Hi all, great to be able to test/check a 1.1.1b release so quickly !! :-)) >Argh! Wrong link! Rayman has nothing to do with this! :) >(probably selected and cut&pasted the wrong pic) I like this guy !!! would be a great button - :-)) - but for what ??? > This is the REAL link! > http://home.quicknet.nl/qn/prive/rm.vaneijbergen/pan.png it's button on the most right side. where "ast To" stands ... which certainly stands for 'last tool'. Ok - where did the 'KToolPanTrack' word come from ... well I had difficulties to refind the thing ... if you evoque 'mouse over' from 'Last Tool' nothing but a little point does appear. I've setup my navigation tools as the following: RMB -> rotate LMB & RMB -> pan MMB -> Zoom While paning in a viewport using the setup mentioned above, the 'Last tool' button get 'pressed down'. Now go with the mouse over the 'Last Tool' Button and wait for Tip/Description popup .... et voilà ... ! :-) hmmm --- not exactly the same thing .... Rotating with the mouse:KToolPanOrbit And zooming with the mouse: KToolPanZoom (<- finally found the thing I spoke of!! ;-) ) > /me runs into wall LOL >But wouldn't it be nice if one could add new keys by just clicking >*somewhere* in that view? (using the insert key tool) >(maybe while holding ctrl or any other usermodifyable (:P) key?) yes i understand .. of course this would be nice ... :) --- >The move tool can now move along two axes, instead of just three or one. If >you ctrl+click on one of the arrows, the yellow middle manipulator will >change to be parallel to a plane, instead of the screen. Just use the yellow >manipulator to move along a place. Ctrl+click the yellow manipulator to >return things back to normal. great !!! don't know if this is the user friendliest way ... but that's not important ... the feature is there and that's cool!! :) btw 3ds max is changing their gizmos/manipulators for transformation ... info can be found here :-) : http://www.studiopc.com/support/3dsmax5/PRS_Gizmos.pdf --- >So basically he is asking for each command that is stored in this "list" to >be shown in a GUI widget (list box) of some kind so the user can instead of >clicking undo 20 times, can instead just choose where in that stored list >they want to go back to. exactly !!! You can observe this feature i.e. in 3ds max. right click on the undo or redo buttons ... it will pop up a list of undo actions ... one can now chose one state from the list and go there immediately. --- >I'll change shift to do something useful (At the moment is does nothing). >How about making it constrain horizontally or vertically? this is a good idea ! >> Segment Editing does not work. >What part doesn't work? I think i just played around with it quickly without understand how this works ... hmmm ... let me see ... I have a cube with 2 keys ... one at 0 and one around 163 or something ... opening the segment editor, there's a segment going from 0 to 15. Now i drag the segment over to 50 (-64) - no resize - and i can see a segment channel/modifier/action on the cube - below cube and cubeShape ... With start time: 6000 and end time: 7799 the ratio seems to be 1 frame in the segment editor to 120 in the modifier moving the segment does not move my animation ... >There is now a proper context menu for the Graph View, allowing to change >tools, delete keys, and all sorts of things. cool > The shift key now constains the movement of keys in the graph view to >either horizontal or vertical. :-) you should also add a 'go to current time frame' / 'zoom to selected/current time frame' function which goes to the frame the user in his time track/bar. ('go to the blue line' ;-) ) ok, that's it for now ... Dom p.s. how is the (java-)script thing progressing?