Lol, yes a counter or invincible special would work. On Thu, Jan 8, 2015 at 3:10 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > But I used counter... not just a button or jump. > On 8 Jan 2015 14:59, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > >> Mantis' Slayer is a master of stop-gap combos. >> >> >> That's just Slayer in general. His frame traps do stupid damage. Helter >> Skelter is +12f on block, and Mappa Hunch (punch) has an 11f startup and is >> -1f on block. True blockstring. If he the kick version there's a slight >> gap that allows you to try to jump or press a button. Bad idea. >> >> On Thu, Jan 8, 2015 at 2:51 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> How am I liking the game? >>> Um, it's good. I don't think it'll replace KOF in general, but it >>> certainly replaces MK... for now. That's really high praise coming from >>> me. I rank SF below MK. >>> >>> Playing M.O.M. mode made me realize that Ino is the natural enemy of >>> Axl, that's prolly why LB's bs didn't work as planned. I died alot against >>> her in M.O.M.until I was forced to play differently. >>> I actually sacrifice life to gain an advantage against that bitch. >>> >>> Mantis' Slayer is a master of stop-gap combos. 4hit good damage, you >>> block 1 or 2 attacks, then another 4 hit for good damage, cancel (fdc or >>> whatever) into ridiculous damage...rinse repeat. >>> BalrogZA plays using lag. >>> Sap needs to super more. >>> >> >>