Re: CTS community mail

  • From: Sameegh Jardine <sameegh@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 18 Dec 2014 14:44:49 +0200

Blah blah blah, I'm so smart. Nic please.

> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> 
> I didn't check, it was an obvious rhetorical question.
> 
> 2nd bait... inception.  By now I am a master of baiting.
> 
> Lumi please.  All your base are belong to us.
> 
>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>> Nic please.
>> 
>> The fact that you needed to check in the first place means you fail. Now you 
>> can go back to being ignored until I body you on Saturday :P
>> 
>> 
>>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir 
>>> <nicmuir@xxxxxxxxx> wrote:
>>> Lumi just fell for the bait into Ultra.
>>> 
>>> I used you to check that my mails are being received.
>>> 
>>> So Lumi, please.
>>> 
>>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>> @Nic:
>>>> Tsek, please.
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir 
>>>>> <nicmuir@xxxxxxxxx> wrote:
>>>>> Are you guys getting my mails?
>>>>> @Ben
>>>>> You playing on PS4
>>>>> 
>>>>> @LB
>>>>> Your PS3 GGxrd active or not?
>>>>> 
>>>>> @Lumi
>>>>> Lumi, please.
>>>>> 
>>>>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>>> RCs are Super easy to perform.  There is no timing involved.  The 
>>>>>> slowdown mechanic is really annoying.
>>>>>> 
>>>>>> You think the mission trials are easy?  Wait till you try them out and 
>>>>>> realise how much their explanations suck.  There is no start indicator.  
>>>>>> Stuff just happens and you see "Good" or "Missed".  In one mission 
>>>>>> you're supposed to block Millia's dust.  She either does a low 
>>>>>> blockstring, or dust.  You have to react.  Except that they don't tell 
>>>>>> you she does it twice in a row, and they don't tell you that it starts 
>>>>>> as soon as you press a button.  So within 10 seconds you've failed 6 
>>>>>> times without you even realizing it.
>>>>>> 
>>>>>> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.  
>>>>>> Sol seems the same except his stuff feels much easier.  Venom feels like 
>>>>>> his offense was nerfed so you have to play him like a straight-up zoner, 
>>>>>> except that his zoning isn't very strong, appears to be low tier which 
>>>>>> is a real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman 
>>>>>> fills the screen with shit and no one knows what's happening.  Ky seems 
>>>>>> good.  Didn't check out Faust.  Millia was nerfed for sure from her 
>>>>>> previous iterations, but still viable.  Hard to call on Axl.  Seems weak 
>>>>>> but is probably a specialist character.  Potemkin is a joke.  I can't 
>>>>>> they put him in instead of Jam, Baiken or even that annoying prick 
>>>>>> Testament.  
>>>>>> 
>>>>>> Some of the execution stuff appears to be made harder?  Teching from a 
>>>>>> dropped combo requires pianoing in order to have even a moderate degree 
>>>>>> of success.  Reversals are basically a crapshoot because of all the 
>>>>>> different timings involved.
>>>>>> 
>>>>>> 
>>>>>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets 
>>>>>>> <lindseyak@xxxxxxxxxxx> wrote:
>>>>>>> f u
>>>>>>>  
>>>>>>> so therefore they are easier to perform if its not timing related.
>>>>>>>  
>>>>>>> YRC for days WOOOOOOOOPPP
>>>>>>>  
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>>>>>> 
>>>>>>> 
>>>>>>> They are not FRCs lol
>>>>>>> 
>>>>>>> No timing involved, YRC are not just frames.  
>>>>>>> 
>>>>>>> Just read my bloody mail lol, I explained how they work ffs
>>>>>>> 
>>>>>>> 
>>>>>>> There are purple RC as well that cost 50% and is essentially a "late" 
>>>>>>> YRC that you do during a moves recovery.  To prevent wiff punishment 
>>>>>>> etc.
>>>>>>> 
>>>>>>> From: lindseyak@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>>>>>> 
>>>>>>> f u,
>>>>>>>  
>>>>>>> yrc = frc,
>>>>>>>  
>>>>>>> are they easier or harder? 
>>>>>>>  
>>>>>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of 
>>>>>>> the 25% for yrc.
>>>>>>>  
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>>>>>> 
>>>>>>> There are no FRCs
>>>>>>> 
>>>>>>> There are yellow RCs that you do early in for moves that do not hit or 
>>>>>>> are not block (Moves that wiff).
>>>>>>> 
>>>>>>> So you can throw projectile then YRC and run after it for pressure and 
>>>>>>> shit like that.
>>>>>>> 
>>>>>>> From: lindseyak@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>>>>>> 
>>>>>>> lol, how is frc'ing compared to the old games?
>>>>>>>  
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>>>>>> 
>>>>>>> GIRLFRIEND!
>>>>>>> 
>>>>>>> From: lindseyak@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>>>>>> 
>>>>>>> BANDET GRAINJA
>>>>>>>  
>>>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: RE: CTS community mail
>>>>>>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>>>>>> 
>>>>>>> Screwed around a little in Xrd
>>>>>>> 
>>>>>>> Ran through tutorial and some training mode.  Ran through arcade.
>>>>>>> 
>>>>>>> Will only be getting properly sunk into the thing once I have my 
>>>>>>> "hitbox" back from steve
>>>>>>> 
>>>>>>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>>>>>>> Subject: Re: CTS community mail
>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> 
>>>>>>> Fucking Xrd...
>>>>>>> 
>>>>>>> So I'm stuck on Sol's mission called "Accurate Inputs".  
>>>>>>> 
>>>>>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>>>>>> 
>>>>>>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are 
>>>>>>> super clean, but for the life of me I can't land the Bandit Revolver.  
>>>>>>> Eventually I decide to Google if anyone else is having a problem with 
>>>>>>> this combo.  It turns out you're supposed to hold forward during the 
>>>>>>> duration of the combo, only releasing for Bandit Revolver.
>>>>>>> 
>>>>>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a 
>>>>>>> momentum-based combo challenge.  Accurate inputs will ensure the combo 
>>>>>>> will fail every time -_-
>>>>>>> 
>>>>>>> And when you clear the mission they have the audacity to tell you that 
>>>>>>> if you find some of the challenges hard you should try adjusting your 
>>>>>>> input timing.

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