Nic is secretly Ed Boon. On Thu, Jun 12, 2014 at 1:29 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > 2nd Idea called on MK9... > Surprised they didn't use it then. > > Wonder what other ideas I've had they'll use, > > > On Thu, Jun 12, 2014 at 1:03 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > >> Well it really does depend on the changes. Look at Sub-zero for example: >> >> Sub-Zero >> - Cryomancer: Adds the ability to summon Ice Weapons. >> - Unbreakable: Adds Frozen Aura and Barrier of Frost. >> - Grandmaster: Adds Ice Clone that can be thrown or used as a shield >> >> Grandmaster sounds very much like a zoning character, while cryomancer >> sounds more rushdown (perform combo, summon weapon, continue combo). >> Depending on how they implement it at it could have a big effect on >> matchups. >> >> >> >> On Thu, Jun 12, 2014 at 12:21 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >>> Yeap >>> >>> Unless you can dynamically change modes in the middle of the match it >>> wont make a difference in the end. >>> >>> X will still be bad for Y etc. >>> >>> >>> >>> What is nice is that you can play the character you like the way you >>> like atleast... hopefully. Has happened a few times that I liked a char >>> but got put off because I dont want to play a Zoner/Rushdown/Etc heavy >>> character. >>> >>> ------------------------------ >>> Date: Thu, 12 Jun 2014 12:18:38 +0200 >>> Subject: Re: USF4 changes! >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> That's a cop out. >>> There will be character "tiers" regardless. >>> Dunno if the fight difference will be enough. Hope so. >>> >>> Hope it's like Samshod4 >>> >>> >>> On Thu, Jun 12, 2014 at 11:15 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>> Details on MKX character variations: >>> >>> Speaking at E3 2014, Boon said that the variations on every character >>> (they all have three) often are based around distinct play styles. >>> >>> "One might be more offensive, or defensive, or a distance projectile >>> one," said Boon. "It makes match ups a lot more of an interesting thing. >>> >>> "Normally in a fighting game, you might say Raiden is a bad match up >>> against Scorpion, but [in MKX], you might say Raiden A is a bad match up >>> against Scorpion B, but he's good against Scorpion A," Boon continued. >>> >>> "All of those add a lot more variables in play to the combat," he >>> concluded. >>> >>> >>> >>> http://www.eventhubs.com/news/2014/jun/11/boon-match-ups-change-lot-mortal-kombat-x-variations-scorpion-summons-minion-torr-enhances-self-ditching-companion/ >>> >>> >>> >>> >> >