I check out both of their best pokes. Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range since it's hard to whiff punish but there is still hope for the big as his s.hp and d,d+ mk(on it's way down) both beat it clean. lol On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > I disagree about it being even because any character that can a) keep Hugo > out and b) destroy his armor options already gives him an uphill battle and > Rolento can do both. I would argue that Rose is another bad matchup for the > same reasons. > > This would warrant further testing but I doubt Hugo is going to win many > footsie battles against Rolento's s.FP. If Hugo wants to start using armor > moves then Rolento can switch it up with PPP roll from the ideal range. > > > On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> My initial opinion about max range j.HP of Hugo's was based on online >> matches we had where my anti-airs kept failing :) >> So I went to the lab to test Rolento's both anti-air normal options. >> If the Rolento player can react to the jump every single time he beats >> the j.HP(at max range) with mp all the time for counter hit however s.HK is >> not consistent at all. >> I get 3 results with it, it's either a trade or Rolento anti-airs or Hugo >> get's the hit so I'm not exactly sure if it's worth using. >> Going back to the roll; all I wanted to know was that Hugo can punish it >> on block and has other ways to deal with it i.e. neutral jumping it or >> stuffing it with his normals etc >> If Rolento stops jumping then the match becomes even IMO because Hugo can >> match is normals. lol >> >> >> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >>> But you're forgetting that FP roll is not the only roll available to >>> Rolento from PPP. He can just as easily use LP or MP roll and the recovery >>> is quite good on both from range. Besides, you don't even know if he is >>> going to roll at all. If Hugo wants to play the baiting game, Rolento can >>> too. >>> >>> Rolento really doesn't need to jump in this matchup. >>> >>> j.FP into cr.MK OS can be used well enough up close against an >>> *unsuspecting* Rolento (because it will beat last minute PPP to avoid >>> the jump-in, or slide if Rolento tries to escape underneath Hugo), but from >>> far range, I don't see Hugo threatening Rolento at all. Btw, st.MP and >>> st.RH beat j.FP free. >>> >>> >>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>>> Hugo's jumping HP from Rolento's perspective is very hard to deal with. >>>> What makes it really hard to deal with is if it's done from a magic >>>> jump distance where he can either empty jump(which is safe from that >>>> distance) or he presses the button which means he either beats out >>>> Rolento's retaliation or trades which is still great for Hugo. >>>> If Rolento jumps Hugo can easily anti-air with his air command grab. >>>> Roll move is not the hardest thing it see coming because it's a follow >>>> up move from a back flip(PPP). >>>> So you can see it coming then full combo punish it with a neutral jump >>>> on reaction mind you. >>>> >>>> >>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>> wrote: >>>> >>>>> Bra, you'll have to elaborate. How will roll not be a threat against >>>>> Hugo and how will he walk Rolento to the corner? I have yet to see Hugo >>>>> actually legitimately do that against any character in this game. >>>>> >>>>> Roll breaks armor, it's tough to react to at the best of times, and >>>>> Hugo can't really punish it for shit. >>>>> >>>>> If you meant that Hugo can just punish roll on block, that won't work. >>>>> You can test this yourself in training mode. Try and punish roll on block >>>>> with cr.LK xx LP Lariat. See what happens. There's a reason why Alucard >>>>> just does cr.LK xx LP clap after it. It's the only way for him to at least >>>>> do chip damage in that situation. >>>>> >>>>> Considering that a good Rolento would be mobile against Hugo, I fail >>>>> to see how j.FP is going to make any kind of difference in the matchup. In >>>>> order for it to be effective, you'd have to at least be able to hit >>>>> Rolento >>>>> first. Hugo's not exactly the most mobile character in the game. >>>>> I >>>>> >>>>> >>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> There you have it, the roll will no longer trouble big hugo. >>>>>> All Hugo needs to do is walk the bugger to the corner and his done. >>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent >>>>>> anti-air game? >>>>>> There is only Ultra 1 to worry about but every other option at best >>>>>> will trade and that's great for Hugo. >>>>>> >>>>>> >>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>>> Yeah he can. >>>>>>> >>>>>>> >>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>>> Can Hugo combo his c.lk into running close line/lariat? >>>>>>>> That's all they guy pretty much did and that was dumb. >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < >>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. >>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also >>>>>>>>> nullifying his armored options. Alucard's been doing quite well with >>>>>>>>> Hugo >>>>>>>>> thus far, but it's plain as day that his options in this matchup are >>>>>>>>> limited to building meter and hoping that the Rolento player does >>>>>>>>> something >>>>>>>>> stupid (which was the only time Alucard was able to do any kind of >>>>>>>>> damage >>>>>>>>> in this match). Hugo has no safe way of getting in and all of his >>>>>>>>> armored >>>>>>>>> moves have weaknesses. >>>>>>>>> >>>>>>>>> Rolento is less ridiculous against characters who can pressure him >>>>>>>>> effectively; especially characters who can push him to the corner and >>>>>>>>> keep >>>>>>>>> him there. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Rolento is a ridiculous character. In this match the only >>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He accidentally >>>>>>>>>> presses light kick somewhere in the round >>>>>>>>>> >>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >