Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2014 16:31:00 +0200

I really want to make one of these mystery things.
If I came through to greenpoint on a saturday could I bum a ride through ?


On 7 February 2014 16:28, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:

> Oppai volleyball was rad.
>
>
> On 7 February 2014 16:27, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
>
>> Trolldog lol. I watched that videogame nerds movie that i got from KASH.
>> Its a fun story. No well known actors. Also saw oppai volleyball frm Viooz.
>> Pretty gud story too , with an unconventional ending.
>>
>> ------------------------------
>> Date: Fri, 7 Feb 2014 16:15:42 +0200
>>
>> Subject: Re: [CPT-FGC] Re: Hi
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Someone published a Doge ad in the Guardian
>>
>> http://i.imgur.com/o1qNQjg.jpg
>>
>>
>> On Fri, Feb 7, 2014 at 4:12 PM, Stephen Scheidel 
>> <gieroadsteve@xxxxxxxxx>wrote:
>>
>> B+4
>>
>>
>> On 7 February 2014 13:24, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>> Because you're suppose to become better and better? lolz
>>
>> Yeah, for new players it's almost impossible to teach them tekken...needs
>> a bloody miracle...because if you look at players who have 0 i idea what
>> the game is...most of the time they're doing 2 things...dick punch and
>> crouching kick...because the idea of df and db doesn't register...forget
>> about ws...someone who has basic knowledge of fames will be doing dick
>> punch, crouching kick, F+jab F+kick F+1,2 jabs...because forward means
>> attack by logic...but that's not the case in tekken all the time...sure
>> forward moves are used more aggressively...but B moves can be just as
>> effective as an aggressive move...but usually they serve the purpose of
>> defensive moves eg. Feng's b+4 Eddy's b+1,4 etc.
>>
>>
>>
>>
>> On Fri, Feb 7, 2014 at 1:18 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Making hard combos your staple? Why bother?
>>
>>
>>
>> Hmm, actually I hadn't thought about the combo difficulty for new
>> players. It just seems really easy for the average Tekken player.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 07 February 2014 1:06 PM
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: [CPT-FGC] Re: Hi
>>
>>
>>
>> Yeah but making hard combos your staple is another story. Means even if
>> you accidentally launch them, you don't go to you half wit combos...eg.
>> landing a df+2 on an airborne opponent...or Stance cancelling TA like
>> Jaycee's 3~b~f 1+2,4,bf+1+2 instead of doing her belly bump...with practice
>> ANY combos become easy. And it took my forever to do Jaycee's 3~b~f
>> thing...not 5min. If you think it takes only 5 min to do a combo...do
>> Dragunov's F+3~CDc, db+3 cc d+2 ws 4 d+4,4 (or d+413 if you ss the right
>> way...not many people notice this) or even his f+443 jab ff+2 at least
>> 90%...or Anna's stupid df+2 qcf+1 jab qcf+1 f+3~cat~df 2,1...can't seem to
>> land her qcf+2,1 at the end for some odd reason.
>>
>>
>>
>> I'm talking about combos for new players...if you have 0 knowledge of the
>> game...90% of the people won't even know how to pull off a df+1 or a WS
>> move...i've tried teaching new people the game and i find it much easier to
>> teach them 2d games than tekken...
>>
>>
>>
>> But yes TTT2 combos are easy because of TA. It's because Harada want the
>> game to appeal to new players. Imagine TA doesn't have that weird slow
>> motion bound thing going...you'll never hit a combo...And even with "easy"
>> combos...i still see people dropping combos or doing it wrong (eg. too many
>> hits)
>>
>>
>>
>> Things are pretty piss easy when you do things in practice mode and
>> practicing combos...but landing a launcher is another story when most
>> launchers are unsafe (or very bad on block leading you to play defensively)
>>
>>
>>
>> On Fri, Feb 7, 2014 at 10:58 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Combos are piss easy in Tekken. Sure, there might be some hard ones
>> that can add an extra 2 or 3 points of damage, but most characters can pull
>> off 50% damage combos (with TA) that will take you all of 5 minutes to
>> learn.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *sameegh jardine
>> *Sent:* 07 February 2014 10:53 AM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: [CPT-FGC] Re: Hi
>>
>>
>>
>> It's easier to get the basics of a 2D fighter down, but mastering
>> something like SF, Mahvel or KOF is no easy feat.
>>
>>
>>
>> I find wavedashing easier than plinkdashing as an example.
>>
>>
>>
>> Similarly, I find staple bnbs easier in TTT than I do in 2D fighters.
>>
>>
>>
>>
>>
>> On Fri, Feb 7, 2014 at 10:46 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>  2d learning curve is faster than 3d. when you don't have to worry about
>> SS...it's pretty easy...there are a lot of tekken players who can play 2d
>> games...but not many 2d game players who can play tekken. because if you
>> don't ss in tekken or 3d games...you will die.
>>
>>
>>
>> When namco dumb downed the game/cut characters for T4...the lost ALL the
>> hardcore players ...so that was clearly not the way to go. Actually it's
>> the other way round. Tekken is losing casual players but hardcore players
>> are still playing and enjoying the game. Because with Tag partners, they
>> get to experiment with other characters. Once they mastered the characters
>> they play, they just partner their mains with other stuff to have fun. More
>> hardcore players are appearing in the korean scene. The korean players who
>> were popular in BR but isn't present now are either grown up and has to
>> work now or they're in the army hahaha BR some of them just stop playing
>> because they didn't enjoy it as much. Also they love the tagging mechanic
>> because they mastered that long time ago in TTT1.
>>
>>
>>
>> On Fri, Feb 7, 2014 at 10:37 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  and its still failed.
>>
>> 3d is old news. 2.5d to 2d is the way to go.
>>
>>  ------------------------------
>>
>> From: paashaasggx@xxxxxxxxxxx
>>
>>
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: [CPT-FGC] Re: Hi
>>
>> Date: Fri, 7 Feb 2014 08:33:23 +0000
>>
>>
>>
>> Hopefully the use Tekken vs SF to test the waters a bit with possible
>> changes
>>
>> But yea, they need to dumb the game down somehow.
>>
>> SC5 needs to be popular lol
>> They did a amazing job with that game imo.  Think its the right balance,
>> not too many characters, not too many moves etc.  Much easier than tekken
>> to get into.
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: [CPT-FGC] Re: Hi
>> Date: Fri, 7 Feb 2014 08:26:24 +0000
>>  You really think the complete failure of a game (TTT2 is dead in the
>> West) is simply the result of nerfing one character?
>>
>> I have no idea what Namco could do to save the Tekken series. They're
>> losing the hardcore players and the game's learning curve means that you're
>> not getting enough new players in either. Maybe they just need to reboot
>> the series and make some massive changes. The last time they did something
>> like that was T4, and while I loved the game, it wasn't exactly loved
>> either.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 07 February 2014 9:57 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: [CPT-FGC] Re: Hi
>>
>>  Also in BR...tier list was stupid...if you're low tier vs a top tier
>> bob...it's really hard to win...while TTT2 is more balanced out.
>>
>>  T6BR evo is all about d+1 bob...spammable move all day...take that out?
>> they all quit tekken and bitch about how the new TTT2 isn't as fun hahaha
>>
>>  On Fri, Feb 7, 2014 at 9:53 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  Well, when it's best out of 5 format for top 8, it becomes a major
>> snorefest.
>>
>>  On Fri, Feb 7, 2014 at 9:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>  Tekken not as fun to watch? false. lolz
>>
>>
>>  On Fri, Feb 7, 2014 at 8:28 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Looking good. It's sad that Tekken isn't there this year, especially
>> since last year was so hype with Bronson running through everyone. TTT2
>> just isn't actually that exciting to watch.
>>
>> Glad Injustice is still there. KI too.
>>
>> Anyways, Nick - any luck on the venue thing for Evo weekend? Uh, you were
>> looking around for one, right?
>>
>>
>>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets
>> *Sent:* 07 February 2014 6:28 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>> *Subject:* RE: [CPT-FGC] Re: Hi
>>
>>
>> http://www.eventhubs.com/news/2014/feb/06/evo-2014-game-line-be-announced-tonight-iplaywinners-fray-catch-live-stream-here/
>>
>>
>>
>>
>>
>> i agree with most of the line up however , to be fair , KI shouldnt be
>> there. its still early days and i doubt they'l be releasing extra 4
>> characters befo evo. LOL @ sfxt.
>> BB is gna be sooo HYPE. Official EVO 2014 game line up
>> * Ultra Street Fighter 4
>> * Ultimate Marvel vs. Capcom 3
>> * Injustice: Gods Among Us
>> * King of Fighters 13
>> * Killer Instinct
>> * Blazblue Chrono Phantasma
>> * Super Smash Bros. Melee (a spot is reserved for Melee but Nintendo must
>> approve first. Discussions currently taking place)
>>
>> *Additional notes:*
>>
>> * Mr. Wizard stated that after EVO 2013, Tekken has dropped off a bit.
>> With this year being the game's 20th anniversary, the EVO team didn't want
>> to risk having a new version of Tekken be released, while an outdated
>> version is on the game line up, so the franchise was omitted this year.
>>
>> * Instead of having designated Road to EVO events, major tournaments with
>> a certain amount of entrants will qualify for seeding points. Tournament
>> organizers of majors events will have to submit results to the EVO team.
>> Mr. Wizard mentioned that the system is still being worked out. These
>> results will only apply for games on the EVO line up.
>>
>> * This year is the 20th anniversary of Super Street Fighter 2 Turbo.
>> Tournament of Legends will be back this year, and EVO will also be holding
>> the 3v3, single elimination tournament, X-Mania US, the national Super
>> Turbo event from Japan.
>>
>> * Exhibition matches aren't currently scheduled, but will be fit into the
>> line up if they can get set up. Combo videos will return if the community
>> makes them.
>>
>> * If Kokonoe were to stay the way she is now in Blazblue Chrono
>> Phantasma, she would be banned at EVO. She will be allowed however, as a
>> patch to balance her is incoming.
>>
>> * Developer panels will be returning this year.
>>
>> * Ultimate Marvel vs. Capcom 3 will be 3 out of 5, as long as EVO doesn't
>> have double the entrants as last year. Other games getting 3 out of 5 in
>> top 8 will be dependent on how each game plays out.
>>
>> * Bring Your Own Console will be back this year, and there will be
>> designated areas for players who want to run side tournaments.
>>  ------------------------------
>>  Date: Fri, 7 Feb 2014 02:30:34 +0200
>> Subject: Re: [CPT-FGC] Re: Hi
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>  It's like Capcom and SFIV.  They own the IP, Dimps developed it.
>>
>>  On Fri, Feb 7, 2014 at 1:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>  Xrd!
>>  ------------------------------
>>  Date: Thu, 6 Feb 2014 22:05:32 +0200
>>
>> Subject: Re: [CPT-FGC] Re: Hi
>>  From: gieroadsteve@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>  KI is shit anyway.
>>
>>  On 6 February 2014 21:26, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>> wrote:
>>
>> Handing out an Ip means you let go of the reigns.
>> Good luck catching the horse again.
>>   On 6 Feb 2014 21:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>
>>  no , DH are just the developers of the game.
>>
>> MS asked them to make a fg . they were doing a goodjob and MS didnt like
>> that. sigh, now i never get to play it. its probably all downhill from here.
>>  ------------------------------
>>  Date: Thu, 6 Feb 2014 21:16:42 +0200
>> Subject: RE: [CPT-FGC] Re: Hi
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Rare owned Killer Instinct, MicroScrotums owned Rare.
>> Double Helix now owns Killer Instinct.
>> Amazon now owns Double Helix.
>> Sounds like a planned Coup.
>>  On 6 Feb 2014 20:53, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>
>>  MS owns killer instinct. its not coming on ps anytime soon
>>  ------------------------------
>>  Date: Thu, 6 Feb 2014 20:38:29 +0200
>> Subject: Re: [CPT-FGC] Re: Hi
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Yeh, I was as surprised as my opponent.
>> No scrap that, he had the look of someone whose soul had been stolen by
>> Shang Tsung.
>> Cool guy, would've been neet if he spoke more.
>> But then, compared to most, I spout verbal diarrhea like Rufus - That's a
>> close 2nd to GB.
>> I called the whole Killer Instinct "buy out" when the studio was born.
>> Not sell on more than just 1 platform?
>> That's akin to game programming suicide.  I expect to see the game coming
>> to all platforms.  The great Enno has predixiated.
>> On 6 Feb 2014 20:06, "Jack Steel" <orichih@xxxxxxxxx> wrote:
>> >
>> > Great kof 13 vid.Tht anoaxe goro combo wicked finish.greatness!
>> >
>>
>>
>>
>>
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>

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