[trh] Can we talk? Ok...how about RvR night?

  • From: "Olden" <markp@xxxxxxxxxxxxxx>
  • To: "Red Hand Mailing List" <trh@xxxxxxxxxxxxx>
  • Date: Tue, 14 May 2002 09:47:08 -0400

Good morning Red Hand !!!

Sounds like last night turned out pretty good once Natt and I left. *smile*

I would like to discuss, using this mailing list, the topic of "big" events 
like last night and what we could do to perhaps improve the mechanics and/or 
logistics. Hehe, and I also just want to see how easy it is to exchange ideas 
about a topic via this tool.

After I logged last night I thought about the evening, and realized something. 
From 8 PM until I logged at 9:53 PM, we were actually in the frontier for RvR 
for 42 minutes (2 trips). Let me put that another way:

Total time: 113 minutes
RvR: 42 minutes (37% of the time)
Preparing/waiting/regrouping: 71 minutes (63% of the time)

It seems to me we can/should do better.

I don't have all the answers, but I have plenty of suggestions. :)

1. We should encourage everyone to camp at the portal the night before. It just 
makes no sense to wait for people who are riding from Gna. I believe this is 
part of the alliance rules/suggestions.

2. Our alliance is so large now, it is too much for one person to lead, make 
groups, invite to group chat, answer questions. I would suggest that the event 
leader do just that: lead. Another person should do nothing but handle the 
invites to group chat. And I think we should have another person to make the 
groups. This person should stand away from the crowd, and when people arrive 
they go to this individual first and get their assignments. This also means 
that all group leaders should be there BEFORE the start time. 

3. For almost every event except perhaps keep raids, we should leave on time. 
Ok, I know everyone has different ideas about this. And you see it in real 
life. Some people are never on time, and don't see what the fuss is about. 
Others are always on time, and don't understand why everyone else can't be 
punctual too. Hehe, some couples fight about this all the time. But regardless 
of your personal feelings, we have to do better than 40 minutes, which is about 
what it was last might before we actually walked out of the keep into the 
frontier. 

4. My suggestion for point #3 is this: the person who is making groups is there 
early enough to be sure to have everyone present assigned to a group by start 
time. Then the leader, who has not been burdened with other tasks, starts the 
event with who is there. No ifs, ands, or buts. And the person assigning groups 
remains at the start point. Yeah, this will be hard, but I will volunteer to do 
this if no one else will . 

5. As people arrive late, the group leader forms new groups and gets them ready 
for joining the main group as soon as possible. This means the event leader is 
not trying to run through the frontier and be putting people in groups at the 
same time. It is just too demanding a task and slows the event down. Once the 
raid group leaves the keep, they should not be worrying about anyone else but 
remain focused on the raid. This is why one person has to remain behind to take 
care of late comers.

6. If this is an RvR event, the leader should try to get the first group into 
action as soon as possible. The reason for this is so that those waiting will 
not have to wait longer than necessary to join the main group. Sooner or later, 
we usually get a wipe, and then everyone heads back and the waiting groups join 
in. Note: they are all ready and nothing has to be done except just have them 
jump in. In the event that we are too awesome for everyone we meet in RvR, we 
can plan to swing back at a specific time and get the new groups that way. 
Either way, the person in charge of group assignments would join in with the 
second wave of folks.

7. Everyone should bind at Hug. Now, I know that Hag might be closer for those 
that have speed, but if we all wipe and all are bound at Hug, we will all 
arrive back at the portal within a minute or two of each other, and we will not 
have the problem with some groups being split and having to wait.

8. Anyone that comes after the second group of folks join in, would give a tell 
to the person doing group assignments and they would decide the best action 
based on the current situation.

If this could be done, in those 40 minutes we waited last night, we could have 
perhaps gotten several battles in, even with a wipe on the first one. One thing 
we learned this weekend is that a small group can get into fights quickly and 
have many opportunities for fighting. 

Ok, reply to this email and lets talk about it. Honestly, in my days of playing 
EQ and AO, I never saw these kinds of delay. I don't think the game inherently 
causes these problems, so lets see what steps we can take to be better stewards 
of everyone's time.

Olden



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