Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2014 14:41:42 +0200

Nic is Nic, I morph into Shang Tsung every now and then.


On Thu, Jun 12, 2014 at 2:32 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> Nic is Shang Tsung.
>
>
> On Thu, Jun 12, 2014 at 2:30 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>> Nic is secretly Ed Boon.
>>
>>
>> On Thu, Jun 12, 2014 at 1:29 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> 2nd Idea called on MK9...
>>> Surprised they didn't use it then.
>>>
>>> Wonder what other ideas I've had they'll use,
>>>
>>>
>>> On Thu, Jun 12, 2014 at 1:03 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>>> Well it really does depend on the changes.  Look at Sub-zero for
>>>> example:
>>>>
>>>> Sub-Zero
>>>> - Cryomancer: Adds the ability to summon Ice Weapons.
>>>> - Unbreakable: Adds Frozen Aura and Barrier of Frost.
>>>> - Grandmaster: Adds Ice Clone that can be thrown or used as a shield
>>>>
>>>> Grandmaster sounds very much like a zoning character, while cryomancer
>>>> sounds more rushdown (perform combo, summon weapon, continue combo).
>>>> Depending on how they implement it at it could have a big effect on
>>>> matchups.
>>>>
>>>>
>>>>
>>>> On Thu, Jun 12, 2014 at 12:21 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>> Yeap
>>>>>
>>>>> Unless you can dynamically change modes in the middle of the match it
>>>>> wont make a difference in the end.
>>>>>
>>>>> X will still be bad for Y etc.
>>>>>
>>>>>
>>>>>
>>>>> What is nice is that you can play the character you like the way you
>>>>> like atleast... hopefully.  Has happened a few times that I liked a char
>>>>> but got put off because I dont want to play a Zoner/Rushdown/Etc heavy
>>>>> character.
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 12 Jun 2014 12:18:38 +0200
>>>>> Subject: Re: USF4 changes!
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>>
>>>>> That's a cop out.
>>>>> There will be character "tiers" regardless.
>>>>> Dunno if the fight difference will be enough.  Hope so.
>>>>>
>>>>> Hope it's like Samshod4
>>>>>
>>>>>
>>>>> On Thu, Jun 12, 2014 at 11:15 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>> Details on MKX character variations:
>>>>>
>>>>> Speaking at E3 2014, Boon said that the variations on every character
>>>>> (they all have three) often are based around distinct play styles.
>>>>>
>>>>> "One might be more offensive, or defensive, or a distance projectile
>>>>> one," said Boon. "It makes match ups a lot more of an interesting thing.
>>>>>
>>>>> "Normally in a fighting game, you might say Raiden is a bad match up
>>>>> against Scorpion, but [in MKX], you might say Raiden A is a bad match up
>>>>> against Scorpion B, but he's good against Scorpion A," Boon continued.
>>>>>
>>>>> "All of those add a lot more variables in play to the combat," he
>>>>> concluded.
>>>>>
>>>>>
>>>>>
>>>>> http://www.eventhubs.com/news/2014/jun/11/boon-match-ups-change-lot-mortal-kombat-x-variations-scorpion-summons-minion-torr-enhances-self-ditching-companion/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: