Nic is Nic, I morph into Shang Tsung every now and then. On Thu, Jun 12, 2014 at 2:32 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > Nic is Shang Tsung. > > > On Thu, Jun 12, 2014 at 2:30 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> Nic is secretly Ed Boon. >> >> >> On Thu, Jun 12, 2014 at 1:29 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> 2nd Idea called on MK9... >>> Surprised they didn't use it then. >>> >>> Wonder what other ideas I've had they'll use, >>> >>> >>> On Thu, Jun 12, 2014 at 1:03 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>>> Well it really does depend on the changes. Look at Sub-zero for >>>> example: >>>> >>>> Sub-Zero >>>> - Cryomancer: Adds the ability to summon Ice Weapons. >>>> - Unbreakable: Adds Frozen Aura and Barrier of Frost. >>>> - Grandmaster: Adds Ice Clone that can be thrown or used as a shield >>>> >>>> Grandmaster sounds very much like a zoning character, while cryomancer >>>> sounds more rushdown (perform combo, summon weapon, continue combo). >>>> Depending on how they implement it at it could have a big effect on >>>> matchups. >>>> >>>> >>>> >>>> On Thu, Jun 12, 2014 at 12:21 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>>> Yeap >>>>> >>>>> Unless you can dynamically change modes in the middle of the match it >>>>> wont make a difference in the end. >>>>> >>>>> X will still be bad for Y etc. >>>>> >>>>> >>>>> >>>>> What is nice is that you can play the character you like the way you >>>>> like atleast... hopefully. Has happened a few times that I liked a char >>>>> but got put off because I dont want to play a Zoner/Rushdown/Etc heavy >>>>> character. >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 12 Jun 2014 12:18:38 +0200 >>>>> Subject: Re: USF4 changes! >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> >>>>> That's a cop out. >>>>> There will be character "tiers" regardless. >>>>> Dunno if the fight difference will be enough. Hope so. >>>>> >>>>> Hope it's like Samshod4 >>>>> >>>>> >>>>> On Thu, Jun 12, 2014 at 11:15 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> Details on MKX character variations: >>>>> >>>>> Speaking at E3 2014, Boon said that the variations on every character >>>>> (they all have three) often are based around distinct play styles. >>>>> >>>>> "One might be more offensive, or defensive, or a distance projectile >>>>> one," said Boon. "It makes match ups a lot more of an interesting thing. >>>>> >>>>> "Normally in a fighting game, you might say Raiden is a bad match up >>>>> against Scorpion, but [in MKX], you might say Raiden A is a bad match up >>>>> against Scorpion B, but he's good against Scorpion A," Boon continued. >>>>> >>>>> "All of those add a lot more variables in play to the combat," he >>>>> concluded. >>>>> >>>>> >>>>> >>>>> http://www.eventhubs.com/news/2014/jun/11/boon-match-ups-change-lot-mortal-kombat-x-variations-scorpion-summons-minion-torr-enhances-self-ditching-companion/ >>>>> >>>>> >>>>> >>>>> >>>> >>> >> >