Re: [steem] Steem Debug

  • From: "Stephane Richard" <stephanerichard@xxxxxxxxxxx>
  • To: <steem@xxxxxxxxxxxxx>
  • Date: Wed, 8 Jan 2003 18:53:29 -0500

RE: [steem] Steem DebugI've dont this step by step as you explained.  and 
indeed I got the 4 ugly faces of the apocalypse as I like to call them :-).

it would seem that the disk image is valid in this case of course.  now the 
attachment of the disk image seems to be the problem. when you need to change 
folders.  Perhaps it is coded right now to start a disk image at a specific 
"internal" path?  do the disk images have to be on the same drive as the 
emulator perhaps?  or under the executable's path somewhere?

I'll research this some more.

Forgive my hasty conclusion.  from now on I'll take time to make sure I know 
what I'm reading :-)....

Again I hope this helps....
  ----- Original Message ----- 
  From: Lefteris Mitritsas 
  To: steem@xxxxxxxxxxxxx 
  Sent: Wednesday, January 08, 2003 6:32 PM
  Subject: Re: [steem] Steem Debug


  You are of course right but this is not the case here (unfortunately). 

  Let me be more specific, (it is a test everyone can do in order to reproduce 
the bug) you take this little game - "Plutos" - that you have on your hard disk 
image and it runs perfectly ok under STEEM from there, and copy it via tos (any 
tos version at all) into a freshly made disk image then try to run it from 
there and tada! Bombs are shown their ugly face (If I remember well 4 of them - 
means sector not found?). Ok now you disconnect the hard disk reboot STEEM and 
try to run it - nah same reaction. Then you check your image, is it write 
protected? - nope not the case there too. After that you can try to check if 
the game looks for a sector in a non-standard formatted disk this of course 
means that it can't run from hard disk -can it?- (which isn't true because you 
know already it runs perfectly from there) but anyway, so you can try it on 
another emulator. Now you take SainT and place in drive the same disk image, 
this time works ok (exactly as it works under STEEM when you run it from hard 
disk). That leaves us with a bug, I think.

  I found three appearances of that game on the net (I can try and find the 
names of the groups that have brought it, if you want, or even upload the game 
somewhere -ok just kidding i know you can find it-) all have the same reaction: 
on STEEM - 4 bombs, on SainT - works ok. Of course all of the talking is not 
about the game (it is not much of a game anyway, just exploding some poor 
aliens for yet once more) which it can be played anyway either on STEEM from 
hard disk or on SainT, is because I really do think that "Plutos" points to a 
floppy section bug of STEEM.

  PS
  Thanks for responding so quickly, not so common nowadays ;-)
    ----- Original Message ----- 
    From: Stephane Richard 
    To: steem@xxxxxxxxxxxxx 
    Sent: Wednesday, January 08, 2003 11:48 PM
    Subject: Re: [steem] Steem Debug


    maybe I can answer that one for you. 

    A disk image file can only be as good as the floppy it was read from.  if 
most of your disk images work fine, then, statistically it makes it highly 
probably that the disk image itself is fault and not the software that reads 
it... in this case, Steem.  :-).

    If you could perhaps find a different disk image of the same program and 
try that one out, you might find that new image to work better.  it worked for 
me on an astronomical program I was trying to read.

    Thanks and I hope this helps.

    Stephane Richard
    Software Developer

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