Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2014 16:28:36 +0200

Oppai volleyball was rad.


On 7 February 2014 16:27, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:

> Trolldog lol. I watched that videogame nerds movie that i got from KASH.
> Its a fun story. No well known actors. Also saw oppai volleyball frm Viooz.
> Pretty gud story too , with an unconventional ending.
>
> ------------------------------
> Date: Fri, 7 Feb 2014 16:15:42 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Someone published a Doge ad in the Guardian
>
> http://i.imgur.com/o1qNQjg.jpg
>
>
> On Fri, Feb 7, 2014 at 4:12 PM, Stephen Scheidel 
> <gieroadsteve@xxxxxxxxx>wrote:
>
> B+4
>
>
> On 7 February 2014 13:24, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Because you're suppose to become better and better? lolz
>
> Yeah, for new players it's almost impossible to teach them tekken...needs
> a bloody miracle...because if you look at players who have 0 i idea what
> the game is...most of the time they're doing 2 things...dick punch and
> crouching kick...because the idea of df and db doesn't register...forget
> about ws...someone who has basic knowledge of fames will be doing dick
> punch, crouching kick, F+jab F+kick F+1,2 jabs...because forward means
> attack by logic...but that's not the case in tekken all the time...sure
> forward moves are used more aggressively...but B moves can be just as
> effective as an aggressive move...but usually they serve the purpose of
> defensive moves eg. Feng's b+4 Eddy's b+1,4 etc.
>
>
>
>
> On Fri, Feb 7, 2014 at 1:18 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Making hard combos your staple? Why bother?
>
>
>
> Hmm, actually I hadn't thought about the combo difficulty for new players.
> It just seems really easy for the average Tekken player.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 07 February 2014 1:06 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>
> Yeah but making hard combos your staple is another story. Means even if
> you accidentally launch them, you don't go to you half wit combos...eg.
> landing a df+2 on an airborne opponent...or Stance cancelling TA like
> Jaycee's 3~b~f 1+2,4,bf+1+2 instead of doing her belly bump...with practice
> ANY combos become easy. And it took my forever to do Jaycee's 3~b~f
> thing...not 5min. If you think it takes only 5 min to do a combo...do
> Dragunov's F+3~CDc, db+3 cc d+2 ws 4 d+4,4 (or d+413 if you ss the right
> way...not many people notice this) or even his f+443 jab ff+2 at least
> 90%...or Anna's stupid df+2 qcf+1 jab qcf+1 f+3~cat~df 2,1...can't seem to
> land her qcf+2,1 at the end for some odd reason.
>
>
>
> I'm talking about combos for new players...if you have 0 knowledge of the
> game...90% of the people won't even know how to pull off a df+1 or a WS
> move...i've tried teaching new people the game and i find it much easier to
> teach them 2d games than tekken...
>
>
>
> But yes TTT2 combos are easy because of TA. It's because Harada want the
> game to appeal to new players. Imagine TA doesn't have that weird slow
> motion bound thing going...you'll never hit a combo...And even with "easy"
> combos...i still see people dropping combos or doing it wrong (eg. too many
> hits)
>
>
>
> Things are pretty piss easy when you do things in practice mode and
> practicing combos...but landing a launcher is another story when most
> launchers are unsafe (or very bad on block leading you to play defensively)
>
>
>
> On Fri, Feb 7, 2014 at 10:58 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Combos are piss easy in Tekken. Sure, there might be some hard ones that
> can add an extra 2 or 3 points of damage, but most characters can pull off
> 50% damage combos (with TA) that will take you all of 5 minutes to learn.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *sameegh jardine
> *Sent:* 07 February 2014 10:53 AM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>
> It's easier to get the basics of a 2D fighter down, but mastering
> something like SF, Mahvel or KOF is no easy feat.
>
>
>
> I find wavedashing easier than plinkdashing as an example.
>
>
>
> Similarly, I find staple bnbs easier in TTT than I do in 2D fighters.
>
>
>
>
>
> On Fri, Feb 7, 2014 at 10:46 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>  2d learning curve is faster than 3d. when you don't have to worry about
> SS...it's pretty easy...there are a lot of tekken players who can play 2d
> games...but not many 2d game players who can play tekken. because if you
> don't ss in tekken or 3d games...you will die.
>
>
>
> When namco dumb downed the game/cut characters for T4...the lost ALL the
> hardcore players ...so that was clearly not the way to go. Actually it's
> the other way round. Tekken is losing casual players but hardcore players
> are still playing and enjoying the game. Because with Tag partners, they
> get to experiment with other characters. Once they mastered the characters
> they play, they just partner their mains with other stuff to have fun. More
> hardcore players are appearing in the korean scene. The korean players who
> were popular in BR but isn't present now are either grown up and has to
> work now or they're in the army hahaha BR some of them just stop playing
> because they didn't enjoy it as much. Also they love the tagging mechanic
> because they mastered that long time ago in TTT1.
>
>
>
> On Fri, Feb 7, 2014 at 10:37 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  and its still failed.
>
> 3d is old news. 2.5d to 2d is the way to go.
>
>  ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
>
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: [CPT-FGC] Re: Hi
>
> Date: Fri, 7 Feb 2014 08:33:23 +0000
>
>
>
> Hopefully the use Tekken vs SF to test the waters a bit with possible
> changes
>
> But yea, they need to dumb the game down somehow.
>
> SC5 needs to be popular lol
> They did a amazing job with that game imo.  Think its the right balance,
> not too many characters, not too many moves etc.  Much easier than tekken
> to get into.
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: [CPT-FGC] Re: Hi
> Date: Fri, 7 Feb 2014 08:26:24 +0000
>  You really think the complete failure of a game (TTT2 is dead in the
> West) is simply the result of nerfing one character?
>
> I have no idea what Namco could do to save the Tekken series. They're
> losing the hardcore players and the game's learning curve means that you're
> not getting enough new players in either. Maybe they just need to reboot
> the series and make some massive changes. The last time they did something
> like that was T4, and while I loved the game, it wasn't exactly loved
> either.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 07 February 2014 9:57 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>  Also in BR...tier list was stupid...if you're low tier vs a top tier
> bob...it's really hard to win...while TTT2 is more balanced out.
>
>  T6BR evo is all about d+1 bob...spammable move all day...take that out?
> they all quit tekken and bitch about how the new TTT2 isn't as fun hahaha
>
>  On Fri, Feb 7, 2014 at 9:53 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>  Well, when it's best out of 5 format for top 8, it becomes a major
> snorefest.
>
>  On Fri, Feb 7, 2014 at 9:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>  Tekken not as fun to watch? false. lolz
>
>
>  On Fri, Feb 7, 2014 at 8:28 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Looking good. It's sad that Tekken isn't there this year, especially
> since last year was so hype with Bronson running through everyone. TTT2
> just isn't actually that exciting to watch.
>
> Glad Injustice is still there. KI too.
>
> Anyways, Nick - any luck on the venue thing for Evo weekend? Uh, you were
> looking around for one, right?
>
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 07 February 2014 6:28 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
> *Subject:* RE: [CPT-FGC] Re: Hi
>
>
> http://www.eventhubs.com/news/2014/feb/06/evo-2014-game-line-be-announced-tonight-iplaywinners-fray-catch-live-stream-here/
>
>
>
>
>
> i agree with most of the line up however , to be fair , KI shouldnt be
> there. its still early days and i doubt they'l be releasing extra 4
> characters befo evo. LOL @ sfxt.
> BB is gna be sooo HYPE. Official EVO 2014 game line up
> * Ultra Street Fighter 4
> * Ultimate Marvel vs. Capcom 3
> * Injustice: Gods Among Us
> * King of Fighters 13
> * Killer Instinct
> * Blazblue Chrono Phantasma
> * Super Smash Bros. Melee (a spot is reserved for Melee but Nintendo must
> approve first. Discussions currently taking place)
>
> *Additional notes:*
>
> * Mr. Wizard stated that after EVO 2013, Tekken has dropped off a bit.
> With this year being the game's 20th anniversary, the EVO team didn't want
> to risk having a new version of Tekken be released, while an outdated
> version is on the game line up, so the franchise was omitted this year.
>
> * Instead of having designated Road to EVO events, major tournaments with
> a certain amount of entrants will qualify for seeding points. Tournament
> organizers of majors events will have to submit results to the EVO team.
> Mr. Wizard mentioned that the system is still being worked out. These
> results will only apply for games on the EVO line up.
>
> * This year is the 20th anniversary of Super Street Fighter 2 Turbo.
> Tournament of Legends will be back this year, and EVO will also be holding
> the 3v3, single elimination tournament, X-Mania US, the national Super
> Turbo event from Japan.
>
> * Exhibition matches aren't currently scheduled, but will be fit into the
> line up if they can get set up. Combo videos will return if the community
> makes them.
>
> * If Kokonoe were to stay the way she is now in Blazblue Chrono Phantasma,
> she would be banned at EVO. She will be allowed however, as a patch to
> balance her is incoming.
>
> * Developer panels will be returning this year.
>
> * Ultimate Marvel vs. Capcom 3 will be 3 out of 5, as long as EVO doesn't
> have double the entrants as last year. Other games getting 3 out of 5 in
> top 8 will be dependent on how each game plays out.
>
> * Bring Your Own Console will be back this year, and there will be
> designated areas for players who want to run side tournaments.
>  ------------------------------
>  Date: Fri, 7 Feb 2014 02:30:34 +0200
> Subject: Re: [CPT-FGC] Re: Hi
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>  It's like Capcom and SFIV.  They own the IP, Dimps developed it.
>
>  On Fri, Feb 7, 2014 at 1:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Xrd!
>  ------------------------------
>  Date: Thu, 6 Feb 2014 22:05:32 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
>  From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>  KI is shit anyway.
>
>  On 6 February 2014 21:26, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
>
> Handing out an Ip means you let go of the reigns.
> Good luck catching the horse again.
>   On 6 Feb 2014 21:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  no , DH are just the developers of the game.
>
> MS asked them to make a fg . they were doing a goodjob and MS didnt like
> that. sigh, now i never get to play it. its probably all downhill from here.
>  ------------------------------
>  Date: Thu, 6 Feb 2014 21:16:42 +0200
> Subject: RE: [CPT-FGC] Re: Hi
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Rare owned Killer Instinct, MicroScrotums owned Rare.
> Double Helix now owns Killer Instinct.
> Amazon now owns Double Helix.
> Sounds like a planned Coup.
>  On 6 Feb 2014 20:53, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  MS owns killer instinct. its not coming on ps anytime soon
>  ------------------------------
>  Date: Thu, 6 Feb 2014 20:38:29 +0200
> Subject: Re: [CPT-FGC] Re: Hi
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Yeh, I was as surprised as my opponent.
> No scrap that, he had the look of someone whose soul had been stolen by
> Shang Tsung.
> Cool guy, would've been neet if he spoke more.
> But then, compared to most, I spout verbal diarrhea like Rufus - That's a
> close 2nd to GB.
> I called the whole Killer Instinct "buy out" when the studio was born.
> Not sell on more than just 1 platform?
> That's akin to game programming suicide.  I expect to see the game coming
> to all platforms.  The great Enno has predixiated.
> On 6 Feb 2014 20:06, "Jack Steel" <orichih@xxxxxxxxx> wrote:
> >
> > Great kof 13 vid.Tht anoaxe goro combo wicked finish.greatness!
> >
>
>
>
>
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