Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2014 13:29:09 +0200

2nd Idea called on MK9...
Surprised they didn't use it then.

Wonder what other ideas I've had they'll use,


On Thu, Jun 12, 2014 at 1:03 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> Well it really does depend on the changes.  Look at Sub-zero for example:
>
> Sub-Zero
> - Cryomancer: Adds the ability to summon Ice Weapons.
> - Unbreakable: Adds Frozen Aura and Barrier of Frost.
> - Grandmaster: Adds Ice Clone that can be thrown or used as a shield
>
> Grandmaster sounds very much like a zoning character, while cryomancer
> sounds more rushdown (perform combo, summon weapon, continue combo).
> Depending on how they implement it at it could have a big effect on
> matchups.
>
>
>
> On Thu, Jun 12, 2014 at 12:21 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>> Yeap
>>
>> Unless you can dynamically change modes in the middle of the match it
>> wont make a difference in the end.
>>
>> X will still be bad for Y etc.
>>
>>
>>
>> What is nice is that you can play the character you like the way you like
>> atleast... hopefully.  Has happened a few times that I liked a char but got
>> put off because I dont want to play a Zoner/Rushdown/Etc heavy character.
>>
>> ------------------------------
>> Date: Thu, 12 Jun 2014 12:18:38 +0200
>> Subject: Re: USF4 changes!
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> That's a cop out.
>> There will be character "tiers" regardless.
>> Dunno if the fight difference will be enough.  Hope so.
>>
>> Hope it's like Samshod4
>>
>>
>> On Thu, Jun 12, 2014 at 11:15 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>> Details on MKX character variations:
>>
>> Speaking at E3 2014, Boon said that the variations on every character
>> (they all have three) often are based around distinct play styles.
>>
>> "One might be more offensive, or defensive, or a distance projectile
>> one," said Boon. "It makes match ups a lot more of an interesting thing.
>>
>> "Normally in a fighting game, you might say Raiden is a bad match up
>> against Scorpion, but [in MKX], you might say Raiden A is a bad match up
>> against Scorpion B, but he's good against Scorpion A," Boon continued.
>>
>> "All of those add a lot more variables in play to the combat," he
>> concluded.
>>
>>
>>
>> http://www.eventhubs.com/news/2014/jun/11/boon-match-ups-change-lot-mortal-kombat-x-variations-scorpion-summons-minion-torr-enhances-self-ditching-companion/
>>
>>
>>
>>
>

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