Re: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 18 Dec 2014 14:58:16 +0200

Imma 'bout to end your whole career right now...







I'm not smart.

It's just that you've sunk down to my level, and now I'm beating you with
experience.

Lumi, please.  Stop while you're behind.
On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:

> Blah blah blah, I'm so smart. Nic please.
>
> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
>
> I didn't check, it was an obvious rhetorical question.
>
> 2nd bait... inception.  By now I am a master of baiting.
>
> Lumi please.  All your base are belong to us.
> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
>> Nic please.
>>
>> The fact that you needed to check in the first place means you fail. Now
>> you can go back to being ignored until I body you on Saturday :P
>>
>>
>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Lumi just fell for the bait into Ultra.
>>>
>>> I used you to check that my mails are being received.
>>>
>>> So Lumi, please.
>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>
>>>> @Nic:
>>>> Tsek, please.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>
>>>>> Are you guys getting my mails?
>>>>> @Ben
>>>>> You playing on PS4
>>>>>
>>>>> @LB
>>>>> Your PS3 GGxrd active or not?
>>>>>
>>>>> @Lumi
>>>>> Lumi, please.
>>>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>>
>>>>>> RCs are Super easy to perform.  There is no timing involved.  The
>>>>>> slowdown mechanic is really annoying.
>>>>>>
>>>>>> You think the mission trials are easy?  Wait till you try them out
>>>>>> and realise how much their explanations suck.  There is no start
>>>>>> indicator.  Stuff just happens and you see "Good" or "Missed".  In one
>>>>>> mission you're supposed to block Millia's dust.  She either does a low
>>>>>> blockstring, or dust.  You have to react.  Except that they don't tell 
>>>>>> you
>>>>>> she does it twice in a row, and they don't tell you that it starts as 
>>>>>> soon
>>>>>> as you press a button.  So within 10 seconds you've failed 6 times 
>>>>>> without
>>>>>> you even realizing it.
>>>>>>
>>>>>> Chipp seems to be top tier.  Good luck blocking his barrage of
>>>>>> mixups.  Sol seems the same except his stuff feels much easier.  Venom
>>>>>> feels like his offense was nerfed so you have to play him like a
>>>>>> straight-up zoner, except that his zoning isn't very strong, appears to 
>>>>>> be
>>>>>> low tier which is a real shame (think Dhalsim in SFIV).  Zato-1 looks
>>>>>> good.  Bedman fills the screen with shit and no one knows what's
>>>>>> happening.  Ky seems good.  Didn't check out Faust.  Millia was nerfed 
>>>>>> for
>>>>>> sure from her previous iterations, but still viable.  Hard to call on 
>>>>>> Axl.
>>>>>> Seems weak but is probably a specialist character.  Potemkin is a joke.  
>>>>>> I
>>>>>> can't they put him in instead of Jam, Baiken or even that annoying prick
>>>>>> Testament.
>>>>>>
>>>>>> Some of the execution stuff appears to be made harder?  Teching from
>>>>>> a dropped combo requires pianoing in order to have even a moderate degree
>>>>>> of success.  Reversals are basically a crapshoot because of all the
>>>>>> different timings involved.
>>>>>>
>>>>>>
>>>>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>> f u
>>>>>>>
>>>>>>> so therefore they are easier to perform if its not timing related.
>>>>>>>
>>>>>>> YRC for days WOOOOOOOOPPP
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>>>>>>
>>>>>>>
>>>>>>> They are not FRCs lol
>>>>>>>
>>>>>>> No timing involved, YRC are not just frames.
>>>>>>>
>>>>>>> Just read my bloody mail lol, I explained how they work ffs
>>>>>>>
>>>>>>>
>>>>>>> There are purple RC as well that cost 50% and is essentially a
>>>>>>> "late" YRC that you do during a moves recovery.  To prevent wiff 
>>>>>>> punishment
>>>>>>> etc.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: lindseyak@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>>>>>>
>>>>>>> f u,
>>>>>>>
>>>>>>> yrc = frc,
>>>>>>>
>>>>>>> are they easier or harder?
>>>>>>>
>>>>>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of
>>>>>>> the 25% for yrc.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>>>>>>
>>>>>>> There are no FRCs
>>>>>>>
>>>>>>> There are yellow RCs that you do early in for moves that do not hit
>>>>>>> or are not block (Moves that wiff).
>>>>>>>
>>>>>>> So you can throw projectile then YRC and run after it for pressure
>>>>>>> and shit like that.
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: lindseyak@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>>>>>>
>>>>>>> lol, how is frc'ing compared to the old games?
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>>>>>>
>>>>>>> GIRLFRIEND!
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: lindseyak@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>>>>>>
>>>>>>> BANDET GRAINJA
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>>>>>>
>>>>>>> Screwed around a little in Xrd
>>>>>>>
>>>>>>> Ran through tutorial and some training mode.  Ran through arcade.
>>>>>>>
>>>>>>> Will only be getting properly sunk into the thing once I have my
>>>>>>> "hitbox" back from steve
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>>>>>>> Subject: Re: CTS community mail
>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>> Fucking Xrd...
>>>>>>>
>>>>>>> So I'm stuck on Sol's mission called "Accurate Inputs".
>>>>>>>
>>>>>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>>>>>>
>>>>>>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are
>>>>>>> super clean, but for the life of me I can't land the Bandit Revolver.
>>>>>>> Eventually I decide to Google if anyone else is having a problem with 
>>>>>>> this
>>>>>>> combo.  It turns out you're supposed to hold forward during the 
>>>>>>> duration of
>>>>>>> the combo, only releasing for Bandit Revolver.
>>>>>>>
>>>>>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a
>>>>>>> momentum-based combo challenge.  Accurate inputs will ensure the combo 
>>>>>>> will
>>>>>>> fail every time -_-
>>>>>>>
>>>>>>> And when you clear the mission they have the audacity to tell you
>>>>>>> that if you find some of the challenges hard you should try adjusting 
>>>>>>> your
>>>>>>> input timing.
>>>>>>>
>>>>>>

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