In the broadest sense of the word, most don't (eg. 3rd Strike vs SF2/4 vs Air Dashers). But one thing games with strong footsies have is good mobility. Without good mobility the close-up game becomes really limited (you can't feint and bait with movement, and whiff punishing is harder). Even though ground mobility is weak in Air Dashers like GG/BB/Melty/UMvC3, there's the concept of Air-To-Ground/Ground-To-Air Footsies. I don't see any of these tactics in Injustice. Not that it *really* needs it, but I don't see how giving characters more options at footsie range will hurt the game. On Fri, Oct 4, 2013 at 4:58 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>wrote: > Every game doest need the same kind of "footsies" imo. > > Injustice system is fine > > > Character buffs/nerfs sure, not sure about the universally buffed the > walkspeeds... > > > And I like that anti-airs are char specific. > If you want a good anti play a character that has one. > > > I only takes a little time to get used to zoning in this. Was really > annoying at first but you adjust and then its not bad. > Didn't have much of choice with Stu's bloody Black Adam/Green Lantern > bullshit :P > > ------------------------------ > Date: Fri, 4 Oct 2013 16:27:56 +0200 > Subject: [CPT-FGC] Re: Stuff > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Insaynne and CDjr discuss Injustice changes: > > http://www.brokenjoysticks.net/2013/10/01/injustice-gods-among-us-version-1-06-patch-notes/ > > They both want the same thing I want:* > > Kash:* Anything missing on this list in terms of general changes or > anything here you don’t agree with? *Insaynne:* *Faster walk speed across > the board would have been a great addition to the game.* Aside from that > I think it’s fine. > *CDjr:* *Faster walk speed, faster walk speed and ummm yeah faster walk > speed *and better anti airs. > > The game already has good zoning. With better walkspeeds the ground game > will improve considerably. >