Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 23 Jun 2014 09:28:20 +0200

Billy is betterder.


On Mon, Jun 23, 2014 at 8:24 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> *lol* To be fair, Billy fights with an extendable Bo-staff and Rolento
> fights with a considerably shorter-ranged staff, not to mention the rather
> distinct playstyle differences inherent to each character. I suppose the
> only thing they really have in common is that they both have excellent
> ranged pokes.
>
>
> On Mon, Jun 23, 2014 at 7:05 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>> But why is Billy in street fighter anyway?
>>
>> On 22/06/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>> > Yup.
>> >
>> >
>> > On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> >
>> >> Like I said my opinion has definitely changed about the overall match
>> up.
>> >> It's difficult for Hugo because he will have to spend most of the time
>> >> trying to react to and counter Rolento's pokes/moves.
>> >> It's for Rolento to lose.
>> >>
>> >>
>> >> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> >> wrote:
>> >>
>> >>> It takes one poke to nullify so many of Hugo's good ones *lol* That
>> >>> alone
>> >>> should tell you something.
>> >>>
>> >>>
>> >>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> wrote:
>> >>>
>> >>>> I check out both of their best pokes.
>> >>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk,  s/c.mp at max range
>> since
>> >>>> it's hard to whiff punish but there is still hope for the big as his
>> >>>> s.hp
>> >>>> and d,d+ mk(on it's way down) both beat it clean. lol
>> >>>>
>> >>>>
>> >>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx
>> >
>> >>>> wrote:
>> >>>>
>> >>>>> I disagree about it being even because any character that can a)
>> keep
>> >>>>> Hugo out and b) destroy his armor options already gives him an
>> uphill
>> >>>>> battle and Rolento can do both. I would argue that Rose is another
>> bad
>> >>>>> matchup for the same reasons.
>> >>>>>
>> >>>>> This would warrant further testing but I doubt Hugo is going to win
>> >>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start
>> >>>>> using
>> >>>>> armor moves then Rolento can switch it up with PPP roll from the
>> ideal
>> >>>>> range.
>> >>>>>
>> >>>>>
>> >>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>>>> wrote:
>> >>>>>
>> >>>>>> My initial opinion about max range j.HP of Hugo's was based on
>> online
>> >>>>>> matches we had where my anti-airs kept failing :)
>> >>>>>> So I went to the lab to test Rolento's both anti-air normal
>> options.
>> >>>>>> If the Rolento player can react to the jump every single time he
>> >>>>>> beats
>> >>>>>> the j.HP(at max range) with mp all the time for counter hit however
>> >>>>>> s.HK is
>> >>>>>> not consistent at all.
>> >>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs
>> or
>> >>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using.
>> >>>>>> Going back to the roll; all I wanted to know was that Hugo can
>> punish
>> >>>>>> it on block and has other ways to deal with it i.e. neutral
>> jumping it
>> >>>>>> or
>> >>>>>> stuffing it with his normals etc
>> >>>>>> If Rolento stops jumping then the match becomes even IMO because
>> Hugo
>> >>>>>> can match is normals. lol
>> >>>>>>
>> >>>>>>
>> >>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <
>> ryan820509@xxxxxxxxx>
>> >>>>>> wrote:
>> >>>>>>
>> >>>>>>> But you're forgetting that FP roll is not the only roll available
>> to
>> >>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the
>> >>>>>>> recovery
>> >>>>>>> is quite good on both from range. Besides, you don't even know if
>> he
>> >>>>>>> is
>> >>>>>>> going to roll at all. If Hugo wants to play the baiting game,
>> Rolento
>> >>>>>>> can
>> >>>>>>> too.
>> >>>>>>>
>> >>>>>>> Rolento really doesn't need to jump in this matchup.
>> >>>>>>>
>> >>>>>>> j.FP into cr.MK OS can be used well enough up close against an
>> >>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to
>> >>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath
>> >>>>>>> Hugo),
>> >>>>>>> but from far range, I don't see Hugo threatening Rolento at all.
>> Btw,
>> >>>>>>> st.MP
>> >>>>>>> and st.RH beat j.FP free.
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>>>>>> wrote:
>> >>>>>>>
>> >>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal
>> >>>>>>>> with.
>> >>>>>>>> What makes it really hard to deal with is if it's done from a
>> magic
>> >>>>>>>> jump distance where he can either empty jump(which is safe from
>> >>>>>>>> that
>> >>>>>>>> distance) or he presses the button which means he either beats
>> out
>> >>>>>>>> Rolento's retaliation or trades which is still great for Hugo.
>> >>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command
>> >>>>>>>> grab.
>> >>>>>>>> Roll move is not the hardest thing it see coming because it's a
>> >>>>>>>> follow up move from a back flip(PPP).
>> >>>>>>>> So you can see it coming then full combo punish it with a neutral
>> >>>>>>>> jump on reaction mind you.
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams
>> >>>>>>>> <ryan820509@xxxxxxxxx
>> >>>>>>>> > wrote:
>> >>>>>>>>
>> >>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat
>> >>>>>>>>> against Hugo and how will he walk Rolento to the corner? I have
>> yet
>> >>>>>>>>> to see
>> >>>>>>>>> Hugo actually legitimately do that against any character in this
>> >>>>>>>>> game.
>> >>>>>>>>>
>> >>>>>>>>> Roll breaks armor, it's tough to react to at the best of times,
>> >>>>>>>>> and
>> >>>>>>>>> Hugo can't really punish it for shit.
>> >>>>>>>>>
>> >>>>>>>>> If you meant that Hugo can just punish roll on block, that won't
>> >>>>>>>>> work. You can test this yourself in training mode. Try and
>> punish
>> >>>>>>>>> roll on
>> >>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a
>> reason
>> >>>>>>>>> why
>> >>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way
>> for
>> >>>>>>>>> him to
>> >>>>>>>>> at least do chip damage in that situation.
>> >>>>>>>>>
>> >>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I
>> >>>>>>>>> fail to see how j.FP is going to make any kind of difference in
>> >>>>>>>>> the
>> >>>>>>>>> matchup. In order for it to be effective, you'd have to at
>> least be
>> >>>>>>>>> able to
>> >>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character
>> in
>> >>>>>>>>> the game.
>> >>>>>>>>> I
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx
>> >
>> >>>>>>>>> wrote:
>> >>>>>>>>>
>> >>>>>>>>>> There you have it, the roll will no longer trouble big hugo.
>> >>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his
>> >>>>>>>>>> done.
>> >>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non
>> existent
>> >>>>>>>>>> anti-air game?
>> >>>>>>>>>> There is only Ultra 1 to worry about but every other option at
>> >>>>>>>>>> best will trade and that's great for Hugo.
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <
>> >>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>> >>>>>>>>>>
>> >>>>>>>>>>> Yeah he can.
>> >>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <
>> bmlzote@xxxxxxxxx>
>> >>>>>>>>>>> wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
>> >>>>>>>>>>>> That's all they guy pretty much did and that was dumb.
>> >>>>>>>>>>>>
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <
>> >>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo.
>> >>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while
>> >>>>>>>>>>>>> also
>> >>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite
>> well
>> >>>>>>>>>>>>> with Hugo
>> >>>>>>>>>>>>> thus far, but it's plain as day that his options in this
>> >>>>>>>>>>>>> matchup are
>> >>>>>>>>>>>>> limited to building meter and hoping that the Rolento player
>> >>>>>>>>>>>>> does something
>> >>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any
>> kind
>> >>>>>>>>>>>>> of damage
>> >>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all
>> of
>> >>>>>>>>>>>>> his armored
>> >>>>>>>>>>>>> moves have weaknesses.
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>> Rolento is less ridiculous against characters who can
>> pressure
>> >>>>>>>>>>>>> him effectively; especially characters who can push him to
>> the
>> >>>>>>>>>>>>> corner and
>> >>>>>>>>>>>>> keep him there.
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <
>> >>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>>> Rolento is a ridiculous character.  In this match the only
>> >>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick.  He
>> >>>>>>>>>>>>>> accidentally
>> >>>>>>>>>>>>>> presses light kick somewhere in the round
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >
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>
>

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