Re: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 19 Dec 2014 11:05:55 +0200

...and I'm supposed to ft5 you?
Gtfo
I only played the PS1 version
On 19 Dec 2014 10:16, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:

> My impression from of the game so far is that the styling and presentation
> is awesome. They've really done a job with using the Unreal Engine for the
> game. The character intros ooze style.
>
> Gameplay wise, it's hard to really say too much at this point. The game
> feels a bit slower than I expected it to be (which isn't a bad thing) but
> feels mostly familiar. I can't think of anything radical that's been
> changed not that I'm an expert with the series or anything. It's definitely
> fun though, I think the more one digs into the game and starts
> understanding how to play the more fun it'll become.
>
> Comparing the game to Blaz, I'd say that it feels like an older or more
> traditional fighting system than that of Blaz. Characters are as eccentric
> visually but not as eccentric as far as gameplay is concerned imo. It's
> subtle but I think a contributing factor has to do with the difference in
> control schemes between the games. In Blaz you have a dedicated button that
> speaks to what each character is really about. In guilty, you've got a
> punch, kick and two slash buttons which is the same for everyone and feels
> like an older take on the button configuration from a design perspective.
>
>
>
> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>>
>> So how different is xrd from the last GG ?
>> LB - don't answer.
>>
>> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>>
>>> monks be the sheet yo,
>>>
>>> edging out dh's, thats cool
>>>
>>> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk -
>>> Diablo 3: Reaper of Souls <https://www.youtube.com/watch?v=6ebqXki7TFk>
>>>
>>> ------------------------------
>>> Date: Thu, 18 Dec 2014 19:27:07 +0200
>>> Subject: RE: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> It is done.
>>> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> please deactivatre your system , i cant download
>>>
>>> ------------------------------
>>> Date: Thu, 18 Dec 2014 18:48:20 +0200
>>> Subject: Re: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> @LB...
>>> You are fail
>>>
>>> Shingo's stuff works.
>>> ...and there are 2 options for Real Bout Mary after install.  Mid screen
>>> go for combo into install, charge back, slider, clutch then super
>>> (down+C).  Works for both DM and SDM.  Corner option you can down+C, fwd+A,
>>> dp+B...clutch...super.
>>> Do I need to explain normal combos ending with down, down+B as well?
>>>
>>> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>> wrote:
>>>
>>> wait ,
>>>
>>> did ilitrit say he doesn't understand why Potemkin is in the game?
>>>
>>> O_o
>>>
>>> GET BODIED, il only use Potemkin to body you
>>>
>>> ------------------------------
>>> Date: Thu, 18 Dec 2014 18:27:45 +0200
>>>
>>> Subject: RE: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Yeah, my bad.
>>> My system was active after all.
>>> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> okay nick , so can you deactivate please , ima be home soon and start my
>>> download.
>>>
>>> once im done , it will probably be 11 or so , then we can do full
>>> deactivation.
>>>
>>> ------------------------------
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 15:26:39 +0000
>>>
>>> :O
>>>
>>> ------------------------------
>>> Date: Thu, 18 Dec 2014 17:24:48 +0200
>>> Subject: RE: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Why dis face?
>>> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>> :O
>>>
>>> ------------------------------
>>> From: lindseyak@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 15:10:06 +0000
>>>
>>> @nick , are, you done with your xrd download?
>>>
>>> i need to still do mine, then when everyone is done downloading we can
>>> do the full deactivation
>>>
>>> ------------------------------
>>> Date: Thu, 18 Dec 2014 15:57:09 +0200
>>> Subject: Re: CTS community mail
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> *lol*
>>> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>
>>> Xrd FT5 Saturday.
>>>
>>> That is all.
>>>
>>> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Imma 'bout to end your whole career right now...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> I'm not smart.
>>>
>>> It's just that you've sunk down to my level, and now I'm beating you
>>> with experience.
>>>
>>> Lumi, please.  Stop while you're behind.
>>> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
>>>
>>> Blah blah blah, I'm so smart. Nic please.
>>>
>>> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>>> wrote:
>>>
>>> I didn't check, it was an obvious rhetorical question.
>>>
>>> 2nd bait... inception.  By now I am a master of baiting.
>>>
>>> Lumi please.  All your base are belong to us.
>>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>
>>> Nic please.
>>>
>>> The fact that you needed to check in the first place means you fail. Now
>>> you can go back to being ignored until I body you on Saturday :P
>>>
>>>
>>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Lumi just fell for the bait into Ultra.
>>>
>>> I used you to check that my mails are being received.
>>>
>>> So Lumi, please.
>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>
>>> @Nic:
>>> Tsek, please.
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Are you guys getting my mails?
>>> @Ben
>>> You playing on PS4
>>>
>>> @LB
>>> Your PS3 GGxrd active or not?
>>>
>>> @Lumi
>>> Lumi, please.
>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>
>>> RCs are Super easy to perform.  There is no timing involved.  The
>>> slowdown mechanic is really annoying.
>>>
>>> You think the mission trials are easy?  Wait till you try them out and
>>> realise how much their explanations suck.  There is no start indicator.
>>> Stuff just happens and you see "Good" or "Missed".  In one mission you're
>>> supposed to block Millia's dust.  She either does a low blockstring, or
>>> dust.  You have to react.  Except that they don't tell you she does it
>>> twice in a row, and they don't tell you that it starts as soon as you press
>>> a button.  So within 10 seconds you've failed 6 times without you even
>>> realizing it.
>>>
>>> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
>>> Sol seems the same except his stuff feels much easier.  Venom feels like
>>> his offense was nerfed so you have to play him like a straight-up zoner,
>>> except that his zoning isn't very strong, appears to be low tier which is a
>>> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
>>> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
>>> check out Faust.  Millia was nerfed for sure from her previous iterations,
>>> but still viable.  Hard to call on Axl.  Seems weak but is probably a
>>> specialist character.  Potemkin is a joke.  I can't they put him in instead
>>> of Jam, Baiken or even that annoying prick Testament.
>>>
>>> Some of the execution stuff appears to be made harder?  Teching from a
>>> dropped combo requires pianoing in order to have even a moderate degree of
>>> success.  Reversals are basically a crapshoot because of all the different
>>> timings involved.
>>>
>>>
>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>> > wrote:
>>>
>>> f u
>>>
>>> so therefore they are easier to perform if its not timing related.
>>>
>>> YRC for days WOOOOOOOOPPP
>>>
>>> ------------------------------
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>>
>>>
>>> They are not FRCs lol
>>>
>>> No timing involved, YRC are not just frames.
>>>
>>> Just read my bloody mail lol, I explained how they work ffs
>>>
>>>
>>> There are purple RC as well that cost 50% and is essentially a "late"
>>> YRC that you do during a moves recovery.  To prevent wiff punishment etc.
>>>
>>> ------------------------------
>>> From: lindseyak@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>>
>>> f u,
>>>
>>> yrc = frc,
>>>
>>> are they easier or harder?
>>>
>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of the
>>> 25% for yrc.
>>>
>>> ------------------------------
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>>
>>> There are no FRCs
>>>
>>> There are yellow RCs that you do early in for moves that do not hit or
>>> are not block (Moves that wiff).
>>>
>>> So you can throw projectile then YRC and run after it for pressure and
>>> shit like that.
>>>
>>> ------------------------------
>>> From: lindseyak@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>>
>>> lol, how is frc'ing compared to the old games?
>>>
>>> ------------------------------
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>>
>>> GIRLFRIEND!
>>>
>>> ------------------------------
>>> From: lindseyak@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>>
>>> BANDET GRAINJA
>>>
>>> ------------------------------
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: RE: CTS community mail
>>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>>
>>> Screwed around a little in Xrd
>>>
>>> Ran through tutorial and some training mode.  Ran through arcade.
>>>
>>> Will only be getting properly sunk into the thing once I have my
>>> "hitbox" back from steve
>>>
>>> ------------------------------
>>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>>> Subject: Re: CTS community mail
>>> From: ilitirit@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Fucking Xrd...
>>>
>>> So I'm stuck on Sol's mission called "Accurate Inputs".
>>>
>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>>
>>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are super
>>> clean, but for the life of me I can't land the Bandit Revolver.  Eventually
>>> I decide to Google if anyone else is having a problem with this combo.  It
>>> turns out you're supposed to hold forward during the duration of the combo,
>>> only releasing for Bandit Revolver.
>>>
>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a
>>> momentum-based combo challenge.  Accurate inputs will ensure the combo will
>>> fail every time -_-
>>>
>>> And when you clear the mission they have the audacity to tell you that
>>> if you find some of the challenges hard you should try adjusting your input
>>> timing.
>>>
>>>

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