I'll respond to my thoughts on these situations and suggestions. 1. We should encourage everyone to camp at the portal the night before. It just makes no sense to wait for people who are riding from Gna. I believe this is part of the alliance rules/suggestions. 1a.Bobnesta:Yep. 2. Our alliance is so large now, it is too much for one person to lead, make groups, invite to group chat, answer questions. I would suggest that the event leader do just that: lead. Another person should do nothing but handle the invites to group chat. And I think we should have another person to make the groups. This person should stand away from the crowd, and when people arrive they go to this individual first and get their assignments. This also means that all group leaders should be there BEFORE the start time. 2a.Bobnesta:Raid leader needs one sidekick I think. That person can run chat and groups since once both are setup they arent too bad to maintain, and it is one less than the 3 peeps so less confusing. 3. For almost every event except perhaps keep raids, we should leave on time. Ok, I know everyone has different ideas about this. And you see it in real life. Some people are never on time, and don't see what the fuss is about. Others are always on time, and don't understand why everyone else can't be punctual too. Hehe, some couples fight about this all the time. But regardless of your personal feelings, we have to do better than 40 minutes, which is about what it was last might before we actually walked out of the keep into the frontier. 3a.Bobnesta:I suggest scehduling a rally time 30 minutes prior to the raid as well as raid time. Until folks get more used to being on time, we can spam /as with "we leave in x minutes, if your late you will have to catch second wave". Also, ask each guild's officers to explain this to their guild. Also, there will always be folks rollign in late, so we should setup our raids to do two things. Ex. 8pm hit Supply Keep. then pickup stragglers, then Keep2 or rvr, then stragglers again in 30 min etc. 4. My suggestion for point #3 is this: the person who is making groups is there early enough to be sure to have everyone present assigned to a group by start time. Then the leader, who has not been burdened with other tasks, starts the event with who is there. No ifs, ands, or buts. And the person assigning groups remains at the start point. Yeah, this will be hard, but I will volunteer to do this if no one else will . 4a.Bobnesta: Already covered in 3a. 5. As people arrive late, the group leader forms new groups and gets them ready for joining the main group as soon as possible. This means the event leader is not trying to run through the frontier and be putting people in groups at the same time. It is just too demanding a task and slows the event down. Once the raid group leaves the keep, they should not be worrying about anyone else but remain focused on the raid. This is why one person has to remain behind to take care of late comers. 5a.Bobnesta: I do not suggest anyone staying behind, but instead assign the first late comer to gather others who are late to him so we can pick them all up easily. 6. If this is an RvR event, the leader should try to get the first group into action as soon as possible. The reason for this is so that those waiting will not have to wait longer than necessary to join the main group. Sooner or later, we usually get a wipe, and then everyone heads back and the waiting groups join in. Note: they are all ready and nothing has to be done except just have them jump in. In the event that we are too awesome for everyone we meet in RvR, we can plan to swing back at a specific time and get the new groups that way. Either way, the person in charge of group assignments would join in with the second wave of folks. 6a.Bobnesta: Already covered. 7. Everyone should bind at Hug. Now, I know that Hag might be closer for those that have speed, but if we all wipe and all are bound at Hug, we will all arrive back at the portal within a minute or two of each other, and we will not have the problem with some groups being split and having to wait. 7a.Bobnesta: I am assuming this has been timed to be true. I have speed so I get back faster from Hagg. I dont think this is an issue except when peep forget to bind at either. I pickup groupmates in Hagger to run em out, but eitherway, the only time the whole group is not there pronto, is when folks forget to bind at either place. Maybe post bind suggestion with raid title. 8. Anyone that comes after the second group of folks join in, would give a tell to the person doing group assignments and they would decide the best action based on the current situation. 8a.Bobnesta: Agree If this could be done, in those 40 minutes we waited last night, we could have perhaps gotten several battles in, even with a wipe on the first one. One thing we learned this weekend is that a small group can get into fights quickly and have many opportunities for fighting. Bobnesta: I think that int he future of rvr, we should always include a keep. After last night we showed that our alliance can mow down a SK easily. So, if we do this, we can then have an ally claim it, and we can fight with a home base of sorts in enemy lands, and have keep bonus to boot. It didnt take long, and we have shown we can do this with a first wave while everyone else is still meandering into the PK. Then they could meet at our new home keep and join groups. If a keep is already under Midgard control, then we could just work from it instead of PK. Also, I think Albion's frontier is great for taking keeps without interference, but last night showed that noone goes there except occasional scouts and Keep raids, no groups of folks just looking to fight. So even though the keeps are harder, we may try going to Hib more for the reward of Realm Points. Ok, reply to this email and lets talk about it. Honestly, in my days of playing EQ and AO, I never saw these kinds of delay. I don't think the game inherently causes these problems, so lets see what steps we can take to be better stewards of everyone's time. Olden