Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 22 Jun 2014 21:18:00 +0200

I disagree about it being even because any character that can a) keep Hugo
out and b) destroy his armor options already gives him an uphill battle and
Rolento can do both. I would argue that Rose is another bad matchup for the
same reasons.

This would warrant further testing but I doubt Hugo is going to win many
footsie battles against Rolento's s.FP. If Hugo wants to start using armor
moves then Rolento can switch it up with PPP roll from the ideal range.


On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> My initial opinion about max range j.HP of Hugo's was based on online
> matches we had where my anti-airs kept failing :)
> So I went to the lab to test Rolento's both anti-air normal options.
> If the Rolento player can react to the jump every single time he beats the
> j.HP(at max range) with mp all the time for counter hit however s.HK is not
> consistent at all.
> I get 3 results with it, it's either a trade or Rolento anti-airs or Hugo
> get's the hit so I'm not exactly sure if it's worth using.
> Going back to the roll; all I wanted to know was that Hugo can punish it
> on block and has other ways to deal with it i.e. neutral jumping it or
> stuffing it with his normals etc
> If Rolento stops jumping then the match becomes even IMO because Hugo can
> match is normals. lol
>
>
> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> But you're forgetting that FP roll is not the only roll available to
>> Rolento from PPP. He can just as easily use LP or MP roll and the recovery
>> is quite good on both from range. Besides, you don't even know if he is
>> going to roll at all. If Hugo wants to play the baiting game, Rolento can
>> too.
>>
>> Rolento really doesn't need to jump in this matchup.
>>
>> j.FP into cr.MK OS can be used well enough up close against an
>> *unsuspecting* Rolento (because it will beat last minute PPP to avoid
>> the jump-in, or slide if Rolento tries to escape underneath Hugo), but from
>> far range, I don't see Hugo threatening Rolento at all. Btw, st.MP and
>> st.RH beat j.FP free.
>>
>>
>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>>> Hugo's jumping HP from Rolento's perspective is very hard to deal with.
>>> What makes it really hard to deal with is if it's done from a magic jump
>>> distance where he can either empty jump(which is safe from that distance)
>>> or he presses the button which means he either beats out Rolento's
>>> retaliation or trades which is still great for Hugo.
>>> If Rolento jumps Hugo can easily anti-air with his air command grab.
>>> Roll move is not the hardest thing it see coming because it's a follow
>>> up move from a back flip(PPP).
>>> So you can see it coming then full combo punish it with a neutral jump
>>> on reaction mind you.
>>>
>>>
>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>>> Bra, you'll have to elaborate. How will roll not be a threat against
>>>> Hugo and how will he walk Rolento to the corner? I have yet to see Hugo
>>>> actually legitimately do that against any character in this game.
>>>>
>>>> Roll breaks armor, it's tough to react to at the best of times, and
>>>> Hugo can't really punish it for shit.
>>>>
>>>> If you meant that Hugo can just punish roll on block, that won't work.
>>>> You can test this yourself in training mode. Try and punish roll on block
>>>> with cr.LK xx LP Lariat. See what happens. There's a reason why Alucard
>>>> just does cr.LK xx LP clap after it. It's the only way for him to at least
>>>> do chip damage in that situation.
>>>>
>>>> Considering that a good Rolento would be mobile against Hugo, I fail to
>>>> see how j.FP is going to make any kind of difference in the matchup. In
>>>> order for it to be effective, you'd have to at least be able to hit Rolento
>>>> first. Hugo's not exactly the most mobile character in the game.
>>>> I
>>>>
>>>>
>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>>> There you have it, the roll will no longer trouble big hugo.
>>>>> All Hugo needs to do is walk the bugger to the corner and his done.
>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent
>>>>> anti-air game?
>>>>> There is only Ultra 1 to worry about but every other option at best
>>>>> will trade and that's great for Hugo.
>>>>>
>>>>>
>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Yeah he can.
>>>>>>
>>>>>>
>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
>>>>>>> That's all they guy pretty much did and that was dumb.
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo.
>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also
>>>>>>>> nullifying his armored options. Alucard's been doing quite well with 
>>>>>>>> Hugo
>>>>>>>> thus far, but it's plain as day that his options in this matchup are
>>>>>>>> limited to building meter and hoping that the Rolento player does 
>>>>>>>> something
>>>>>>>> stupid (which was the only time Alucard was able to do any kind of 
>>>>>>>> damage
>>>>>>>> in this match). Hugo has no safe way of getting in and all of his 
>>>>>>>> armored
>>>>>>>> moves have weaknesses.
>>>>>>>>
>>>>>>>> Rolento is less ridiculous against characters who can pressure him
>>>>>>>> effectively; especially characters who can push him to the corner and 
>>>>>>>> keep
>>>>>>>> him there.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Rolento is a ridiculous character.  In this match the only buttons
>>>>>>>>> the dude presses is 3 Punches and Hard Kick.  He accidentally presses 
>>>>>>>>> light
>>>>>>>>> kick somewhere in the round
>>>>>>>>>
>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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