Re: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 18 Dec 2014 13:20:44 +0200

Lumi just fell for the bait into Ultra.

I used you to check that my mails are being received.

So Lumi, please.
On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:

> @Nic:
> Tsek, please.
>
>
>
>
>
> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>>
>> Are you guys getting my mails?
>> @Ben
>> You playing on PS4
>>
>> @LB
>> Your PS3 GGxrd active or not?
>>
>> @Lumi
>> Lumi, please.
>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>> RCs are Super easy to perform.  There is no timing involved.  The
>>> slowdown mechanic is really annoying.
>>>
>>> You think the mission trials are easy?  Wait till you try them out and
>>> realise how much their explanations suck.  There is no start indicator.
>>> Stuff just happens and you see "Good" or "Missed".  In one mission you're
>>> supposed to block Millia's dust.  She either does a low blockstring, or
>>> dust.  You have to react.  Except that they don't tell you she does it
>>> twice in a row, and they don't tell you that it starts as soon as you press
>>> a button.  So within 10 seconds you've failed 6 times without you even
>>> realizing it.
>>>
>>> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
>>> Sol seems the same except his stuff feels much easier.  Venom feels like
>>> his offense was nerfed so you have to play him like a straight-up zoner,
>>> except that his zoning isn't very strong, appears to be low tier which is a
>>> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
>>> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
>>> check out Faust.  Millia was nerfed for sure from her previous iterations,
>>> but still viable.  Hard to call on Axl.  Seems weak but is probably a
>>> specialist character.  Potemkin is a joke.  I can't they put him in instead
>>> of Jam, Baiken or even that annoying prick Testament.
>>>
>>> Some of the execution stuff appears to be made harder?  Teching from a
>>> dropped combo requires pianoing in order to have even a moderate degree of
>>> success.  Reversals are basically a crapshoot because of all the different
>>> timings involved.
>>>
>>>
>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>>
>>>> f u
>>>>
>>>> so therefore they are easier to perform if its not timing related.
>>>>
>>>> YRC for days WOOOOOOOOPPP
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>>>
>>>>
>>>> They are not FRCs lol
>>>>
>>>> No timing involved, YRC are not just frames.
>>>>
>>>> Just read my bloody mail lol, I explained how they work ffs
>>>>
>>>>
>>>> There are purple RC as well that cost 50% and is essentially a "late"
>>>> YRC that you do during a moves recovery.  To prevent wiff punishment etc.
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>>>
>>>> f u,
>>>>
>>>> yrc = frc,
>>>>
>>>> are they easier or harder?
>>>>
>>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of
>>>> the 25% for yrc.
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>>>
>>>> There are no FRCs
>>>>
>>>> There are yellow RCs that you do early in for moves that do not hit or
>>>> are not block (Moves that wiff).
>>>>
>>>> So you can throw projectile then YRC and run after it for pressure and
>>>> shit like that.
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>>>
>>>> lol, how is frc'ing compared to the old games?
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>>>
>>>> GIRLFRIEND!
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>>>
>>>> BANDET GRAINJA
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>>>
>>>> Screwed around a little in Xrd
>>>>
>>>> Ran through tutorial and some training mode.  Ran through arcade.
>>>>
>>>> Will only be getting properly sunk into the thing once I have my
>>>> "hitbox" back from steve
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>>>> Subject: Re: CTS community mail
>>>> From: ilitirit@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Fucking Xrd...
>>>>
>>>> So I'm stuck on Sol's mission called "Accurate Inputs".
>>>>
>>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>>>
>>>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are
>>>> super clean, but for the life of me I can't land the Bandit Revolver.
>>>> Eventually I decide to Google if anyone else is having a problem with this
>>>> combo.  It turns out you're supposed to hold forward during the duration of
>>>> the combo, only releasing for Bandit Revolver.
>>>>
>>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a
>>>> momentum-based combo challenge.  Accurate inputs will ensure the combo will
>>>> fail every time -_-
>>>>
>>>> And when you clear the mission they have the audacity to tell you that
>>>> if you find some of the challenges hard you should try adjusting your input
>>>> timing.
>>>>
>>>

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