Re: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 19 Dec 2014 13:34:49 +0200

Ja nee, my liewe friend Ashraf.
Ek kyk jou so van die kant af.
met rympies so gebreklik soos n kruiwa sonder n wiel
Pasop, netnou se hulle jy is die een sonder n ...

On 19 Dec 2014 11:48, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote:

> Nic,be slick, do a ft5 quick, or else we gonna say that ...stick.
> you have no ....
>
> On Fri, Dec 19, 2014 at 11:05 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>>
>> ...and I'm supposed to ft5 you?
>> Gtfo
>> I only played the PS1 version
>> On 19 Dec 2014 10:16, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>
>>> My impression from of the game so far is that the styling and
>>> presentation is awesome. They've really done a job with using the Unreal
>>> Engine for the game. The character intros ooze style.
>>>
>>> Gameplay wise, it's hard to really say too much at this point. The game
>>> feels a bit slower than I expected it to be (which isn't a bad thing) but
>>> feels mostly familiar. I can't think of anything radical that's been
>>> changed not that I'm an expert with the series or anything. It's definitely
>>> fun though, I think the more one digs into the game and starts
>>> understanding how to play the more fun it'll become.
>>>
>>> Comparing the game to Blaz, I'd say that it feels like an older or more
>>> traditional fighting system than that of Blaz. Characters are as eccentric
>>> visually but not as eccentric as far as gameplay is concerned imo. It's
>>> subtle but I think a contributing factor has to do with the difference in
>>> control schemes between the games. In Blaz you have a dedicated button that
>>> speaks to what each character is really about. In guilty, you've got a
>>> punch, kick and two slash buttons which is the same for everyone and feels
>>> like an older take on the button configuration from a design perspective.
>>>
>>>
>>>
>>> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <
>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>
>>>> So how different is xrd from the last GG ?
>>>> LB - don't answer.
>>>>
>>>> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>>
>>>>> monks be the sheet yo,
>>>>>
>>>>> edging out dh's, thats cool
>>>>>
>>>>> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk
>>>>> - Diablo 3: Reaper of Souls
>>>>> <https://www.youtube.com/watch?v=6ebqXki7TFk>
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 18 Dec 2014 19:27:07 +0200
>>>>> Subject: RE: CTS community mail
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> It is done.
>>>>> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> please deactivatre your system , i cant download
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 18 Dec 2014 18:48:20 +0200
>>>>> Subject: Re: CTS community mail
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> @LB...
>>>>> You are fail
>>>>>
>>>>> Shingo's stuff works.
>>>>> ...and there are 2 options for Real Bout Mary after install.  Mid
>>>>> screen go for combo into install, charge back, slider, clutch then super
>>>>> (down+C).  Works for both DM and SDM.  Corner option you can down+C, 
>>>>> fwd+A,
>>>>> dp+B...clutch...super.
>>>>> Do I need to explain normal combos ending with down, down+B as well?
>>>>>
>>>>> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> wait ,
>>>>>
>>>>> did ilitrit say he doesn't understand why Potemkin is in the game?
>>>>>
>>>>> O_o
>>>>>
>>>>> GET BODIED, il only use Potemkin to body you
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 18 Dec 2014 18:27:45 +0200
>>>>>
>>>>> Subject: RE: CTS community mail
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Yeah, my bad.
>>>>> My system was active after all.
>>>>> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> okay nick , so can you deactivate please , ima be home soon and start
>>>>> my download.
>>>>>
>>>>> once im done , it will probably be 11 or so , then we can do full
>>>>> deactivation.
>>>>>
>>>>> ------------------------------
>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 15:26:39 +0000
>>>>>
>>>>> :O
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 18 Dec 2014 17:24:48 +0200
>>>>> Subject: RE: CTS community mail
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Why dis face?
>>>>> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>>>
>>>>> :O
>>>>>
>>>>> ------------------------------
>>>>> From: lindseyak@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 15:10:06 +0000
>>>>>
>>>>> @nick , are, you done with your xrd download?
>>>>>
>>>>> i need to still do mine, then when everyone is done downloading we can
>>>>> do the full deactivation
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 18 Dec 2014 15:57:09 +0200
>>>>> Subject: Re: CTS community mail
>>>>> From: ryan820509@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> *lol*
>>>>> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>>
>>>>> Xrd FT5 Saturday.
>>>>>
>>>>> That is all.
>>>>>
>>>>> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <
>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>
>>>>> Imma 'bout to end your whole career right now...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> I'm not smart.
>>>>>
>>>>> It's just that you've sunk down to my level, and now I'm beating you
>>>>> with experience.
>>>>>
>>>>> Lumi, please.  Stop while you're behind.
>>>>> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
>>>>>
>>>>> Blah blah blah, I'm so smart. Nic please.
>>>>>
>>>>> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>> I didn't check, it was an obvious rhetorical question.
>>>>>
>>>>> 2nd bait... inception.  By now I am a master of baiting.
>>>>>
>>>>> Lumi please.  All your base are belong to us.
>>>>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>>
>>>>> Nic please.
>>>>>
>>>>> The fact that you needed to check in the first place means you fail.
>>>>> Now you can go back to being ignored until I body you on Saturday :P
>>>>>
>>>>>
>>>>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>
>>>>> Lumi just fell for the bait into Ultra.
>>>>>
>>>>> I used you to check that my mails are being received.
>>>>>
>>>>> So Lumi, please.
>>>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>>
>>>>> @Nic:
>>>>> Tsek, please.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>
>>>>> Are you guys getting my mails?
>>>>> @Ben
>>>>> You playing on PS4
>>>>>
>>>>> @LB
>>>>> Your PS3 GGxrd active or not?
>>>>>
>>>>> @Lumi
>>>>> Lumi, please.
>>>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>>
>>>>> RCs are Super easy to perform.  There is no timing involved.  The
>>>>> slowdown mechanic is really annoying.
>>>>>
>>>>> You think the mission trials are easy?  Wait till you try them out and
>>>>> realise how much their explanations suck.  There is no start indicator.
>>>>> Stuff just happens and you see "Good" or "Missed".  In one mission you're
>>>>> supposed to block Millia's dust.  She either does a low blockstring, or
>>>>> dust.  You have to react.  Except that they don't tell you she does it
>>>>> twice in a row, and they don't tell you that it starts as soon as you 
>>>>> press
>>>>> a button.  So within 10 seconds you've failed 6 times without you even
>>>>> realizing it.
>>>>>
>>>>> Chipp seems to be top tier.  Good luck blocking his barrage of
>>>>> mixups.  Sol seems the same except his stuff feels much easier.  Venom
>>>>> feels like his offense was nerfed so you have to play him like a
>>>>> straight-up zoner, except that his zoning isn't very strong, appears to be
>>>>> low tier which is a real shame (think Dhalsim in SFIV).  Zato-1 looks
>>>>> good.  Bedman fills the screen with shit and no one knows what's
>>>>> happening.  Ky seems good.  Didn't check out Faust.  Millia was nerfed for
>>>>> sure from her previous iterations, but still viable.  Hard to call on Axl.
>>>>> Seems weak but is probably a specialist character.  Potemkin is a joke.  I
>>>>> can't they put him in instead of Jam, Baiken or even that annoying prick
>>>>> Testament.
>>>>>
>>>>> Some of the execution stuff appears to be made harder?  Teching from a
>>>>> dropped combo requires pianoing in order to have even a moderate degree of
>>>>> success.  Reversals are basically a crapshoot because of all the different
>>>>> timings involved.
>>>>>
>>>>>
>>>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>> f u
>>>>>
>>>>> so therefore they are easier to perform if its not timing related.
>>>>>
>>>>> YRC for days WOOOOOOOOPPP
>>>>>
>>>>> ------------------------------
>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>>>>
>>>>>
>>>>> They are not FRCs lol
>>>>>
>>>>> No timing involved, YRC are not just frames.
>>>>>
>>>>> Just read my bloody mail lol, I explained how they work ffs
>>>>>
>>>>>
>>>>> There are purple RC as well that cost 50% and is essentially a "late"
>>>>> YRC that you do during a moves recovery.  To prevent wiff punishment etc.
>>>>>
>>>>> ------------------------------
>>>>> From: lindseyak@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>>>>
>>>>> f u,
>>>>>
>>>>> yrc = frc,
>>>>>
>>>>> are they easier or harder?
>>>>>
>>>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of
>>>>> the 25% for yrc.
>>>>>
>>>>> ------------------------------
>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>>>>
>>>>> There are no FRCs
>>>>>
>>>>> There are yellow RCs that you do early in for moves that do not hit or
>>>>> are not block (Moves that wiff).
>>>>>
>>>>> So you can throw projectile then YRC and run after it for pressure and
>>>>> shit like that.
>>>>>
>>>>> ------------------------------
>>>>> From: lindseyak@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>>>>
>>>>> lol, how is frc'ing compared to the old games?
>>>>>
>>>>> ------------------------------
>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>>>>
>>>>> GIRLFRIEND!
>>>>>
>>>>> ------------------------------
>>>>> From: lindseyak@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>>>>
>>>>> BANDET GRAINJA
>>>>>
>>>>> ------------------------------
>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: CTS community mail
>>>>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>>>>
>>>>> Screwed around a little in Xrd
>>>>>
>>>>> Ran through tutorial and some training mode.  Ran through arcade.
>>>>>
>>>>> Will only be getting properly sunk into the thing once I have my
>>>>> "hitbox" back from steve
>>>>>
>>>>> ------------------------------
>>>>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>>>>> Subject: Re: CTS community mail
>>>>> From: ilitirit@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Fucking Xrd...
>>>>>
>>>>> So I'm stuck on Sol's mission called "Accurate Inputs".
>>>>>
>>>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>>>>
>>>>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are
>>>>> super clean, but for the life of me I can't land the Bandit Revolver.
>>>>> Eventually I decide to Google if anyone else is having a problem with this
>>>>> combo.  It turns out you're supposed to hold forward during the duration 
>>>>> of
>>>>> the combo, only releasing for Bandit Revolver.
>>>>>
>>>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a
>>>>> momentum-based combo challenge.  Accurate inputs will ensure the combo 
>>>>> will
>>>>> fail every time -_-
>>>>>
>>>>> And when you clear the mission they have the audacity to tell you that
>>>>> if you find some of the challenges hard you should try adjusting your 
>>>>> input
>>>>> timing.
>>>>>
>>>>>

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