f u so therefore they are easier to perform if its not timing related. YRC for days WOOOOOOOOPPP From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 09:04:37 +0000 They are not FRCs lol No timing involved, YRC are not just frames. Just read my bloody mail lol, I explained how they work ffs There are purple RC as well that cost 50% and is essentially a "late" YRC that you do during a moves recovery. To prevent wiff punishment etc. From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:59:48 +0000 f u, yrc = frc, are they easier or harder? if you do a yrc wrong you get a prc, which eats 50% meter instead of the 25% for yrc. From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:53:30 +0000 There are no FRCs There are yellow RCs that you do early in for moves that do not hit or are not block (Moves that wiff). So you can throw projectile then YRC and run after it for pressure and shit like that. From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:46:16 +0000 lol, how is frc'ing compared to the old games? From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:43:50 +0000 GIRLFRIEND! From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:39:27 +0000 BANDET GRAINJA From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:31:10 +0000 Screwed around a little in Xrd Ran through tutorial and some training mode. Ran through arcade. Will only be getting properly sunk into the thing once I have my "hitbox" back from steve Date: Thu, 18 Dec 2014 03:53:22 +0200 Subject: Re: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Fucking Xrd... So I'm stuck on Sol's mission called "Accurate Inputs". Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. I get the combo like 1 out of every 20 to 30 tries. My inputs are super clean, but for the life of me I can't land the Bandit Revolver. Eventually I decide to Google if anyone else is having a problem with this combo. It turns out you're supposed to hold forward during the duration of the combo, only releasing for Bandit Revolver. WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a momentum-based combo challenge. Accurate inputs will ensure the combo will fail every time -_- And when you clear the mission they have the audacity to tell you that if you find some of the challenges hard you should try adjusting your input timing.