[CPT-FGC] Re: Stuff

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 4 Oct 2013 17:43:47 +0200

Do those characters ignore spacing because of their strong zoning game?

The only thing I find a bit frustrating watching some of those characters
is that it doesn't always look like the zoning takes a whole lot of effort
relative to some of the other fighters. I suppose I could be off the mark
but it's just an observation based on limited experience with the game.


On Fri, Oct 4, 2013 at 5:26 PM, Wynand-Ben Viljoen
<paashaasggx@xxxxxxxxxxx>wrote:

> There are footsies... just not against the good characters that you see
> everywhere.
>
> GL, BA, KF, Supes etc. just ignores spacing essentially.  (A little better
> now with Supe/BA nerfs but not much)
>
> Buffing movement will probably effect the non-top characters more
> negatively than have any effect on the current top tier metagame etc.
>
> ------------------------------
> Date: Fri, 4 Oct 2013 17:21:30 +0200
>
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> In the broadest sense of the word, most don't (eg. 3rd Strike vs SF2/4 vs
> Air Dashers).  But one thing games with strong footsies have is good
> mobility.  Without good mobility the close-up game becomes really limited
> (you can't feint and bait with movement, and whiff punishing is harder).
> Even though ground mobility is weak in Air Dashers like GG/BB/Melty/UMvC3,
> there's the concept of Air-To-Ground/Ground-To-Air Footsies.  I don't see
> any of these tactics in Injustice.  Not that it *really* needs it, but I
> don't see how giving characters more options at footsie range will hurt the
> game.
>
>
> On Fri, Oct 4, 2013 at 4:58 PM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
> Every game doest need the same kind of "footsies" imo.
>
> Injustice system is fine
>
>
> Character buffs/nerfs sure, not sure about the universally buffed the
> walkspeeds...
>
>
> And I like that anti-airs are char specific.
> If you want a good anti play a character that has one.
>
>
> I only takes a little time to get used to zoning in this.  Was really
> annoying at first but you adjust and then its not bad.
> Didn't have much of choice with Stu's bloody Black Adam/Green Lantern
> bullshit :P
>
> ------------------------------
> Date: Fri, 4 Oct 2013 16:27:56 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Insaynne and CDjr discuss Injustice changes:
>
> http://www.brokenjoysticks.net/2013/10/01/injustice-gods-among-us-version-1-06-patch-notes/
>
> They both want the same thing I want:*
>
> Kash:* Anything missing on this list in terms of general changes or
> anything here you don’t agree with? *Insaynne:* *Faster walk speed across
> the board would have been a great addition to the game.* Aside from that
> I think it’s fine.
> *CDjr:* *Faster walk speed, faster walk speed and ummm yeah faster walk
> speed *and better anti airs.
>
> The game already has good zoning.  With better walkspeeds the ground game
> will improve considerably.
>
>
>

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