted to know was that Hugo can
>>> punish
>>> >>>>>> it on block and has other ways to deal with it i.e. neutral
>>> jumping it
>>> >>>>>> or
>>> >>>>>> stuffing it with his normals etc
>>> >>>>>> If Rolento stops jumping then the match becomes even IMO because
>>> Hugo
>>> >>>>>> can match is normals. lol
>>> >>>>>>
>>> >>>>>>
>>> >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <
>>> ryan820509@xxxxxxxxx>
>>> >>>>>> wrote:
>>> >>>>>>
>>> >>>>>>> But you're forgetting that FP roll is not the only roll
>>> available to
>>> >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the
>>> >>>>>>> recovery
>>> >>>>>>> is quite good on both from range. Besides, you don't even know
>>> if he
>>> >>>>>>> is
>>> >>>>>>> going to roll at all. If Hugo wants to play the baiting game,
>>> Rolento
>>> >>>>>>> can
>>> >>>>>>> too.
>>> >>>>>>>
>>> >>>>>>> Rolento really doesn't need to jump in this matchup.
>>> >>>>>>>
>>> >>>>>>> j.FP into cr.MK OS can be used well enough up close against an
>>> >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to
>>> >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath
>>> >>>>>>> Hugo),
>>> >>>>>>> but from far range, I don't see Hugo threatening Rolento at all.
>>> Btw,
>>> >>>>>>> st.MP
>>> >>>>>>> and st.RH beat j.FP free.
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >>>>>>> wrote:
>>> >>>>>>>
>>> >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to
>>> deal
>>> >>>>>>>> with.
>>> >>>>>>>> What makes it really hard to deal with is if it's done from a
>>> magic
>>> >>>>>>>> jump distance where he can either empty jump(which is safe from
>>> >>>>>>>> that
>>> >>>>>>>> distance) or he presses the button which means he either beats
>>> out
>>> >>>>>>>> Rolento's retaliation or trades which is still great for Hugo.
>>> >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command
>>> >>>>>>>> grab.
>>> >>>>>>>> Roll move is not the hardest thing it see coming because it's a
>>> >>>>>>>> follow up move from a back flip(PPP).
>>> >>>>>>>> So you can see it coming then full combo punish it with a
>>> neutral
>>> >>>>>>>> jump on reaction mind you.
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams
>>> >>>>>>>> <ryan820509@xxxxxxxxx
>>> >>>>>>>> > wrote:
>>> >>>>>>>>
>>> >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat
>>> >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I
>>> have yet
>>> >>>>>>>>> to see
>>> >>>>>>>>> Hugo actually legitimately do that against any character in
>>> this
>>> >>>>>>>>> game.
>>> >>>>>>>>>
>>> >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times,
>>> >>>>>>>>> and
>>> >>>>>>>>> Hugo can't really punish it for shit.
>>> >>>>>>>>>
>>> >>>>>>>>> If you meant that Hugo can just punish roll on block, that
>>> won't
>>> >>>>>>>>> work. You can test this yourself in training mode. Try and
>>> punish
>>> >>>>>>>>> roll on
>>> >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a
>>> reason
>>> >>>>>>>>> why
>>> >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way
>>> for
>>> >>>>>>>>> him to
>>> >>>>>>>>> at least do chip damage in that situation.
>>> >>>>>>>>>
>>> >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I
>>> >>>>>>>>> fail to see how j.FP is going to make any kind of difference in
>>> >>>>>>>>> the
>>> >>>>>>>>> matchup. In order for it to be effective, you'd have to at
>>> least be
>>> >>>>>>>>> able to
>>> >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile
>>> character in
>>> >>>>>>>>> the game.
>>> >>>>>>>>> I
>>> >>>>>>>>>
>>> >>>>>>>>>
>>> >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <
>>> bmlzote@xxxxxxxxx>
>>> >>>>>>>>> wrote:
>>> >>>>>>>>>
>>> >>>>>>>>>> There you have it, the roll will no longer trouble big hugo.
>>> >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his
>>> >>>>>>>>>> done.
>>> >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non
>>> existent
>>> >>>>>>>>>> anti-air game?
>>> >>>>>>>>>> There is only Ultra 1 to worry about but every other option at
>>> >>>>>>>>>> best will trade and that's great for Hugo.
>>> >>>>>>>>>>
>>> >>>>>>>>>>
>>> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <
>>> >>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>> >>>>>>>>>>
>>> >>>>>>>>>>> Yeah he can.
>>> >>>>>>>>>>>
>>> >>>>>>>>>>>
>>> >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <
>>> bmlzote@xxxxxxxxx>
>>> >>>>>>>>>>> wrote:
>>> >>>>>>>>>>>
>>> >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
>>> >>>>>>>>>>>> That's all they guy pretty much did and that was dumb.
>>> >>>>>>>>>>>>
>>> >>>>>>>>>>>>
>>> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <
>>> >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>> >>>>>>>>>>>>
>>> >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for
>>> Hugo.
>>> >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay
>>> while
>>> >>>>>>>>>>>>> also
>>> >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite
>>> well
>>> >>>>>>>>>>>>> with Hugo
>>> >>>>>>>>>>>>> thus far, but it's plain as day that his options in this
>>> >>>>>>>>>>>>> matchup are
>>> >>>>>>>>>>>>> limited to building meter and hoping that the Rolento
>>> player
>>> >>>>>>>>>>>>> does something
>>> >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any
>>> kind
>>> >>>>>>>>>>>>> of damage
>>> >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all
>>> of
>>> >>>>>>>>>>>>> his armored
>>> >>>>>>>>>>>>> moves have weaknesses.
>>> >>>>>>>>>>>>>
>>> >>>>>>>>>>>>> Rolento is less ridiculous against characters who can
>>> pressure
>>> >>>>>>>>>>>>> him effectively; especially characters who can push him to
>>> the
>>> >>>>>>>>>>>>> corner and
>>> >>>>>>>>>>>>> keep him there.
>>> >>>>>>>>>>>>>
>>> >>>>>>>>>>>>>
>>> >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <
>>> >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
>>> >>>>>>>>>>>>>
>>> >>>>>>>>>>>>>> Rolento is a ridiculous character.  In this match the only
>>> >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick.  He
>>> >>>>>>>>>>>>>> accidentally
>>> >>>>>>>>>>>>>> presses light kick somewhere in the round
>>> >>>>>>>>>>>>>>
>>> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>>> >>>>>>>>>>>>>>
>>> >>>>>>>>>>>>>
>>> >>>>>>>>>>>>>
>>> >>>>>>>>>>>>
>>> >>>>>>>>>>>
>>> >>>>>>>>>>
>>> >>>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>
>>> >>>>>>
>>> >>>>>
>>> >>>>
>>> >>>
>>> >>
>>> >
>>> =========================================================================
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>>>
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>>>
>>
>>
>

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