Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2014 14:30:05 +0200

Nic is secretly Ed Boon.


On Thu, Jun 12, 2014 at 1:29 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> 2nd Idea called on MK9...
> Surprised they didn't use it then.
>
> Wonder what other ideas I've had they'll use,
>
>
> On Thu, Jun 12, 2014 at 1:03 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>> Well it really does depend on the changes.  Look at Sub-zero for example:
>>
>> Sub-Zero
>> - Cryomancer: Adds the ability to summon Ice Weapons.
>> - Unbreakable: Adds Frozen Aura and Barrier of Frost.
>> - Grandmaster: Adds Ice Clone that can be thrown or used as a shield
>>
>> Grandmaster sounds very much like a zoning character, while cryomancer
>> sounds more rushdown (perform combo, summon weapon, continue combo).
>> Depending on how they implement it at it could have a big effect on
>> matchups.
>>
>>
>>
>> On Thu, Jun 12, 2014 at 12:21 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>> Yeap
>>>
>>> Unless you can dynamically change modes in the middle of the match it
>>> wont make a difference in the end.
>>>
>>> X will still be bad for Y etc.
>>>
>>>
>>>
>>> What is nice is that you can play the character you like the way you
>>> like atleast... hopefully.  Has happened a few times that I liked a char
>>> but got put off because I dont want to play a Zoner/Rushdown/Etc heavy
>>> character.
>>>
>>> ------------------------------
>>> Date: Thu, 12 Jun 2014 12:18:38 +0200
>>> Subject: Re: USF4 changes!
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> That's a cop out.
>>> There will be character "tiers" regardless.
>>> Dunno if the fight difference will be enough.  Hope so.
>>>
>>> Hope it's like Samshod4
>>>
>>>
>>> On Thu, Jun 12, 2014 at 11:15 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>> Details on MKX character variations:
>>>
>>> Speaking at E3 2014, Boon said that the variations on every character
>>> (they all have three) often are based around distinct play styles.
>>>
>>> "One might be more offensive, or defensive, or a distance projectile
>>> one," said Boon. "It makes match ups a lot more of an interesting thing.
>>>
>>> "Normally in a fighting game, you might say Raiden is a bad match up
>>> against Scorpion, but [in MKX], you might say Raiden A is a bad match up
>>> against Scorpion B, but he's good against Scorpion A," Boon continued.
>>>
>>> "All of those add a lot more variables in play to the combat," he
>>> concluded.
>>>
>>>
>>>
>>> http://www.eventhubs.com/news/2014/jun/11/boon-match-ups-change-lot-mortal-kombat-x-variations-scorpion-summons-minion-torr-enhances-self-ditching-companion/
>>>
>>>
>>>
>>>
>>
>

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