Yup. On Sun, Jun 22, 2014 at 9:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > Like I said my opinion has definitely changed about the overall match up. > It's difficult for Hugo because he will have to spend most of the time > trying to react to and counter Rolento's pokes/moves. > It's for Rolento to lose. > > > On Sun, Jun 22, 2014 at 9:34 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > >> It takes one poke to nullify so many of Hugo's good ones *lol* That alone >> should tell you something. >> >> >> On Sun, Jun 22, 2014 at 9:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> I check out both of their best pokes. >>> Rolento's s.HP: it beats Hugo's s/c.lp/lk, s/c.mp at max range since >>> it's hard to whiff punish but there is still hope for the big as his s.hp >>> and d,d+ mk(on it's way down) both beat it clean. lol >>> >>> >>> On Sun, Jun 22, 2014 at 9:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>>> I disagree about it being even because any character that can a) keep >>>> Hugo out and b) destroy his armor options already gives him an uphill >>>> battle and Rolento can do both. I would argue that Rose is another bad >>>> matchup for the same reasons. >>>> >>>> This would warrant further testing but I doubt Hugo is going to win >>>> many footsie battles against Rolento's s.FP. If Hugo wants to start using >>>> armor moves then Rolento can switch it up with PPP roll from the ideal >>>> range. >>>> >>>> >>>> On Sun, Jun 22, 2014 at 8:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>> >>>>> My initial opinion about max range j.HP of Hugo's was based on online >>>>> matches we had where my anti-airs kept failing :) >>>>> So I went to the lab to test Rolento's both anti-air normal options. >>>>> If the Rolento player can react to the jump every single time he beats >>>>> the j.HP(at max range) with mp all the time for counter hit however s.HK >>>>> is >>>>> not consistent at all. >>>>> I get 3 results with it, it's either a trade or Rolento anti-airs or >>>>> Hugo get's the hit so I'm not exactly sure if it's worth using. >>>>> Going back to the roll; all I wanted to know was that Hugo can punish >>>>> it on block and has other ways to deal with it i.e. neutral jumping it or >>>>> stuffing it with his normals etc >>>>> If Rolento stops jumping then the match becomes even IMO because Hugo >>>>> can match is normals. lol >>>>> >>>>> >>>>> On Sun, Jun 22, 2014 at 7:27 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> But you're forgetting that FP roll is not the only roll available to >>>>>> Rolento from PPP. He can just as easily use LP or MP roll and the >>>>>> recovery >>>>>> is quite good on both from range. Besides, you don't even know if he is >>>>>> going to roll at all. If Hugo wants to play the baiting game, Rolento can >>>>>> too. >>>>>> >>>>>> Rolento really doesn't need to jump in this matchup. >>>>>> >>>>>> j.FP into cr.MK OS can be used well enough up close against an >>>>>> *unsuspecting* Rolento (because it will beat last minute PPP to >>>>>> avoid the jump-in, or slide if Rolento tries to escape underneath Hugo), >>>>>> but from far range, I don't see Hugo threatening Rolento at all. Btw, >>>>>> st.MP >>>>>> and st.RH beat j.FP free. >>>>>> >>>>>> >>>>>> On Sun, Jun 22, 2014 at 7:12 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>>> Hugo's jumping HP from Rolento's perspective is very hard to deal >>>>>>> with. >>>>>>> What makes it really hard to deal with is if it's done from a magic >>>>>>> jump distance where he can either empty jump(which is safe from that >>>>>>> distance) or he presses the button which means he either beats out >>>>>>> Rolento's retaliation or trades which is still great for Hugo. >>>>>>> If Rolento jumps Hugo can easily anti-air with his air command grab. >>>>>>> Roll move is not the hardest thing it see coming because it's a >>>>>>> follow up move from a back flip(PPP). >>>>>>> So you can see it coming then full combo punish it with a neutral >>>>>>> jump on reaction mind you. >>>>>>> >>>>>>> >>>>>>> On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx >>>>>>> > wrote: >>>>>>> >>>>>>>> Bra, you'll have to elaborate. How will roll not be a threat >>>>>>>> against Hugo and how will he walk Rolento to the corner? I have yet to >>>>>>>> see >>>>>>>> Hugo actually legitimately do that against any character in this game. >>>>>>>> >>>>>>>> Roll breaks armor, it's tough to react to at the best of times, and >>>>>>>> Hugo can't really punish it for shit. >>>>>>>> >>>>>>>> If you meant that Hugo can just punish roll on block, that won't >>>>>>>> work. You can test this yourself in training mode. Try and punish roll >>>>>>>> on >>>>>>>> block with cr.LK xx LP Lariat. See what happens. There's a reason why >>>>>>>> Alucard just does cr.LK xx LP clap after it. It's the only way for him >>>>>>>> to >>>>>>>> at least do chip damage in that situation. >>>>>>>> >>>>>>>> Considering that a good Rolento would be mobile against Hugo, I >>>>>>>> fail to see how j.FP is going to make any kind of difference in the >>>>>>>> matchup. In order for it to be effective, you'd have to at least be >>>>>>>> able to >>>>>>>> hit Rolento first. Hugo's not exactly the most mobile character in the >>>>>>>> game. >>>>>>>> I >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> There you have it, the roll will no longer trouble big hugo. >>>>>>>>> All Hugo needs to do is walk the bugger to the corner and his done. >>>>>>>>> Did you know that Hugo's jumping FP stuffs rolento's non existent >>>>>>>>> anti-air game? >>>>>>>>> There is only Ultra 1 to worry about but every other option at >>>>>>>>> best will trade and that's great for Hugo. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams < >>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> Yeah he can. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Can Hugo combo his c.lk into running close line/lariat? >>>>>>>>>>> That's all they guy pretty much did and that was dumb. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams < >>>>>>>>>>> ryan820509@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> *lol* Well this isn't exactly a favourable matchup for Hugo. >>>>>>>>>>>> Rolento has the tools and mobility to keep Hugo at bay while also >>>>>>>>>>>> nullifying his armored options. Alucard's been doing quite well >>>>>>>>>>>> with Hugo >>>>>>>>>>>> thus far, but it's plain as day that his options in this matchup >>>>>>>>>>>> are >>>>>>>>>>>> limited to building meter and hoping that the Rolento player does >>>>>>>>>>>> something >>>>>>>>>>>> stupid (which was the only time Alucard was able to do any kind of >>>>>>>>>>>> damage >>>>>>>>>>>> in this match). Hugo has no safe way of getting in and all of his >>>>>>>>>>>> armored >>>>>>>>>>>> moves have weaknesses. >>>>>>>>>>>> >>>>>>>>>>>> Rolento is less ridiculous against characters who can pressure >>>>>>>>>>>> him effectively; especially characters who can push him to the >>>>>>>>>>>> corner and >>>>>>>>>>>> keep him there. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama < >>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Rolento is a ridiculous character. In this match the only >>>>>>>>>>>>> buttons the dude presses is 3 Punches and Hard Kick. He >>>>>>>>>>>>> accidentally >>>>>>>>>>>>> presses light kick somewhere in the round >>>>>>>>>>>>> >>>>>>>>>>>>> https://www.youtube.com/watch?v=Kh3XKgc-zts >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >