kof is like 7/11, you not doing business but you always open
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
richard moorcroft <greattekkenmaster@xxxxxxxxx>
Sent: 06 January 2016 03:43 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Uhh , I think it's a revival sort of, I don't see you playing it at all
On Jan 6, 2016 5:36 PM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
its not a revival coz kof never died
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 06 January 2016 03:18 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Is this the revival of KOF in cape Town?? Cause it looks like it
On Jan 6, 2016 5:17 PM, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
You sure that isn't '98-specific? Cancelling into roll after df+C was one of
the first things l tested with him in 2k2um and l never got it to work. I've
seen that combo plenty of times in '98 matches though.
On 6 Jan 2016 17:11, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
...and there are ways to combo into that Star Finger combo bit to make it
easier as well.
You can combo any way into ora ora with the stand on, cancel on the last hit
(which keeps the opponent grounded) then jump in and F... then the rest.
Naturally, if you land the grapple move after the star finger launch, you can
stop time :D hehe.
You can try the anti-air combo with Goro. The df+C is cancellable into a roll,
that you can cancel into another df+C... into roll, into air grab. First hit
has to be a counter.
On Wed, Jan 6, 2016 at 4:49 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
For realz??? No more having to hope that it lands? *lol*
Yeah, l didn't know either until l discovered it by accident. You basically
cancel the roll with df+C. With the quick cancel, you can mix up between
command grab and df+C if someone tries to jump away.
On 6 Jan 2016 16:41, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I just managed to link Jojo's Star Finger as a true combo.
W, F, Star Finger, Stand Cancel, df+F. It works from near cross-up jump in F
as well.
As for Goro, I didn't know you could df+C "out of" his roll.
On Wed, Jan 6, 2016 at 3:53 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Seems like it's unique to 2k2um. The early cancel seems like it could be
difficult to react to and being able to do df+C at any point during the roll is
really cool.
On 6 Jan 2016 15:43, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Gonna check in 98. I dig the early cancel :)
On 6 Jan 2016 15:41, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Was added in 2k2um... not sure about 98um, possibly there too.
On 6 Jan 2016 15:36, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
@ the KOF heads, could Goro always cancel his command roll early (before the
animation completes)? I noticed you can cancel his roll earlier than usual with
any of his special moves and his command normal (df+C).
On 6 Jan 2016 14:25, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
then you will always be beaten by randoms.
commitment > safeplay
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 06 January 2016 12:10 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
NO ,, Lindsey,, screw commitment,, play safe ,, I won't commit,, I will be the
best in my own way
On Jan 6, 2016 1:51 PM, "Ilitirit Sama"
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Don't you mean if randoms can beat top players, how good is the game really?
I don't see it happening anyway, not outside top level. My concern is that top
level in SFV is like OK'ish level in other games. That's what they were aiming
for anyway.
On Wed, Jan 6, 2016 at 1:49 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
if you let some random dude beat you then how good are you really?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 06 January 2016 11:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
You're describing a party game -_-
On Wed, Jan 6, 2016 at 1:45 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
It is like ST with abit more variety with Vag system.
I like the fact that with a little bit of knowledge you can compete at a
moderate level and with understanding your opponent you could beat anyone.
that's great, imagine randoms beating top players. It would be hype levels 9000
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 06 January 2016 11:38 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
How does that even make sense?
The idea of having to play the player instead of the character/game is
interesting in theory, but what does that mean for a tournament like EVO? That
the probability of beating someone depends on how much you've played them
online? How many of their YouTube matches you've seen?
It feels a bit to me like Super Turbo, where every player in the top tier has
an equal chance of beating each other on the day just because of the nature of
the game. Except that in ST you need to be really good at fundamentals to get
to this level. With SFV, you don't need great execution. You don't need to be
that good at beating zoning. You don't need that great spacing (in fact,
precise spacing is kinda pointless because of their stupid transition system).
Punishment on block can be done "in place", instead of having to eyeball how
far too move forward before punishing etc etc. Close-up offense depends more
on reads that can go either way rather than forcing situations that are heavily
in the aggressors favour.
This is all just theory fighter though. We'll see what happens after release
date.
On Wed, Jan 6, 2016 at 12:23 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Its kinda like an rpg where you level yourself.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 06 January 2016 10:17 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
until you formulate your own strategies to beat certain tendencies that you
have encountered in different people.