Lumi just fell for the bait into Ultra. I used you to check that my mails are being received. So Lumi, please. On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: > @Nic: > Tsek, please. > > > > > > On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: >> >> Are you guys getting my mails? >> @Ben >> You playing on PS4 >> >> @LB >> Your PS3 GGxrd active or not? >> >> @Lumi >> Lumi, please. >> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >>> RCs are Super easy to perform. There is no timing involved. The >>> slowdown mechanic is really annoying. >>> >>> You think the mission trials are easy? Wait till you try them out and >>> realise how much their explanations suck. There is no start indicator. >>> Stuff just happens and you see "Good" or "Missed". In one mission you're >>> supposed to block Millia's dust. She either does a low blockstring, or >>> dust. You have to react. Except that they don't tell you she does it >>> twice in a row, and they don't tell you that it starts as soon as you press >>> a button. So within 10 seconds you've failed 6 times without you even >>> realizing it. >>> >>> Chipp seems to be top tier. Good luck blocking his barrage of mixups. >>> Sol seems the same except his stuff feels much easier. Venom feels like >>> his offense was nerfed so you have to play him like a straight-up zoner, >>> except that his zoning isn't very strong, appears to be low tier which is a >>> real shame (think Dhalsim in SFIV). Zato-1 looks good. Bedman fills the >>> screen with shit and no one knows what's happening. Ky seems good. Didn't >>> check out Faust. Millia was nerfed for sure from her previous iterations, >>> but still viable. Hard to call on Axl. Seems weak but is probably a >>> specialist character. Potemkin is a joke. I can't they put him in instead >>> of Jam, Baiken or even that annoying prick Testament. >>> >>> Some of the execution stuff appears to be made harder? Teching from a >>> dropped combo requires pianoing in order to have even a moderate degree of >>> success. Reversals are basically a crapshoot because of all the different >>> timings involved. >>> >>> >>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>> > wrote: >>>> >>>> f u >>>> >>>> so therefore they are easier to perform if its not timing related. >>>> >>>> YRC for days WOOOOOOOOPPP >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 09:04:37 +0000 >>>> >>>> >>>> They are not FRCs lol >>>> >>>> No timing involved, YRC are not just frames. >>>> >>>> Just read my bloody mail lol, I explained how they work ffs >>>> >>>> >>>> There are purple RC as well that cost 50% and is essentially a "late" >>>> YRC that you do during a moves recovery. To prevent wiff punishment etc. >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:59:48 +0000 >>>> >>>> f u, >>>> >>>> yrc = frc, >>>> >>>> are they easier or harder? >>>> >>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of >>>> the 25% for yrc. >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:53:30 +0000 >>>> >>>> There are no FRCs >>>> >>>> There are yellow RCs that you do early in for moves that do not hit or >>>> are not block (Moves that wiff). >>>> >>>> So you can throw projectile then YRC and run after it for pressure and >>>> shit like that. >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:46:16 +0000 >>>> >>>> lol, how is frc'ing compared to the old games? >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:43:50 +0000 >>>> >>>> GIRLFRIEND! >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:39:27 +0000 >>>> >>>> BANDET GRAINJA >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:31:10 +0000 >>>> >>>> Screwed around a little in Xrd >>>> >>>> Ran through tutorial and some training mode. Ran through arcade. >>>> >>>> Will only be getting properly sunk into the thing once I have my >>>> "hitbox" back from steve >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 03:53:22 +0200 >>>> Subject: Re: CTS community mail >>>> From: ilitirit@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Fucking Xrd... >>>> >>>> So I'm stuck on Sol's mission called "Accurate Inputs". >>>> >>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. >>>> >>>> I get the combo like 1 out of every 20 to 30 tries. My inputs are >>>> super clean, but for the life of me I can't land the Bandit Revolver. >>>> Eventually I decide to Google if anyone else is having a problem with this >>>> combo. It turns out you're supposed to hold forward during the duration of >>>> the combo, only releasing for Bandit Revolver. >>>> >>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a >>>> momentum-based combo challenge. Accurate inputs will ensure the combo will >>>> fail every time -_- >>>> >>>> And when you clear the mission they have the audacity to tell you that >>>> if you find some of the challenges hard you should try adjusting your input >>>> timing. >>>> >>>