Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 22 Jun 2014 21:42:34 +0200

Yup.


On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Like I said my opinion has definitely changed about the overall match up.
> It's difficult for Hugo because he will have to spend most of the time
> trying to react to and counter Rolento's pokes/moves.
> It's for Rolento to lose.
>
>
> On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> It takes one poke to nullify so many of Hugo's good ones *lol* That alone
>> should tell you something.
>>
>>
>> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>>> I check out both of their best pokes.
>>> Rolento's s.HP: it beats Hugo's s/c.lp/lk,  s/c.mp at max range since
>>> it's hard to whiff punish but there is still hope for the big as his s.hp
>>> and d,d+ mk(on it's way down) both beat it clean. lol
>>>
>>>
>>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>> wrote:
>>>
>>>> I disagree about it being even because any character that can a) keep
>>>> Hugo out and b) destroy his armor options already gives him an uphill
>>>> battle and Rolento can do both. I would argue that Rose is another bad
>>>> matchup for the same reasons.
>>>>
>>>> This would warrant further testing but I doubt Hugo is going to win
>>>> many footsie battles against Rolento's s.FP. If Hugo wants to start using
>>>> armor moves then Rolento can switch it up with PPP roll from the ideal
>>>> range.
>>>>
>>>>
>>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>>> My initial opinion about max range j.HP of Hugo's was based on online
>>>>> matches we had where my anti-airs kept failing :)
>>>>> So I went to the lab to test Rolento's both anti-air normal options.
>>>>> If the Rolento player can react to the jump every single time he beats
>>>>> the j.HP(at max range) with mp all the time for counter hit however s.HK 
>>>>> is
>>>>> not consistent at all.
>>>>> I get 3 results with it, it's either a trade or Rolento anti-airs or
>>>>> Hugo get's the hit so I'm not exactly sure if it's worth using.
>>>>> Going back to the roll; all I wanted to know was that Hugo can punish
>>>>> it on block and has other ways to deal with it i.e. neutral jumping it or
>>>>> stuffing it with his normals etc
>>>>> If Rolento stops jumping then the match becomes even IMO because Hugo
>>>>> can match is normals. lol
>>>>>
>>>>>
>>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> But you're forgetting that FP roll is not the only roll available to
>>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the 
>>>>>> recovery
>>>>>> is quite good on both from range. Besides, you don't even know if he is
>>>>>> going to roll at all. If Hugo wants to play the baiting game, Rolento can
>>>>>> too.
>>>>>>
>>>>>> Rolento really doesn't need to jump in this matchup.
>>>>>>
>>>>>> j.FP into cr.MK OS can be used well enough up close against an
>>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to
>>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath Hugo),
>>>>>> but from far range, I don't see Hugo threatening Rolento at all. Btw, 
>>>>>> st.MP
>>>>>> and st.RH beat j.FP free.
>>>>>>
>>>>>>
>>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal
>>>>>>> with.
>>>>>>> What makes it really hard to deal with is if it's done from a magic
>>>>>>> jump distance where he can either empty jump(which is safe from that
>>>>>>> distance) or he presses the button which means he either beats out
>>>>>>> Rolento's retaliation or trades which is still great for Hugo.
>>>>>>> If Rolento jumps Hugo can easily anti-air with his air command grab.
>>>>>>> Roll move is not the hardest thing it see coming because it's a
>>>>>>> follow up move from a back flip(PPP).
>>>>>>> So you can see it coming then full combo punish it with a neutral
>>>>>>> jump on reaction mind you.
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat
>>>>>>>> against Hugo and how will he walk Rolento to the corner? I have yet to 
>>>>>>>> see
>>>>>>>> Hugo actually legitimately do that against any character in this game.
>>>>>>>>
>>>>>>>> Roll breaks armor, it's tough to react to at the best of times, and
>>>>>>>> Hugo can't really punish it for shit.
>>>>>>>>
>>>>>>>> If you meant that Hugo can just punish roll on block, that won't
>>>>>>>> work. You can test this yourself in training mode. Try and punish roll 
>>>>>>>> on
>>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason why
>>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way for him 
>>>>>>>> to
>>>>>>>> at least do chip damage in that situation.
>>>>>>>>
>>>>>>>> Considering that a good Rolento would be mobile against Hugo, I
>>>>>>>> fail to see how j.FP is going to make any kind of difference in the
>>>>>>>> matchup. In order for it to be effective, you'd have to at least be 
>>>>>>>> able to
>>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character in the 
>>>>>>>> game.
>>>>>>>> I
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> There you have it, the roll will no longer trouble big hugo.
>>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his done.
>>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent
>>>>>>>>> anti-air game?
>>>>>>>>> There is only Ultra 1 to worry about but every other option at
>>>>>>>>> best will trade and that's great for Hugo.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <
>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Yeah he can.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat?
>>>>>>>>>>> That's all they guy pretty much did and that was dumb.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <
>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo.
>>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also
>>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite well 
>>>>>>>>>>>> with Hugo
>>>>>>>>>>>> thus far, but it's plain as day that his options in this matchup 
>>>>>>>>>>>> are
>>>>>>>>>>>> limited to building meter and hoping that the Rolento player does 
>>>>>>>>>>>> something
>>>>>>>>>>>> stupid (which was the only time Alucard was able to do any kind of 
>>>>>>>>>>>> damage
>>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all of his 
>>>>>>>>>>>> armored
>>>>>>>>>>>> moves have weaknesses.
>>>>>>>>>>>>
>>>>>>>>>>>> Rolento is less ridiculous against characters who can pressure
>>>>>>>>>>>> him effectively; especially characters who can push him to the 
>>>>>>>>>>>> corner and
>>>>>>>>>>>> keep him there.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <
>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Rolento is a ridiculous character.  In this match the only
>>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick.  He 
>>>>>>>>>>>>> accidentally
>>>>>>>>>>>>> presses light kick somewhere in the round
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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