RCs are Super easy to perform. There is no timing involved. The slowdown mechanic is really annoying. You think the mission trials are easy? Wait till you try them out and realise how much their explanations suck. There is no start indicator. Stuff just happens and you see "Good" or "Missed". In one mission you're supposed to block Millia's dust. She either does a low blockstring, or dust. You have to react. Except that they don't tell you she does it twice in a row, and they don't tell you that it starts as soon as you press a button. So within 10 seconds you've failed 6 times without you even realizing it. Chipp seems to be top tier. Good luck blocking his barrage of mixups. Sol seems the same except his stuff feels much easier. Venom feels like his offense was nerfed so you have to play him like a straight-up zoner, except that his zoning isn't very strong, appears to be low tier which is a real shame (think Dhalsim in SFIV). Zato-1 looks good. Bedman fills the screen with shit and no one knows what's happening. Ky seems good. Didn't check out Faust. Millia was nerfed for sure from her previous iterations, but still viable. Hard to call on Axl. Seems weak but is probably a specialist character. Potemkin is a joke. I can't they put him in instead of Jam, Baiken or even that annoying prick Testament. Some of the execution stuff appears to be made harder? Teching from a dropped combo requires pianoing in order to have even a moderate degree of success. Reversals are basically a crapshoot because of all the different timings involved. On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: > > f u > > so therefore they are easier to perform if its not timing related. > > YRC for days WOOOOOOOOPPP > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 09:04:37 +0000 > > > They are not FRCs lol > > No timing involved, YRC are not just frames. > > Just read my bloody mail lol, I explained how they work ffs > > > There are purple RC as well that cost 50% and is essentially a "late" YRC > that you do during a moves recovery. To prevent wiff punishment etc. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:59:48 +0000 > > f u, > > yrc = frc, > > are they easier or harder? > > if you do a yrc wrong you get a prc, which eats 50% meter instead of the > 25% for yrc. > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:53:30 +0000 > > There are no FRCs > > There are yellow RCs that you do early in for moves that do not hit or are > not block (Moves that wiff). > > So you can throw projectile then YRC and run after it for pressure and > shit like that. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:46:16 +0000 > > lol, how is frc'ing compared to the old games? > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:43:50 +0000 > > GIRLFRIEND! > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:39:27 +0000 > > BANDET GRAINJA > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:31:10 +0000 > > Screwed around a little in Xrd > > Ran through tutorial and some training mode. Ran through arcade. > > Will only be getting properly sunk into the thing once I have my "hitbox" > back from steve > > ------------------------------ > Date: Thu, 18 Dec 2014 03:53:22 +0200 > Subject: Re: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Fucking Xrd... > > So I'm stuck on Sol's mission called "Accurate Inputs". > > Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. > > I get the combo like 1 out of every 20 to 30 tries. My inputs are super > clean, but for the life of me I can't land the Bandit Revolver. Eventually > I decide to Google if anyone else is having a problem with this combo. It > turns out you're supposed to hold forward during the duration of the combo, > only releasing for Bandit Revolver. > > WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a momentum-based > combo challenge. Accurate inputs will ensure the combo will fail every > time -_- > > And when you clear the mission they have the audacity to tell you that if > you find some of the challenges hard you should try adjusting your input > timing. >