Ja nee, my liewe friend Ashraf. Ek kyk jou so van die kant af. met rympies so gebreklik soos n kruiwa sonder n wiel Pasop, netnou se hulle jy is die een sonder n ... On 19 Dec 2014 11:48, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote: > Nic,be slick, do a ft5 quick, or else we gonna say that ...stick. > you have no .... > > On Fri, Dec 19, 2014 at 11:05 AM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: >> >> ...and I'm supposed to ft5 you? >> Gtfo >> I only played the PS1 version >> On 19 Dec 2014 10:16, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >> >>> My impression from of the game so far is that the styling and >>> presentation is awesome. They've really done a job with using the Unreal >>> Engine for the game. The character intros ooze style. >>> >>> Gameplay wise, it's hard to really say too much at this point. The game >>> feels a bit slower than I expected it to be (which isn't a bad thing) but >>> feels mostly familiar. I can't think of anything radical that's been >>> changed not that I'm an expert with the series or anything. It's definitely >>> fun though, I think the more one digs into the game and starts >>> understanding how to play the more fun it'll become. >>> >>> Comparing the game to Blaz, I'd say that it feels like an older or more >>> traditional fighting system than that of Blaz. Characters are as eccentric >>> visually but not as eccentric as far as gameplay is concerned imo. It's >>> subtle but I think a contributing factor has to do with the difference in >>> control schemes between the games. In Blaz you have a dedicated button that >>> speaks to what each character is really about. In guilty, you've got a >>> punch, kick and two slash buttons which is the same for everyone and feels >>> like an older take on the button configuration from a design perspective. >>> >>> >>> >>> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel < >>> gieroadsteve@xxxxxxxxx> wrote: >>>> >>>> So how different is xrd from the last GG ? >>>> LB - don't answer. >>>> >>>> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>>> wrote: >>>> >>>>> >>>>> monks be the sheet yo, >>>>> >>>>> edging out dh's, thats cool >>>>> >>>>> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk >>>>> - Diablo 3: Reaper of Souls >>>>> <https://www.youtube.com/watch?v=6ebqXki7TFk> >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 18 Dec 2014 19:27:07 +0200 >>>>> Subject: RE: CTS community mail >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> It is done. >>>>> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> please deactivatre your system , i cant download >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 18 Dec 2014 18:48:20 +0200 >>>>> Subject: Re: CTS community mail >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> @LB... >>>>> You are fail >>>>> >>>>> Shingo's stuff works. >>>>> ...and there are 2 options for Real Bout Mary after install. Mid >>>>> screen go for combo into install, charge back, slider, clutch then super >>>>> (down+C). Works for both DM and SDM. Corner option you can down+C, >>>>> fwd+A, >>>>> dp+B...clutch...super. >>>>> Do I need to explain normal combos ending with down, down+B as well? >>>>> >>>>> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> wait , >>>>> >>>>> did ilitrit say he doesn't understand why Potemkin is in the game? >>>>> >>>>> O_o >>>>> >>>>> GET BODIED, il only use Potemkin to body you >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 18 Dec 2014 18:27:45 +0200 >>>>> >>>>> Subject: RE: CTS community mail >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Yeah, my bad. >>>>> My system was active after all. >>>>> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> okay nick , so can you deactivate please , ima be home soon and start >>>>> my download. >>>>> >>>>> once im done , it will probably be 11 or so , then we can do full >>>>> deactivation. >>>>> >>>>> ------------------------------ >>>>> From: paashaasggx@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 15:26:39 +0000 >>>>> >>>>> :O >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 18 Dec 2014 17:24:48 +0200 >>>>> Subject: RE: CTS community mail >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Why dis face? >>>>> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>>>> >>>>> :O >>>>> >>>>> ------------------------------ >>>>> From: lindseyak@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 15:10:06 +0000 >>>>> >>>>> @nick , are, you done with your xrd download? >>>>> >>>>> i need to still do mine, then when everyone is done downloading we can >>>>> do the full deactivation >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 18 Dec 2014 15:57:09 +0200 >>>>> Subject: Re: CTS community mail >>>>> From: ryan820509@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> *lol* >>>>> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >>>>> >>>>> Xrd FT5 Saturday. >>>>> >>>>> That is all. >>>>> >>>>> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir < >>>>> nicmuir@xxxxxxxxx> wrote: >>>>> >>>>> Imma 'bout to end your whole career right now... >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> I'm not smart. >>>>> >>>>> It's just that you've sunk down to my level, and now I'm beating you >>>>> with experience. >>>>> >>>>> Lumi, please. Stop while you're behind. >>>>> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote: >>>>> >>>>> Blah blah blah, I'm so smart. Nic please. >>>>> >>>>> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> I didn't check, it was an obvious rhetorical question. >>>>> >>>>> 2nd bait... inception. By now I am a master of baiting. >>>>> >>>>> Lumi please. All your base are belong to us. >>>>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >>>>> >>>>> Nic please. >>>>> >>>>> The fact that you needed to check in the first place means you fail. >>>>> Now you can go back to being ignored until I body you on Saturday :P >>>>> >>>>> >>>>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir < >>>>> nicmuir@xxxxxxxxx> wrote: >>>>> >>>>> Lumi just fell for the bait into Ultra. >>>>> >>>>> I used you to check that my mails are being received. >>>>> >>>>> So Lumi, please. >>>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >>>>> >>>>> @Nic: >>>>> Tsek, please. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir < >>>>> nicmuir@xxxxxxxxx> wrote: >>>>> >>>>> Are you guys getting my mails? >>>>> @Ben >>>>> You playing on PS4 >>>>> >>>>> @LB >>>>> Your PS3 GGxrd active or not? >>>>> >>>>> @Lumi >>>>> Lumi, please. >>>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >>>>> >>>>> RCs are Super easy to perform. There is no timing involved. The >>>>> slowdown mechanic is really annoying. >>>>> >>>>> You think the mission trials are easy? Wait till you try them out and >>>>> realise how much their explanations suck. There is no start indicator. >>>>> Stuff just happens and you see "Good" or "Missed". In one mission you're >>>>> supposed to block Millia's dust. She either does a low blockstring, or >>>>> dust. You have to react. Except that they don't tell you she does it >>>>> twice in a row, and they don't tell you that it starts as soon as you >>>>> press >>>>> a button. So within 10 seconds you've failed 6 times without you even >>>>> realizing it. >>>>> >>>>> Chipp seems to be top tier. Good luck blocking his barrage of >>>>> mixups. Sol seems the same except his stuff feels much easier. Venom >>>>> feels like his offense was nerfed so you have to play him like a >>>>> straight-up zoner, except that his zoning isn't very strong, appears to be >>>>> low tier which is a real shame (think Dhalsim in SFIV). Zato-1 looks >>>>> good. Bedman fills the screen with shit and no one knows what's >>>>> happening. Ky seems good. Didn't check out Faust. Millia was nerfed for >>>>> sure from her previous iterations, but still viable. Hard to call on Axl. >>>>> Seems weak but is probably a specialist character. Potemkin is a joke. I >>>>> can't they put him in instead of Jam, Baiken or even that annoying prick >>>>> Testament. >>>>> >>>>> Some of the execution stuff appears to be made harder? Teching from a >>>>> dropped combo requires pianoing in order to have even a moderate degree of >>>>> success. Reversals are basically a crapshoot because of all the different >>>>> timings involved. >>>>> >>>>> >>>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> f u >>>>> >>>>> so therefore they are easier to perform if its not timing related. >>>>> >>>>> YRC for days WOOOOOOOOPPP >>>>> >>>>> ------------------------------ >>>>> From: paashaasggx@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 09:04:37 +0000 >>>>> >>>>> >>>>> They are not FRCs lol >>>>> >>>>> No timing involved, YRC are not just frames. >>>>> >>>>> Just read my bloody mail lol, I explained how they work ffs >>>>> >>>>> >>>>> There are purple RC as well that cost 50% and is essentially a "late" >>>>> YRC that you do during a moves recovery. To prevent wiff punishment etc. >>>>> >>>>> ------------------------------ >>>>> From: lindseyak@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 08:59:48 +0000 >>>>> >>>>> f u, >>>>> >>>>> yrc = frc, >>>>> >>>>> are they easier or harder? >>>>> >>>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of >>>>> the 25% for yrc. >>>>> >>>>> ------------------------------ >>>>> From: paashaasggx@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 08:53:30 +0000 >>>>> >>>>> There are no FRCs >>>>> >>>>> There are yellow RCs that you do early in for moves that do not hit or >>>>> are not block (Moves that wiff). >>>>> >>>>> So you can throw projectile then YRC and run after it for pressure and >>>>> shit like that. >>>>> >>>>> ------------------------------ >>>>> From: lindseyak@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 08:46:16 +0000 >>>>> >>>>> lol, how is frc'ing compared to the old games? >>>>> >>>>> ------------------------------ >>>>> From: paashaasggx@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 08:43:50 +0000 >>>>> >>>>> GIRLFRIEND! >>>>> >>>>> ------------------------------ >>>>> From: lindseyak@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 08:39:27 +0000 >>>>> >>>>> BANDET GRAINJA >>>>> >>>>> ------------------------------ >>>>> From: paashaasggx@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: CTS community mail >>>>> Date: Thu, 18 Dec 2014 08:31:10 +0000 >>>>> >>>>> Screwed around a little in Xrd >>>>> >>>>> Ran through tutorial and some training mode. Ran through arcade. >>>>> >>>>> Will only be getting properly sunk into the thing once I have my >>>>> "hitbox" back from steve >>>>> >>>>> ------------------------------ >>>>> Date: Thu, 18 Dec 2014 03:53:22 +0200 >>>>> Subject: Re: CTS community mail >>>>> From: ilitirit@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Fucking Xrd... >>>>> >>>>> So I'm stuck on Sol's mission called "Accurate Inputs". >>>>> >>>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. >>>>> >>>>> I get the combo like 1 out of every 20 to 30 tries. My inputs are >>>>> super clean, but for the life of me I can't land the Bandit Revolver. >>>>> Eventually I decide to Google if anyone else is having a problem with this >>>>> combo. It turns out you're supposed to hold forward during the duration >>>>> of >>>>> the combo, only releasing for Bandit Revolver. >>>>> >>>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a >>>>> momentum-based combo challenge. Accurate inputs will ensure the combo >>>>> will >>>>> fail every time -_- >>>>> >>>>> And when you clear the mission they have the audacity to tell you that >>>>> if you find some of the challenges hard you should try adjusting your >>>>> input >>>>> timing. >>>>> >>>>>
Attachment:
download (1).jpg
Description: JPEG image