RE: DRE: CTS community mail

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 15:08:56 +0200

Doesn't that say something about the direction this series is headed? You
love Tekken and you "hope" T7 isn't ass when you eventually get it. That's
not the way it's supposed to be.
On 18 Feb 2015 14:55, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
wrote:

>  I can’t figure out if they’re dumbing things down, or just changing
> them. I’m a little worried because I know I will get the game and I hope it
> isn’t ass.
>
>
>
> I do agree with you though on the changes. It’s like Google linking to
> youtube, or any changes to Facebook. People complain very loudly, then do
> nothing and accept them.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ryan Williams
> *Sent:* 18 February 2015 2:51 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> I see both sides of the coin in this debate, but l'm kinda indifferent
> about how throws are being altered, purely because Namco have intentionally
> dumbed things down since T6. It's what l've come to expect from them.
> That's why l just laughed about it when l read it.
> My 2cents; people will accept the change and move on. Harada doesn't give
> a fuck about public opinion anyway.
> On 18 Feb 2015 14:39, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx
> wrote:
>
> Top players can see the arms? Even in TTT2? Okay, then how the hell do
> they get thrown in Tekken? I’ve watched a crap load of Tekken Crash and I
> see top players getting thrown all over the place. If a top player can see
> the arms, then there is no difference to them between having a single throw
> break button or not. They will always know which one to hit.
>
>
>
> Yes, Tekken runs at a slower pace than 2d fighters. That doesn’t make it
> easier to react to some of the slower moves. An EWGF is 13f. That is slower
> than a normal 12f grab. Can you duck an electric on reaction?
>
>
>
> I’m just wondering why this is such an issue. A lot of the time I hit the
> right button to break the grab, but the timing is off. I’m not anything
> like a top player, but I’m better than the average noob. They’re making a
> change to the game that will affect the top 10% of players. And those are
> the players who can see the arms anyway. You don’t think people will adapt
> to this?
>
>
>
> ‘When did they change throws i will need to use?’ No idea. I don’t follow
> what the capos do. I just know that they’ve changed Paul, King and Nina’s
> base throws through the Tekken games.
>
>
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On Behalf Of Di Lhong
> Sent: 18 February 2015 2:28 PM
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: DRE: CTS community mail
>
>
>
> First of all, top player CAN see which arm the throw is. You're basing a
> game system on a personal experience? Just because one can't do
> something...doesn't mean everyone else just got lucky when they do it.
>
>
>
> If you know the throw is coming, the majority will duck and ws punish
> that. Top players don't make throws obvious. If it's obvious, you will eat
> a ws punish...which is worst than throw breaks.
>
>
>
> Tekken run at a slower speed than most fighting games. Throws in tekken
> are at 12frames and 15frames. SF and GG is at what? So mashing a button to
> throw break in 2d games works fine because the whole game system revolve in
> that speed. Tekken? no.
>
>
>
> It won't make the game suck. But it does effect players who does use a lot
> of the normal throws. Ofcourse it's good news to players who can't break
> throw and doesn't throw. But as for the person doing the throws? not so
> good.
>
>
>
> Some characters have shitty punishment. Throws is part of their punishing
> game. Capos for example can't do decent punish until 14frames. So their
> 12frame punishment is actually a throw.
>
>
>
> "Anyways, that aside, sure some throws give better oki than others. So
> what? They’ve changed the throws you will need to use. They change throw
> animations from one Tekken to the next. For a large part of the cast, there
> are enough non-standard throws that you can mix it up with them. For the
> rest, well, do you really want each character to have the exact same tools?"
>
>
>
> When did they change throws i will need to use? They've kept the same
> throw animation from T5...some changed a bit yes but not all. And some 1+2
> throws are very obvious compare to others with giant swings, rodeo and
> that. ff+1+2 throws are one of the easiest to break. Even i can break it
> (that says a lot)...because of the ff motion. I didn't say each of the
> character should have the same exact tools. Dumbing down throws to simply
> mashing 1 is what makes each characters having the same tools.
>
>
>
> Again, you're basing throw break mechanic on yourself and Paas...who are
> way too kind to barely throw...
>
>
>
> It won't completely make the game suck but it does make it less top play
> competitive. I wouldn't mind if they make the throw break window smaller
> with this change...but no, they made it even bigger...
>
>
>
> When you play against many different players at arcades. You'll be exposed
> to many type of players and gameplay. Some people utilize throws a lot in
> their gameplay (like me, i'm the throw king in bkk lolz).
>
>
>
> On Wed, Feb 18, 2015 at 2:12 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxx.zawrote:
>
> I seriously don’t see the problem. Firstly, which other games really
> require three different options for breaking, based on a lucky guess? You
> already knew the throw was coming and you hit the button within the window
> to break it. Oh, you didn’t see the hands? Better luck next time. I can’t
> see the hands. It’s not a question of training. I’ve tried to see and if I
> concentrate solely on watching the throw animations, I can see it, but my
> eye sight isn’t good enough for doing it on the fly. I doubt many people’s
> is. That means is comes down to a pure guess.
>
>
>
> Maybe they’ll just reduce the break window for all throws. TTT2 throw
> breaking is not easy.
>
>
>
> Anyways, that aside, sure some throws give better oki than others. So
> what? They’ve changed the throws you will need to use. They change throw
> animations from one Tekken to the next. For a large part of the cast, there
> are enough non-standard throws that you can mix it up with them. For the
> rest, well, do you really want each character to have the exact same tools?
>
>
>
> I don’t see this as any real game changing thing at all. Maybe I’m biased
> by the characters that I play and I have to play against.
>
> Paul, King, Nina – I don’t use normal throws with any of them. Paas plays
> Jack and Lei. Jack has qcf+1, qcb+2, TS, and others. Mostly Paas doesn’t
> use throws unless he’s in stances or they’re in strange situations where I
> usually don’t break not because I didn’t see the hands, but because I
> didn’t see the throw coming.
>
>
>
> Let’s say that I’m completely wrong and this is a major game changer
> because people won’t be spamming throws as much. How is that a terrible
> thing? It’s a change, that’s all. As you say though, ‘it's going to make
> the game suck ‘. I didn’t realise that throw breaking was one guiding light
> stopping Tekken from sucking.
>
>
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On Behalf Of Di Lhong
> Sent: 18 February 2015 1:55 PM
>
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: DRE: CTS community mail
>
>
>
> I use A LOT of normal throws. Some character's normal throws are part of
> their game since it puts them on decent oki wake ups.
>
>
>
> Me not breaking throws has nothing to do with making throws easier to
> break. I'm not complaining about me not breaking throws...i'm complaining
> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
> plays a big part in top level. You sidestep and throw and try to block the
> throw animation with your movement and position. Making it even harder to
> see what throws you did. Now? fuck, useless...1+2 throws are used in
> different situation. They are usually used for their small throw break
> window.
>
>
>
> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxx.zawrote:
>
> And that from the guy who can’t break throws. Will this actually make any
> difference? Who uses normal throws?
>
> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>
> I do use the normal throws with King, but I suppose I shouldn’t.
>
>
>
> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> On Behalf Of Di Lhong
> Sent: 18 February 2015 12:08 PM
>
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: DRE: CTS community mail
>
>
>
>
> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>
>
>
> I hope this isn't true...otherwise, it's going to make the game suck.
>
>
>
> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@gmail.comwrote:
>
> Lili's hair looks nice :)
>
>
>
> https://www.youtube.com/watch?v=RoAeIOXYRHw
>
>
>
> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@gmail.comwrote:
>
> https://www.youtube.com/watch?v=mw-EYlDoeA4
>
>
>
> Oh shit! Dragunov Sweep = Full combo now :D
>
>
>
> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
> wrote:
>
> lol u not ryt
>
>
> ________________________________
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:53:53 +0000
>
>
>
> Why not? What are they going to do, sue some random FGC in CT? If they do
> send a cease and desist letter, it will be good publicity.
>
>
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