Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 10 Apr 2015 14:36:13 +0200

Luckily MKX have a pretty in-depth frame data on their move list page, so
we'll find out soon. How accurate it is, is another story. I know some of
the frame data were incorrect in Injustice. Not sure if MKX will have
errors too or not.

On Fri, Apr 10, 2015 at 1:39 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

If neutral jump is an option, l fail to see the problem. It would also be
helpful to know what the startup frames are for command grabs.
On 10 Apr 2015 13:38, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:

Having to use meter to escape is okay I guess, but if it's the start of
the round and you have no meter .... ?

On 10 April 2015 at 13:36, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>

I watched a stream where they mentioned that there is a way to escape
command grabs.
Need to go find that.
On 10 Apr 2015 13:34, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:

If backdash costs meter then is neutral jump your only option to avoid
the Cgrab ?

That sounds kak,hope it's not the case.

On 10 April 2015 at 13:32, Stephen Scheidel <gieroadsteve@xxxxxxxxx>

Skrull can do that too right ?

provided nobody moves before the round starts.

On 10 April 2015 at 11:14, Di Lhong <geosaurus8@xxxxxxxxx> wrote:

"FerraTorr's command grab will reach you at the start of the round


On Fri, Apr 10, 2015 at 5:30 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>

Worth reading. UltraDavid, Alioune and other players discussing MKX:

Kotal Kahn is a footsie monster with now wakeup ability
FerraTorr's command grab will reach you at the start of the round
Sonya Blade is Elphelt -_-

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