[CPT-FGC] Re: Stuff

  • From: Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 4 Oct 2013 15:26:37 +0000

There are footsies... just not against the good characters that you see 
everywhere.
 
GL, BA, KF, Supes etc. just ignores spacing essentially.  (A little better now 
with Supe/BA nerfs but not much)
 
Buffing movement will probably effect the non-top characters more negatively 
than have any effect on the current top tier metagame etc.
 
Date: Fri, 4 Oct 2013 17:21:30 +0200
Subject: [CPT-FGC] Re: Stuff
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

In the broadest sense of the word, most don't (eg. 3rd Strike vs SF2/4 vs Air 
Dashers).  But one thing games with strong footsies have is good mobility.  
Without good mobility the close-up game becomes really limited (you can't feint 
and bait with movement, and whiff punishing is harder).  Even though ground 
mobility is weak in Air Dashers like GG/BB/Melty/UMvC3, there's the concept of 
Air-To-Ground/Ground-To-Air Footsies.  I don't see any of these tactics in 
Injustice.  Not that it really needs it, but I don't see how giving characters 
more options at footsie range will hurt the game.



On Fri, Oct 4, 2013 at 4:58 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> 
wrote:




Every game doest need the same kind of "footsies" imo.
 
Injustice system is fine
 
 
Character buffs/nerfs sure, not sure about the universally buffed the 
walkspeeds...
 

 
And I like that anti-airs are char specific.
If you want a good anti play a character that has one.
 
 
I only takes a little time to get used to zoning in this.  Was really annoying 
at first but you adjust and then its not bad.

Didn't have much of choice with Stu's bloody Black Adam/Green Lantern bullshit 
:P
 
Date: Fri, 4 Oct 2013 16:27:56 +0200
Subject: [CPT-FGC] Re: Stuff
From: ilitirit@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Insaynne and CDjr discuss Injustice changes:
http://www.brokenjoysticks.net/2013/10/01/injustice-gods-among-us-version-1-06-patch-notes/



They both want the same thing I want:

Kash: Anything missing on this list in terms of general changes or anything 
here you don’t agree with?
Insaynne: Faster walk speed across the board would have been a great addition 
to the game. Aside from that I think it’s fine.

CDjr: Faster walk speed, faster walk speed and ummm yeah faster walk speed and 
better anti airs.

The game already has good zoning.  With better walkspeeds the ground game will 
improve considerably.


                                          

                                          

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