Re: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 8 Jan 2015 15:14:37 +0200

Lol, yes a counter or invincible special would work.

On Thu, Jan 8, 2015 at 3:10 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> But I used counter... not just a button or jump.
> On 8 Jan 2015 14:59, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>> Mantis' Slayer is a master of stop-gap combos.
>>
>>
>> That's just Slayer in general.  His frame traps do stupid damage.  Helter
>> Skelter is +12f on block, and Mappa Hunch (punch) has an 11f startup and is
>> -1f on block.  True blockstring.  If he the kick version there's a slight
>> gap that allows you to try to jump or press a button.  Bad idea.
>>
>> On Thu, Jan 8, 2015 at 2:51 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> How am I liking the game?
>>> Um, it's good.  I don't think it'll replace KOF in general, but it
>>> certainly replaces MK... for now.  That's really high praise coming from
>>> me.  I rank SF below MK.
>>>
>>> Playing M.O.M. mode made me realize that Ino is the natural enemy of
>>> Axl, that's prolly why LB's bs didn't work as planned.  I died alot against
>>> her in M.O.M.until I was forced to play differently.
>>> I actually sacrifice life to gain an advantage against that bitch.
>>>
>>> Mantis' Slayer is a master of stop-gap combos. 4hit good damage, you
>>> block 1 or 2 attacks, then another 4 hit for good damage, cancel (fdc or
>>> whatever) into ridiculous damage...rinse repeat.
>>> BalrogZA plays using lag.
>>> Sap needs to super more.
>>>
>>
>>

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