Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 11 Jun 2014 03:42:58 +0200

Looks like not everyone from mk9 will come back...only 24 slot.


On Wed, Jun 11, 2014 at 3:40 AM, Di Lhong <numotd@xxxxxxxxx> wrote:

> Answer to johnny cage and sonya dying in mk9?
>
>
> http://www.eventhubs.com/images/2014/jun/10/cassie-cage-and-kotal-kahn-revealed-mortal-kombat-x-different-versions-each-character-shown-1/
>
>
> On Wed, Jun 11, 2014 at 1:14 AM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> I love it :D
>>
>> On Wed, Jun 11, 2014 at 12:30 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Nintendo is the clear winner of E3 so far:
>> >
>> > https://www.youtube.com/watch?v=8KLQz-7gCnI
>> >
>> >
>> > On Tue, Jun 10, 2014 at 11:56 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>
>> >> i would get ps4 for this game:
>> >>
>> >> https://www.youtube.com/watch?v=UEJ6QgMGMdA
>> >>
>> >> lolz
>> >>
>> >>
>> >> On Tue, Jun 10, 2014 at 10:42 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> wrote:
>> >>>
>> >>> Her best overheads are is F+mk fast 50 dmg and EX mallet smash(+4),
>> >>> while F+mp is also decent for being +3 on hit but very slow though.
>> >>>
>> >>> On Tue, Jun 10, 2014 at 10:12 PM, Ashraf Barendse
>> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> > soz, I meant rhino horn (qcf+mk)
>> >>> > yep, you'll only be able to punish big moves like dp's with st HP
>> into
>> >>> > rhino
>> >>> > horn into ultra.
>> >>> >
>> >>> > Agree, definitely need to play her very poking based, since her
>> >>> > pressure
>> >>> > with regards to frames is not there.
>> >>> > You can start mixing up with overheads once the guy is too scared to
>> >>> > press
>> >>> > buttons or reversal.
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> > On Tue, Jun 10, 2014 at 10:05 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> > wrote:
>> >>> >>
>> >>> >> What's qcf+mp?
>> >>> >> I know rhino horn(hcf+mk) is a meterless juggle to ultra but your
>> >>> >> opponent has to be standing or else you get punished because rhino
>> >>> >> horn whiffs duckers.
>> >>> >> Standing HP sucks compared to crouching HP because it's way too
>> >>> >> slow(13 frames) and it whiffs duckers and whiffs after focus attack
>> >>> >> crumpled opponents and some dizzy ones too, while crouching HP is
>> >>> >> faster (9 frames) and forces stand so that rhino horn connect.
>> >>> >> Now she needs meter to do any kind of damage.
>> >>> >> She has no pressure of any kind so this makes her a read type of
>> >>> >> character with strict footsie tools because she cannot mount any
>> >>> >> pressure.
>> >>> >> So players with good reactions for punishment and abare skills
>> since
>> >>> >> she cannot apply any kind of pressure will destroy her.
>> >>> >>
>> >>> >> On Tue, Jun 10, 2014 at 9:50 PM, Ashraf Barendse
>> >>> >> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> >> > yep, the original arcade version had different balancing, and no
>> >>> >> > Decapre.
>> >>> >> > When USF came out on console, the added the new changes and
>> Decapre
>> >>> >> > to
>> >>> >> > the
>> >>> >> > arcade version.
>> >>> >> >
>> >>> >> > cr HP with Elena used to be cancelable, but not any more. You can
>> >>> >> > cancel
>> >>> >> > st
>> >>> >> > HP tho.
>> >>> >> > A nice punish is st HP>qcf MP>Ultra 1. No need for super meter
>> and
>> >>> >> > it
>> >>> >> > gives
>> >>> >> > 560 damage.
>> >>> >> >
>> >>> >> > I've been practicing her intended hit confirm off cr lk. the cr
>> lk
>> >>> >> > into
>> >>> >> > cr
>> >>> >> > lp is actually surprisingly easy for a 1 frame link, it has a
>> nice
>> >>> >> > easy
>> >>> >> > rhythm.
>> >>> >> > The cr lp into cr mp is bit harder, but substituting the cr mp
>> for
>> >>> >> > far
>> >>> >> > st lk
>> >>> >> > makes it much easier but gives less damage.
>> >>> >> >
>> >>> >> > I feel sorry for Dee Jay players tho. He was already so whack,
>> then
>> >>> >> > they
>> >>> >> > buffed his recovery on lk sobat from -5 to -3, but took away it's
>> >>> >> > lower
>> >>> >> > body
>> >>> >> > invincibilty, so now he can't blow up crouch tech with that move.
>> >>> >> >
>> >>> >> >
>> >>> >> >
>> >>> >> > On Tue, Jun 10, 2014 at 9:38 PM, Di Lhong <numotd@xxxxxxxxx>
>> wrote:
>> >>> >> >>
>> >>> >> >> Nintendo is doing well with their announcement. They focus more
>> on
>> >>> >> >> gameplay than graphics.
>> >>> >> >>
>> >>> >> >> Maybe it's because of the issue with NicoNico and Nintendo.
>> >>> >> >>
>> >>> >> >>
>> >>> >> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx>
>> wrote:
>> >>> >> >>>
>> >>> >> >>> Is there difference in elena between arcade and console? cos in
>> >>> >> >>> arcade
>> >>> >> >>> i
>> >>> >> >>> saw cr.hp to rhino horn...while consoles you can't...
>> >>> >> >>>
>> >>> >> >>> It's a bit odd to have 2 different versions out...maybe they
>> can
>> >>> >> >>> update
>> >>> >> >>> the arcade version
>> >>> >> >>>
>> >>> >> >>>
>> >>> >> >>> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
>> >>> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> >> >>>>
>> >>> >> >>>> Her sweep seems good as well. Nerfed slide doesn't seem too
>> bad.
>> >>> >> >>>> She has 2 overhead command normals that I know of.
>> >>> >> >>>> f mk is semi fast. and f mp gets you a combo afterwards but is
>> >>> >> >>>> slower.
>> >>> >> >>>>
>> >>> >> >>>>
>> >>> >> >>>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <
>> bmlzote@xxxxxxxxx>
>> >>> >> >>>> wrote:
>> >>> >> >>>>>
>> >>> >> >>>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
>> >>> >> >>>>>
>> >>> >> >>>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <
>> bmlzote@xxxxxxxxx>
>> >>> >> >>>>> wrote:
>> >>> >> >>>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link,
>> >>> >> >>>>> > c.lk,
>> >>> >> >>>>> > c.lp
>> >>> >> >>>>> > also a 1 frame link.
>> >>> >> >>>>> > I think FP, c.lp is also a 1 frame link another one is
>> after
>> >>> >> >>>>> > mallet
>> >>> >> >>>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
>> >>> >> >>>>> > So far most of her significant links that lead to great
>> damage
>> >>> >> >>>>> > are
>> >>> >> >>>>> > 1
>> >>> >> >>>>> > frame :'(
>> >>> >> >>>>> >
>> >>> >> >>>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
>> >>> >> >>>>> > <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> >> >>>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena
>> as
>> >>> >> >>>>> >> well,
>> >>> >> >>>>> >> from what
>> >>> >> >>>>> >> I've read, due to her low stance and the way she moves
>> back
>> >>> >> >>>>> >> and
>> >>> >> >>>>> >> forth.
>> >>> >> >>>>> >>
>> >>> >> >>>>> >> Justin Wong has been doing well with Elena, but she seems
>> >>> >> >>>>> >> like a
>> >>> >> >>>>> >> tricky
>> >>> >> >>>>> >> character to play. Deadly with meter though. The
>> pre-console
>> >>> >> >>>>> >> changed
>> >>> >> >>>>> >> version
>> >>> >> >>>>> >> in Japanese arcades was definitely better.
>> >>> >> >>>>> >> Kazunoko was destroying people with her. Sucks that they
>> made
>> >>> >> >>>>> >> her
>> >>> >> >>>>> >> hit-confirms from crouching lk 1-frame links now.
>> >>> >> >>>>> >>
>> >>> >> >>>>> >>
>> >>> >> >>>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote
>> >>> >> >>>>> >> <bmlzote@xxxxxxxxx>
>> >>> >> >>>>> >> wrote:
>> >>> >> >>>>> >>>
>> >>> >> >>>>> >>> Copy and paste job...
>> >>> >> >>>>> >>>
>> >>> >> >>>>> >>>
>> >>> >> >>>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama
>> >>> >> >>>>> >>> <ilitirit@xxxxxxxxx>
>> >>> >> >>>>> >>> wrote:
>> >>> >> >>>>> >>> > So yeah I mentioned earlier this week that Heat is
>> based
>> >>> >> >>>>> >>> > on
>> >>> >> >>>>> >>> > real
>> >>> >> >>>>> >>> > events.
>> >>> >> >>>>> >>> > Well, someone did it before them and...
>> >>> >> >>>>> >>> >
>> >>> >> >>>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
>> >>> >> >>>>> >>> >
>> >>> >> >>>>> >>> > Seriously Michael Mann?  You couldn't even switch the
>> >>> >> >>>>> >>> > dialogue
>> >>> >> >>>>> >>> > up
>> >>> >> >>>>> >>> > a
>> >>> >> >>>>> >>> > little
>> >>> >> >>>>> >>> > bit?
>> >>> >> >>>>> >>>
>> >>> >> >>>>> >>>
>> >>> >> >>>>> >>>
>> >>> >> >>>>> >>>
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>> >>> >> >>>>>
>> >>> >> >>>>>
>> >>> >> >>>>>
>> >>> >> >>>>>
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>> >>> >> >>>>
>> >>> >> >>>
>> >>> >> >>
>> >>> >> >
>> >>> >>
>> >>> >>
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