Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 22 Jun 2014 21:29:52 +0200

I check out both of their best pokes.
Rolento's s.HP: it beats Hugo's s/c.lp/lk,  s/c.mp at max range since it's
hard to whiff punish but there is still hope for the big as his s.hp and
d,d+ mk(on it's way down) both beat it clean. lol


On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> I disagree about it being even because any character that can a) keep Hugo
> out and b) destroy his armor options already gives him an uphill battle and
> Rolento can do both. I would argue that Rose is another bad matchup for the
> same reasons.
>
> This would warrant further testing but I doubt Hugo is going to win many
> footsie battles against Rolento's s.FP. If Hugo wants to start using armor
> moves then Rolento can switch it up with PPP roll from the ideal range.
>
>
> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> My initial opinion about max range j.HP of Hugo's was based on online
>> matches we had where my anti-airs kept failing :)
>> So I went to the lab to test Rolento's both anti-air normal options.
>> If the Rolento player can react to the jump every single time he beats
>> the j.HP(at max range) with mp all the time for counter hit however s.HK is
>> not consistent at all.
>> I get 3 results with it, it's either a trade or Rolento anti-airs or Hugo
>> get's the hit so I'm not exactly sure if it's worth using.
>> Going back to the roll; all I wanted to know was that Hugo can punish it
>> on block and has other ways to deal with it i.e. neutral jumping it or
>> stuffing it with his normals etc
>> If Rolento stops jumping then the match becomes even IMO because Hugo can
>> match is normals. lol
>>
>>
>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>> But you're forgetting that FP roll is not the only roll available to
>>> Rolento from PPP. He can just as easily use LP or MP roll and the recovery
>>> is quite good on both from range. Besides, you don't even know if he is
>>> going to roll at all. If Hugo wants to play the baiting game, Rolento can
>>> too.
>>>
>>> Rolento really doesn't need to jump in this matchup.
>>>
>>> j.FP into cr.MK OS can be used well enough up close against an
>>> *unsuspecting* Rolento (because it will beat last minute PPP to avoid
>>> the jump-in, or slide if Rolento tries to escape underneath Hugo), but from
>>> far range, I don't see Hugo threatening Rolento at all. Btw, st.MP and
>>> st.RH beat j.FP free.
>>>
>>>
>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal with.
>>>> What makes it really hard to deal with is if it's done from a magic
>>>> jump distance where he can either empty jump(which is safe from that
>>>> distance) or he presses the button which means he either beats out
>>>> Rolento's retaliation or trades which is still great for Hugo.
>>>> If Rolento jumps Hugo can easily anti-air with his air command grab.
>>>> Roll move is not the hardest thing it see coming because it's a follow
>>>> up move from a back flip(PPP).
>>>> So you can see it coming then full combo punish it with a neutral jump
>>>> on reaction mind you.
>>>>
>>>>
>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> Bra, you'll have to elaborate. How will roll not be a threat against
>>>>> Hugo and how will he walk Rolento to the corner? I have yet to see Hugo
>>>>> actually legitimately do that against any character in this game.
>>>>>
>>>>> Roll breaks armor, it's tough to react to at the best of times, and
>>>>> Hugo can't really punish it for shit.
>>>>>
>>>>> If you meant that Hugo can just punish roll on block, that won't work.
>>>>> You can test this yourself in training mode. Try and punish roll on block
>>>>> with cr.LK xx LP Lariat. See what happens. There's a reason why Alucard
>>>>> just does cr.LK xx LP clap after it. It's the only way for him to at least
>>>>> do chip damage in that situation.
>>>>>
>>>>> Considering that a good Rolento would be mobile against Hugo, I fail
>>>>> to see how j.FP is going to make any kind of difference in the matchup. In
>>>>> order for it to be effective, you'd have to at least be able to hit 
>>>>> Rolento
>>>>> first. Hugo's not exactly the most mobile character in the game.
>>>>> I
>>>>>
>>>>>
>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> There you have it, the roll will no longer trouble big hugo.
>>>>>> All Hugo needs to do is walk the bugger to the corner and his done.
>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent
>>>>>> anti-air game?
>>>>>> There is only Ultra 1 to worry about but every other option at best
>>>>>> will trade and that's great for Hugo.
>>>>>>
>>>>>>
>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>>> Yeah he can.
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
>>>>>>>> That's all they guy pretty much did and that was dumb.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <
>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo.
>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also
>>>>>>>>> nullifying his armored options. Alucard's been doing quite well with 
>>>>>>>>> Hugo
>>>>>>>>> thus far, but it's plain as day that his options in this matchup are
>>>>>>>>> limited to building meter and hoping that the Rolento player does 
>>>>>>>>> something
>>>>>>>>> stupid (which was the only time Alucard was able to do any kind of 
>>>>>>>>> damage
>>>>>>>>> in this match). Hugo has no safe way of getting in and all of his 
>>>>>>>>> armored
>>>>>>>>> moves have weaknesses.
>>>>>>>>>
>>>>>>>>> Rolento is less ridiculous against characters who can pressure him
>>>>>>>>> effectively; especially characters who can push him to the corner and 
>>>>>>>>> keep
>>>>>>>>> him there.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Rolento is a ridiculous character.  In this match the only
>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick.  He accidentally
>>>>>>>>>> presses light kick somewhere in the round
>>>>>>>>>>
>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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