So far I've found buffering one's initial jump to be useful. Also knowing when to super jump as opposed to regular jump depending on the opponent - character specific mumbo jumbo -_- It feels like something you just have to grind out until it becomes muscle memory though. On Thu, Jan 8, 2015 at 11:29 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: > too true lumi. > > ive been reading up on the IAD thing. > > http://www.dustloop.com/wiki/index.php?title=I-No_(GGXRD) > > check down, by combo theory, they talk about IAD K > > ------------------------------ > Date: Thu, 8 Jan 2015 11:24:00 +0200 > > Subject: Re: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > The game is enjoyable although I think the game could do with more > characters. The art style is great, the control scheme feels more > convoluted than BB (not a fan of 5 button layout schemes). Once I'm able to > make iAD combos consistent I'll probably start enjoying the game a bit more. > > On Thu, Jan 8, 2015 at 11:16 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > So... > > How are you folks feeling in regards to GG after having some time with it? > > I love it... but im biased :P > (Would just like my old main to be added tho...) > > > Not a fan of danger time tho... just seems unnecessary. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 8 Jan 2015 09:05:04 +0000 > > > Yes that was way back. Online is different now, you should at least give > it a go. > > ------------------------------ > Date: Thu, 8 Jan 2015 10:56:06 +0200 > Subject: Re: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > No thanks, I've seldom found online to be enjoyable. > > On Thu, Jan 8, 2015 at 10:52 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > you should come play online zombie and lumi. > > the netcode is pretty good. The new lobby system allows multiple matches > to be played at the same time. > > ------------------------------ > From: ashraf.barendse@xxxxxxxxx > Date: Thu, 8 Jan 2015 10:26:52 +0200 > > Subject: Re: CTS community mail > To: cpt-fgc@xxxxxxxxxxxxx > > crouching HS is -4. > > What character you playing LB? > You should play Leo. He looks like an LB character. > > Glad to see Nic's Axl is annoying ppl. > They grow up so fast *tear* > > On Thu, Jan 8, 2015 at 10:23 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Ah k > > The 2 hit thing > > ------------------------------ > Date: Thu, 8 Jan 2015 10:22:05 +0200 > > Subject: RE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Crouching HS > On 8 Jan 2015 10:17, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > That big forward overhead slash of his? or just normal HS? > > ------------------------------ > From: ashraf.barendse@xxxxxxxxx > Date: Thu, 8 Jan 2015 10:12:17 +0200 > Subject: Re: CTS community mail > To: cpt-fgc@xxxxxxxxxxxxx > > axl's HS is -2. > > On Thu, Jan 8, 2015 at 10:03 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > super is not the problem. > > the problem is 2 fold: > > that anti air combo at the start of the round > and that fkn kuk that you do , cr S st HS st HS st HS WTF, that st HS must > be fkn punishable as fuk. > > ------------------------------ > Date: Thu, 8 Jan 2015 09:56:50 +0200 > Subject: RE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > You eat much super, but not nearly as much as poor mantis > On 8 Jan 2015 07:32, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > Morning peeps, > > f u nick > > http://www.dustloop.com/wiki/index.php?title=File:GGXRD_Ino_Color12.png > > you going down. > > ------------------------------ > Date: Wed, 7 Jan 2015 16:15:23 +0200 > Subject: Re: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > [image: > http://liliputing.com/wp-content/uploads/2014/03/asus-chromebox-handheld_02.jpg] > > This is even better, but it has few ports, and probably doesn't perform as > well: > http://liliputing.com/2015/01/intel-compute-stick-149-pc-stick.html > > In other news: > https://www.youtube.com/watch?v=xInh3VhAWs8 > > On Wed, Jan 7, 2015 at 3:58 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > Show me 1 I wanna see how it looks > On Jan 7, 2015 3:01 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > > Is it just me, or did Google Search disable the "only in my country" > search option? I'm trying to find a place that sells Chromeboxes (HP or > Asus) locally. They look like a great idea for sessions instead of lugging > around a big PC. > > > > On Wed, Jan 7, 2015 at 2:21 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Yeah I read about that the other day. You should see the pics of one of > the guys that escaped. He looked so distraught. Worst part is that once > they get back to the mainland, some of them return to the island because > they'd rather be mistreated and work for no money than be homeless. > > On Wed, Jan 7, 2015 at 2:12 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Unreal in this day and age in a forward country like S.Korea: > > http://www.foxnews.com/world/2015/01/01/living-hell-for-disabled-homeless-forced-to-work-on-isolated-south-korean-slave/?intcmp=ob_article_footer_text&intcmp=obinsite > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Ilitirit Sama > *Sent:* 07 January 2015 1:31 PM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > > It's not. It's the same, but some of the older GGs had a bug that > allowed negative edge. So you technically get an extra frame to perform a > reversal (push + release). In XRD they removed negative edge so now you > don't get the negative edge frame any more. > > Apparently the reversal window is 2f for everything except gold burst, > which is 1f. > https://twitter.com/ruubri/status/547215008732831745 > > In ST, if you piano correctly you get a 6f reversal window. In GG Xrd I > *think* you can plink some specials to give you a 3f reversal window. > > > On Wed, Jan 7, 2015 at 1:19 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > xrd is a lot like st. > > reversal window is tight. its tighter than in older gg's > > ------------------------------ > Date: Wed, 7 Jan 2015 13:09:50 +0200 > > Subject: Re: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > I haven't touched an FG in nearly 3 weeks. Also not the biggest fan of > Omega. I'd rather play ST. > > On Wed, Jan 7, 2015 at 12:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > tsek with your anal~ysis > > play xrd and get bopped. Why don't you play omega? > > ------------------------------ > Date: Wed, 7 Jan 2015 12:02:15 +0200 > Subject: Re: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > One of the reasons they do this is because of how the hitboxes work. > Some attacks arc from the front of the screen to the back and vice versa, > but because its a 2D game the hitboxes don't take the Z-plane into > account. So if you have an attack that is partially obscured by the > character's body during its arc, then often the hitboxes don't appear to > line up with the move. To avoid this they make all attacks look the same > whether the character is facing left or right. > > On Wed, Jan 7, 2015 at 10:55 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Love how GG even tho its 3D now they still just mirror the "sprites" lol > > Ky always has his sword in the front facing hand regardless of the side of > the screen etc. > > Wonder if baikens missing arm will be switching places as well when she is > added one day... > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Wed, 7 Jan 2015 07:53:54 +0000 > > The game is fun, but it also just chews through free time. I’ll log on > to play a game or two and before I know it, 4 hours has gone by. > > Looks like my big (6 month) UK project is off. There is another (6-8 week) > one that looks to be raising its ugly head. Sigh. One day in the future I’d > like to live in Cape Town… > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Stephen Scheidel > *Sent:* 07 January 2015 9:21 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > I don't play cards.... > > Cept triple triad. > > On 7 January 2015 at 09:17, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > > It’s not relaxing when you’re 7/2 in Area and the next game starts. > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *richard moorcroft > *Sent:* 07 January 2015 9:16 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: CTS community mail > > Hearthstone is a very relaxing game,, its extremely nice too play > On Jan 7, 2015 9:14 AM, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx> wrote: > > > You should try out Hearthstone. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Stephen Scheidel > *Sent:* 07 January 2015 9:13 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > I HAVE HOME INTERNET !!!!!!!!!!!!!!!!!!!! > > On 7 January 2015 at 08:38, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> > wrote: > > > It's all good if they stick to the canon opening theme. > Hehe. > On 7 Jan 2015 08:33, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx> wrote: > > > I don’t mind Scarlet in most things, but I don’t see here as the Major. > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Ilitirit Sama > *Sent:* 06 January 2015 5:29 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > http://boingboing.net/2015/01/05/scarlett-johansson-to-star-in.html > I don't know how to feel about this. > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. 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