Re: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 8 Jan 2015 15:10:04 +0200

But I used counter... not just a button or jump.
On 8 Jan 2015 14:59, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

> Mantis' Slayer is a master of stop-gap combos.
>
>
> That's just Slayer in general.  His frame traps do stupid damage.  Helter
> Skelter is +12f on block, and Mappa Hunch (punch) has an 11f startup and is
> -1f on block.  True blockstring.  If he the kick version there's a slight
> gap that allows you to try to jump or press a button.  Bad idea.
>
> On Thu, Jan 8, 2015 at 2:51 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx
> > wrote:
>
>> How am I liking the game?
>> Um, it's good.  I don't think it'll replace KOF in general, but it
>> certainly replaces MK... for now.  That's really high praise coming from
>> me.  I rank SF below MK.
>>
>> Playing M.O.M. mode made me realize that Ino is the natural enemy of Axl,
>> that's prolly why LB's bs didn't work as planned.  I died alot against her
>> in M.O.M.until I was forced to play differently.
>> I actually sacrifice life to gain an advantage against that bitch.
>>
>> Mantis' Slayer is a master of stop-gap combos. 4hit good damage, you
>> block 1 or 2 attacks, then another 4 hit for good damage, cancel (fdc or
>> whatever) into ridiculous damage...rinse repeat.
>> BalrogZA plays using lag.
>> Sap needs to super more.
>>
>
>

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