Billy is betterder. On Mon, Jun 23, 2014 at 8:24 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > *lol* To be fair, Billy fights with an extendable Bo-staff and Rolento > fights with a considerably shorter-ranged staff, not to mention the rather > distinct playstyle differences inherent to each character. I suppose the > only thing they really have in common is that they both have excellent > ranged pokes. > > > On Mon, Jun 23, 2014 at 7:05 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > >> But why is Billy in street fighter anyway? >> >> On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >> > Yup. >> > >> > >> > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> > >> >> Like I said my opinion has definitely changed about the overall match >> up. >> >> It's difficult for Hugo because he will have to spend most of the time >> >> trying to react to and counter Rolento's pokes/moves. >> >> It's for Rolento to lose. >> >> >> >> >> >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> >> wrote: >> >> >> >>> It takes one poke to nullify so many of Hugo's good ones *lol* That >> >>> alone >> >>> should tell you something. >> >>> >> >>> >> >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> >> wrote: >> >>> >> >>>> I check out both of their best pokes. >> >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range >> since >> >>>> it's hard to whiff punish but there is still hope for the big as his >> >>>> s.hp >> >>>> and d,d+ mk(on it's way down) both beat it clean. lol >> >>>> >> >>>> >> >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx >> > >> >>>> wrote: >> >>>> >> >>>>> I disagree about it being even because any character that can a) >> keep >> >>>>> Hugo out and b) destroy his armor options already gives him an >> uphill >> >>>>> battle and Rolento can do both. I would argue that Rose is another >> bad >> >>>>> matchup for the same reasons. >> >>>>> >> >>>>> This would warrant further testing but I doubt Hugo is going to win >> >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start >> >>>>> using >> >>>>> armor moves then Rolento can switch it up with PPP roll from the >> ideal >> >>>>> range. >> >>>>> >> >>>>> >> >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>>>> wrote: >> >>>>> >> >>>>>> My initial opinion about max range j.HP of Hugo's was based on >> online >> >>>>>> matches we had where my anti-airs kept failing :) >> >>>>>> So I went to the lab to test Rolento's both anti-air normal >> options. >> >>>>>> If the Rolento player can react to the jump every single time he >> >>>>>> beats >> >>>>>> the j.HP(at max range) with mp all the time for counter hit however >> >>>>>> s.HK is >> >>>>>> not consistent at all. >> >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs >> or >> >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using. >> >>>>>> Going back to the roll; all I wanted to know was that Hugo can >> punish >> >>>>>> it on block and has other ways to deal with it i.e. neutral >> jumping it >> >>>>>> or >> >>>>>> stuffing it with his normals etc >> >>>>>> If Rolento stops jumping then the match becomes even IMO because >> Hugo >> >>>>>> can match is normals. lol >> >>>>>> >> >>>>>> >> >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams < >> ryan820509@xxxxxxxxx> >> >>>>>> wrote: >> >>>>>> >> >>>>>>> But you're forgetting that FP roll is not the only roll available >> to >> >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the >> >>>>>>> recovery >> >>>>>>> is quite good on both from range. Besides, you don't even know if >> he >> >>>>>>> is >> >>>>>>> going to roll at all. If Hugo wants to play the baiting game, >> Rolento >> >>>>>>> can >> >>>>>>> too. >> >>>>>>> >> >>>>>>> Rolento really doesn't need to jump in this matchup. >> >>>>>>> >> >>>>>>> j.FP into cr.MK OS can be used well enough up close against an >> >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to >> >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath >> >>>>>>> Hugo), >> >>>>>>> but from far range, I don't see Hugo threatening Rolento at all. >> Btw, >> >>>>>>> st.MP >> >>>>>>> and st.RH beat j.FP free. >> >>>>>>> >> >>>>>>> >> >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>>>>>> wrote: >> >>>>>>> >> >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal >> >>>>>>>> with. >> >>>>>>>> What makes it really hard to deal with is if it's done from a >> magic >> >>>>>>>> jump distance where he can either empty jump(which is safe from >> >>>>>>>> that >> >>>>>>>> distance) or he presses the button which means he either beats >> out >> >>>>>>>> Rolento's retaliation or trades which is still great for Hugo. >> >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command >> >>>>>>>> grab. >> >>>>>>>> Roll move is not the hardest thing it see coming because it's a >> >>>>>>>> follow up move from a back flip(PPP). >> >>>>>>>> So you can see it coming then full combo punish it with a neutral >> >>>>>>>> jump on reaction mind you. >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams >> >>>>>>>> <ryan820509@xxxxxxxxx >> >>>>>>>> > wrote: >> >>>>>>>> >> >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat >> >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I have >> yet >> >>>>>>>>> to see >> >>>>>>>>> Hugo actually legitimately do that against any character in this >> >>>>>>>>> game. >> >>>>>>>>> >> >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times, >> >>>>>>>>> and >> >>>>>>>>> Hugo can't really punish it for shit. >> >>>>>>>>> >> >>>>>>>>> If you meant that Hugo can just punish roll on block, that won't >> >>>>>>>>> work. You can test this yourself in training mode. Try and >> punish >> >>>>>>>>> roll on >> >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a >> reason >> >>>>>>>>> why >> >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way >> for >> >>>>>>>>> him to >> >>>>>>>>> at least do chip damage in that situation. >> >>>>>>>>> >> >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I >> >>>>>>>>> fail to see how j.FP is going to make any kind of difference in >> >>>>>>>>> the >> >>>>>>>>> matchup. In order for it to be effective, you'd have to at >> least be >> >>>>>>>>> able to >> >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character >> in >> >>>>>>>>> the game. >> >>>>>>>>> I >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx >> > >> >>>>>>>>> wrote: >> >>>>>>>>> >> >>>>>>>>>> There you have it, the roll will no longer trouble big hugo. >> >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his >> >>>>>>>>>> done. >> >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non >> existent >> >>>>>>>>>> anti-air game? >> >>>>>>>>>> There is only Ultra 1 to worry about but every other option at >> >>>>>>>>>> best will trade and that's great for Hugo. >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams < >> >>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >> >>>>>>>>>> >> >>>>>>>>>>> Yeah he can. >> >>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote < >> bmlzote@xxxxxxxxx> >> >>>>>>>>>>> wrote: >> >>>>>>>>>>> >> >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat? >> >>>>>>>>>>>> That's all they guy pretty much did and that was dumb. >> >>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < >> >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >> >>>>>>>>>>>> >> >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. >> >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while >> >>>>>>>>>>>>> also >> >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite >> well >> >>>>>>>>>>>>> with Hugo >> >>>>>>>>>>>>> thus far, but it's plain as day that his options in this >> >>>>>>>>>>>>> matchup are >> >>>>>>>>>>>>> limited to building meter and hoping that the Rolento player >> >>>>>>>>>>>>> does something >> >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any >> kind >> >>>>>>>>>>>>> of damage >> >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all >> of >> >>>>>>>>>>>>> his armored >> >>>>>>>>>>>>> moves have weaknesses. >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> Rolento is less ridiculous against characters who can >> pressure >> >>>>>>>>>>>>> him effectively; especially characters who can push him to >> the >> >>>>>>>>>>>>> corner and >> >>>>>>>>>>>>> keep him there. >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama < >> >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote: >> >>>>>>>>>>>>> >> >>>>>>>>>>>>>> Rolento is a ridiculous character. In this match the only >> >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He >> >>>>>>>>>>>>>> accidentally >> >>>>>>>>>>>>>> presses light kick somewhere in the round >> >>>>>>>>>>>>>> >> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >> >>>>>>>>>>>>>> >> >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> >>>>>>>>>>>> >> >>>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>> >> >>>>> >> >>>> >> >>> >> >> >> > >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> > >